Could be playable card if was 'cost 1 less for each enemy minion'. Now it's bad.
i don't thin it's bad, because a 4/5 taunt is still a good premium curve stat for a 5 drop, but i doa gree that it should cost 1 less for each enemy minion.
Fen Creeper is a 3/6 with taunt for 5 mana. This is a 4/5 with taunt for 5 mana, but with the cost reduced by 2 if you're against 3 enemies. Plus this is a neutral so it doesn't get mana wiggle room like class cards do. I think my only regret is that you might not be able to play it on curve unless we are talking board filling Shaman. But it would be hilarious to see people afraid of playing more than 2 minions because of this guy.
Not terribly strong on its own, but in a swarm meta it's incredibly powerful, which by definition would have to make it meta-defining, in the same way Eater of Secrets has impacted Wild. Zoo beware.
when you add more cards into an existing card pool, the game naturally becomes more aggressive unless you make more cards like doomsayer which counter curvestone decks. we haven't seen any so far
This card is too good.. specially in arena in constructed you have a way to deal with it..
I think that this should read "has 3 minions more than you" SO you won't be more ahead in tempo if you opponent has some tokens on board while you have almost full board :/
I think this card is too strong 3 minions is barely over commitment.. it's just.. a board and you get extreamly punished..
THis card seems great on any deck that wants tempo even aggro.. which sometimes ignores the board..
This card is too good.. specially in arena in constructed you have a way to deal with it..
I think that this should read "has 3 minions more than you" SO you won't be more ahead in tempo if you opponent has some tokens on board while you have almost full board :/
I think this card is too strong 3 minions is barely over commitment.. it's just.. a board and you get extreamly punished..
THis card seems great on any deck that wants tempo even aggro.. which sometimes ignores the board..
Because of all those arena games you win after letting your opponent build a board of 3+ minions?
Good card, although not "aggro-crushing" as everyone is saying, there are a lot very efficient ways for an aggro deck to remove a 5 health minion (Power Overwhelming first and foremost)
This card is too good.. specially in arena in constructed you have a way to deal with it..
I think that this should read "has 3 minions more than you" SO you won't be more ahead in tempo if you opponent has some tokens on board while you have almost full board :/
I think this card is too strong 3 minions is barely over commitment.. it's just.. a board and you get extreamly punished..
THis card seems great on any deck that wants tempo even aggro.. which sometimes ignores the board..
Because of all those arena games you win after letting your opponent build a board of 3+ minions?
3+ minions can be tokens.. just a muster for battle or 2 minions and a paladin/shaman hero power and you are at 3 minions.. it punishes the value of pressing the button :( or playing on curve.
if you are winning and then your opponent plays 3 minions to try to regain some tempo you then win by more by playing a 4/5 taunt for 3.
I think this is a bit OP against aggro/zoo decks but you know what.. alright those deck regained dominance for a WHILE so it's fine if they get hit for a change.
Good card, although not "aggro-crushing" as everyone is saying, there are a lot very efficient ways for an aggro deck to remove a 5 health minion (Power Overwhelming first and foremost)
Still, it's nice and it will definitely see play.
Burning PO early in the game is very nearly a death sentence for zoo in many matchups.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Very good versus zoo and Shaman spamming Tunnel Trogg, Totem Golem, and Totems. Will add this into my soon to be Tier 1 Dragon Priest deck :D
Aggro scum...I'm looking at you pirate warriors...DIE...I can't wait to see their QQ tears soon enough!
Fen Creeper is a 3/6 with taunt for 5 mana. This is a 4/5 with taunt for 5 mana, but with the cost reduced by 2 if you're against 3 enemies. Plus this is a neutral so it doesn't get mana wiggle room like class cards do. I think my only regret is that you might not be able to play it on curve unless we are talking board filling Shaman. But it would be hilarious to see people afraid of playing more than 2 minions because of this guy.
Not terribly strong on its own, but in a swarm meta it's incredibly powerful, which by definition would have to make it meta-defining, in the same way Eater of Secrets has impacted Wild. Zoo beware.
It's official. Blizzard wants to nerf aggro to the ground this expansion
Overall good against aggro.
Its gonna be the new "2-minion only on the board" meta.
I like it. Vs. aggro it's amazing. Vs. Control you don't mind waiting til you have the spare mana. Vs. Combo, taunt is often of use.
I wonder if the bad name will hold it back?
Galavant Animation
I see it in Rogue.
Kind of bland card but will definitely see play.
when you add more cards into an existing card pool, the game naturally becomes more aggressive unless you make more cards like doomsayer which counter curvestone decks. we haven't seen any so far
this is the anti-flood card we need. especially with the token druid potential.
and it's not as annoying as belcher, since the power of this ogre actually depend on its opponent's "sins".
This card is too good.. specially in arena in constructed you have a way to deal with it..
I think that this should read "has 3 minions more than you" SO you won't be more ahead in tempo if you opponent has some tokens on board while you have almost full board :/
I think this card is too strong 3 minions is barely over commitment.. it's just.. a board and you get extreamly punished..
THis card seems great on any deck that wants tempo even aggro.. which sometimes ignores the board..
Good card, although not "aggro-crushing" as everyone is saying, there are a lot very efficient ways for an aggro deck to remove a 5 health minion (Power Overwhelming first and foremost)
Still, it's nice and it will definitely see play.
rip zoo
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Not good enough to see play in constructed. Too inconsistent. It will easily see plenty of play in arena.
I voted - meta-defining - simply because after it, midrange shaman as we know it will be much, much less of a threat.
Even in wild, getting another taunt to stall the board is useful.
From a stat perspective:
3/5 taunt for 4 is Senjin shieldmaster - for one more mana you get one more power - a bit overcosted at 5, but not stupidly so.
4/6 taunt for 5 is Druid of the Claw. He is mostly played in his taunt shape for 5.
This is a neutral minion - so the one can expect it to be worse than the class card druid of the claw - BUT it's upside is amazing.
I think this card might be nerfed to a 3/5.