Also as someone else mentioned.. if each tier has 6 choices overall (3 available and 3 hidden randomly) that equates to 108 potion options. 36 each for 1, 5 and 10 mana. So I doubt the consistency is a huge problem.. you might not get EXACTLY WHAT you want but it's basically a reliable Yogg.
To all people saying this doesn't work without Reno. Do you realize that you can play a 5-mana spell/1 mana spell? Archmage Antonidas/Cho'Gall/Flamewaker say hi. In Warlock you can craft a 10 mana Deathwing potion that doesn't discard your hand. 6 hp: Thunderbluff Valiant, fuck you. Priest got awesome cards for survivability. (1 mana 2/2 heal for 4 hp both players, Kabal Talonstrike, Dragon potion) N'Zoth Reno Priest is going to be incredible in wild.
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
I'm assuming now there will be 9 options per mana cost and they are randomly chosen for each tier, likely without allowing a duplicate on the 2nd choices. This allows 36 unique combinations per mana choice; 108 total. There seems to be no logic to the options on each tier in the demo so I assume it's random.
Confirmed options for 10 mana are; copy 3 cards from opponents deck, draw 3 cards, resurrect 3 minions, polymorph all minions, deal 6 damage to all minions, gain 10 armor, summon a 8/8 demon, put 3 random demons in hand.
My assumption is it will be 9 options per tier: 3 Priest like options, 3 Mage like options, 3 Warlock like options. If you look above from the 8 two are clearly Warlock, 2 are clearly Priest, 1 is clearly Mage and the other 3 are a bit less clear although I'd argue armor Mage, AOE priest and card draw Warlock.
I'm expecting the last option might be "put 3 random Mage secrets into play" or something like that. Seems to go with the theme of making a consistent Yogg like card.
Awesome design. Can't wait to play with it. Would be OP as fudge without the no duplicates line.. Smart way to fit in a cool card.
It's has the conditions and salt inducing powers of Reno Jackson but the mechanic is really cool and the idea of custom spells is new and innovative; I definitely want a golden version of this when Gadgetzan is released.
BRM is getting rotated out when Gadgetzan hits. Not LoE.
Nothing is being rotated with the introduction of MSG. I figured that by now people would know this. The next rotation comes with the expansion after MSG (which will be sometime in March/April next year) and will remove BRM, TGT and LoE.