Man Hunter's curve is already problematic and now another odd number added to train there is already too much three mana cards instead of making it 9 mana they would limit the card by only one at the deck one cotw is not problematic if you are prepared to deal with it but second one is actually exhausting for opposite player.
Still a great card, still auto-include in almost every Hunter deck, but one extra turn to prepare / set up your opponent for lethal will make a big difference, I think. Some current Hunter builds will need to be adjusted to improve survivability to turn 9.
Played hunter a lot recently, this nerf is an hard hit for the class, but since the other nerfs tend to slow down the meta waiting another turn to play it's not a big deal, it just need some creativity to find the card(s) that can fill the 7-8th turn spot
I was definitely an advocate for this nerf and glad to see it happen. That being said... everyone saying it should have gone to 10 mana needs to chill. I'm glad blizzard is trying not to repeat old mistakes. The change isn't even live yet. Is the card still overpowered? Definitely possible. Wait it out... play with the card, see what happens after the change. If it's still overpowered lets revisit the subject.
TIRION, GROMASH, FANDRAL, AL AKIR, ARCHMAGE ANTONIDAS and every single staple card
cause staple cards are not fan and bad for the game .
For all the people who say this is still good let me remind you: why doesn't anyone play KING CRASH ? cause 9 mana is too expensive for hunter .
Hunter will became Priest tier but I guess that's fine for most people . All I have to say to you is: it will come a time where your favorite card will be nerfed too and than you'll know how it feels .
Good nerf. As I showed in the other CoTW thread this card was run in almost 80% of hunter decks made on Hearthpwn. If it wasn't OP people wouldn't put it in every deck. It was in more hunter decks than Tuskarr or Rockbiter were in Shaman decks, it was even more common than swipe for druids. If people who play it think it's OP and people who play against it think it's OP I don't see why Blizzard wouldn't also see that it's OP.
All I'm gonna do is use Ragnaros/ Giant Sand Worm/ Fossilized Devilsaur as my 8 slot. How effective stalling out this play for one turn is will be completely dependant on the meta when this goes into effect (I'm going to predict it won't be very defining). I don't think the nerf solves the problem with the card, the problem with the card was heavy and effective board presence from absolutely nothing. Imagine if it was a 7 mana summon all 3 animal companions but with the restriction "these minions' effects are inactive". You'd still be able to have a win condition from this by not having a taunt in the way and not potentially losing board presence from the Huffer trading with a minion/ putting you into lethal for next turn.
I would give this nerf a 6/10, there's potential on the desired outcome but again will only be based on the meta.
This is dumb. Midrange Paladin gets to squeeze in an 8/8 that heals them for 8 every turn and the statistically best minion in the game on turn 8, but we can't give Midrange Hunters an okay 8 mana spell? People have been bitching and moaning about this constantly, but the nerf just makes no sense. If it's that much of an issue, play a deck with any form of board clear. Shaman can do it, warlocks can do it, mage can do it, paladin can do it. Rogue and warrior can deal with it slightly less efficiently, which is fine. Priest has issues, but priest has other mechanisms to be ahead. Druid gets utterly fucked by it, but they have ramp so they can just be ahead of the board. We don't need to nerf cards that are good, we need to nerf cards that are broken. The reason this card is seen in 80% of hunter lists is because those lists are midrange or control lists, and this card is what those decks need to survive against Control. I cannot believe Blizz listened to the misguided community outcry against this.
This is dumb. Midrange Paladin gets to squeeze in an 8/8 that heals them for 8 every turn and the statistically best minion in the game on turn 8, but we can't give Midrange Hunters an okay 8 mana spell? People have been bitching and moaning about this constantly, but the nerf just makes no sense. If it's that much of an issue, play a deck with any form of board clear. Shaman can do it, warlocks can do it, mage can do it, paladin can do it. Rogue and warrior can deal with it slightly less efficiently, which is fine. Priest has issues, but priest has other mechanisms to be ahead. Druid gets utterly fucked by it, but they have ramp so they can just be ahead of the board. We don't need to nerf cards that are good, we need to nerf cards that are broken. The reason this card is seen in 80% of hunter lists is because those lists are midrange or control lists, and this card is what those decks need to survive against Control. I cannot believe Blizz listened to the misguided community outcry against this.
Don't be surprised blizzard often listens to its misguided community. Not good for the game, but makes the mob temporarily happy til they move on to their next protest and then the next and then the next, forever and forever. As for what hunter will do now. Decks have trouble squeezing in 9 drops in general just cause of the cost, regardless of its power. Hunter is the worst as far as control, and late game goes, so fitting in 2 9 drops, and then having to include an 8 drop or 2? Yeah don't see it working very well.
Tirion and ragnaros lightlord, thing is no one complains despite their insane value. So blizzard doesn't card. Every card nerfed here, was one that recieved a lot of outcry. Every one. So it is obvious why these nerfs happened, not cause the cards were too strong necessarily, cause Blizzard listens to its fans even if most have poor judgement.
This is dumb. Midrange Paladin gets to squeeze in an 8/8 that heals them for 8 every turn and the statistically best minion in the game on turn 8, but we can't give Midrange Hunters an okay 8 mana spell? People have been bitching and moaning about this constantly, but the nerf just makes no sense. If it's that much of an issue, play a deck with any form of board clear. Shaman can do it, warlocks can do it, mage can do it, paladin can do it. Rogue and warrior can deal with it slightly less efficiently, which is fine. Priest has issues, but priest has other mechanisms to be ahead. Druid gets utterly fucked by it, but they have ramp so they can just be ahead of the board. We don't need to nerf cards that are good, we need to nerf cards that are broken. The reason this card is seen in 80% of hunter lists is because those lists are midrange or control lists, and this card is what those decks need to survive against Control. I cannot believe Blizz listened to the misguided community outcry against this.
Apples and Shoes. Let's see how much direct damage Paladin has and how much direct damage Hunter has:
Paladin: Truesilver Champion, Hammer of Wrath Hunter: too much to list it here including their Hero-Power
That's the difference, you compare apples and shoes. And Hunter has too much direct damage already, Call of the Wild was fitting too well in the curve and is far over the top. And another big problem is that at 10 mana you can use it and hero-power.
Man Hunter's curve is already problematic and now another odd number added to train there is already too much three mana cards instead of making it 9 mana they would limit the card by only one at the deck one cotw is not problematic if you are prepared to deal with it but second one is actually exhausting for opposite player.
RIP every hunter deck . Feelsbad man .
I hate blizzard for doing this . The card was totally fine.
Insufficient nerf for the claimed purpose of removing its staple status.
But better than no nerf at all.
Yes. Just yes.
Kazin.
Gaming Enthusiast, Numberphile, Casual Streamer.
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Still a great card, still auto-include in almost every Hunter deck, but one extra turn to prepare / set up your opponent for lethal will make a big difference, I think. Some current Hunter builds will need to be adjusted to improve survivability to turn 9.
No longer "OP OP auto-include in everything" level.
Now just "extremely strong lategame card" level. Which is where it should be. Midrange hunter will frankly be just fine after this nerf IMO.
(>'o')>
(^'0'^)
<('o'<)
Played hunter a lot recently, this nerf is an hard hit for the class, but since the other nerfs tend to slow down the meta waiting another turn to play it's not a big deal, it just need some creativity to find the card(s) that can fill the 7-8th turn spot
I was definitely an advocate for this nerf and glad to see it happen. That being said... everyone saying it should have gone to 10 mana needs to chill. I'm glad blizzard is trying not to repeat old mistakes. The change isn't even live yet. Is the card still overpowered? Definitely possible. Wait it out... play with the card, see what happens after the change. If it's still overpowered lets revisit the subject.
If we are down this road let's also nerf :
TIRION, GROMASH, FANDRAL, AL AKIR, ARCHMAGE ANTONIDAS and every single staple card
cause staple cards are not fan and bad for the game .
For all the people who say this is still good let me remind you: why doesn't anyone play KING CRASH ? cause 9 mana is too expensive for hunter .
Hunter will became Priest tier but I guess that's fine for most people . All I have to say to you is: it will come a time where your favorite card will be nerfed too and than you'll know how it feels .
As usual the whiners got their way.
Well thank goodness for dust refunds. I'm certainly not keeping 2 9 drops for hunter.
Going from 8 to 9 mana is a lot less severe than going from say 2 to 3. This may still be played.
wow. blizz actually got something right. first one in years.
Good nerf. As I showed in the other CoTW thread this card was run in almost 80% of hunter decks made on Hearthpwn. If it wasn't OP people wouldn't put it in every deck. It was in more hunter decks than Tuskarr or Rockbiter were in Shaman decks, it was even more common than swipe for druids. If people who play it think it's OP and people who play against it think it's OP I don't see why Blizzard wouldn't also see that it's OP.
Done well.
All I'm gonna do is use Ragnaros/ Giant Sand Worm/ Fossilized Devilsaur as my 8 slot. How effective stalling out this play for one turn is will be completely dependant on the meta when this goes into effect (I'm going to predict it won't be very defining). I don't think the nerf solves the problem with the card, the problem with the card was heavy and effective board presence from absolutely nothing. Imagine if it was a 7 mana summon all 3 animal companions but with the restriction "these minions' effects are inactive". You'd still be able to have a win condition from this by not having a taunt in the way and not potentially losing board presence from the Huffer trading with a minion/ putting you into lethal for next turn.
I would give this nerf a 6/10, there's potential on the desired outcome but again will only be based on the meta.
This is dumb. Midrange Paladin gets to squeeze in an 8/8 that heals them for 8 every turn and the statistically best minion in the game on turn 8, but we can't give Midrange Hunters an okay 8 mana spell? People have been bitching and moaning about this constantly, but the nerf just makes no sense. If it's that much of an issue, play a deck with any form of board clear. Shaman can do it, warlocks can do it, mage can do it, paladin can do it. Rogue and warrior can deal with it slightly less efficiently, which is fine. Priest has issues, but priest has other mechanisms to be ahead. Druid gets utterly fucked by it, but they have ramp so they can just be ahead of the board. We don't need to nerf cards that are good, we need to nerf cards that are broken. The reason this card is seen in 80% of hunter lists is because those lists are midrange or control lists, and this card is what those decks need to survive against Control. I cannot believe Blizz listened to the misguided community outcry against this.
Medivh into Call of the wild
Hip to be square
Great nerf, the card it's still powerfull, and you have one more turn to deal with it. Perfect.
My magic will tear you apart!
Hunter: too much to list it here including their Hero-Power