Although Call of the Wild is intended to be a powerful late game option, it is over performing at 8 mana. By moving it to 9 mana we intend to tone down its power enough that it won’t be an automatic inclusion in every Hunter deck and overshadow other strategies.
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I didn't have a signature so Flux added one for me.
basically if I told you on turn 9 you c an use 1 card to play Animal Companion 3 times and get 1 of each beast would you put that card in your deck?
The answer should be a resounding "Hell Yes!"
Call of the Wild was ridiculously OP at 8 mana and now it's just really good at 9 mana. Don't really see a change other than maybe some players decide on a more balanced curve and play only 1 instead of 2.
I think it's a pretty fair nerf as players will still play it but it's not quite as OP.
Well I might be a Hunter fan. BUT Hunters biggest offender is getting nerfed which is Shaman. So this was necessary. I dont want to share my beloved class with plebs again. Hope Zoo wont rise to top again, causing Hunter to be new Priest.
There is no reasoning to change it to 10 mana, 9 yes for each companion is 3 mana.
If they put it to 10 mana, they would need to add charge to all of the companions to make it reasonable.
Sorry, but every animal companion is actually worth 4 mana, leokk maybe 3,5 mana. Animal companion gives it a 1 mana reduction and now Call of the wild reduced all 3 of them for another 1 mana. So yes, 10 mana might actually be possible, but that would be too much.
But 9 mana is actually huge, since you can't no longer CoTW and Hero Power on turn 10, and 2 less damage can actually be very huge. And you can actually prepare more on turn 8 for CoTW, so the nerf is really big.