This is the most fair nerf I've witnessed from Blizzard. The card is pretty good but the the new ghoul is OP. Now it affects all types of Warrior. Shield Slam is also great but only Control Warriors use it. Fiery War Axe is amazing but this card is essential, cannot be touched without being ruined. Brawl can be played around, and again a strictly Control Warrior card.
I'm pretty sure there will be more nerfs to Warrior in the future, the class is just too good. I think buffing other class cards would be better(especially Priest) but Blizzard have a no buff policy, so it's nerfing to infinity.
Used in 90.16% of Warrior decks in the past 30 days
Of course its a fair nerf, its used in almost every deck, even aggro Warriors were running it! I am shocked there's so many people complaining about it costing 2 mana, I bet it still gets run in 50% of Warriors!
this nerf will probably not do much. Execute is powerful because you can kill virtually any card with no drawback. Warrior is has a billion cards which damage minions, so this still will see a lot of play. Compare to mulch- still cheaper, and you don't accidentally give your opponent a Ysera.
Still a very stong card. Priest wishes it had a 2 mana kill anything removal spell. Honestly, if they are serious about the whole "we don't want classic cards to make up the biggest part of meta decks" they need to keep going after warrior. Warrior still has by far the strongest classic set. That said, I don't really agree with nerfing the classic cards, I would rather that they just pick and choose what the core set is and make a new set of those cards. We already lost handlock because of this dumb philosophy.
Card was entirely too strong with Ravaging Ghoul, but Ravaging Ghoul is necessary for the class to function against aggressive decks. Makes sense to nerf it. Control Warrior will hardly feel it.
This, either reduce the thousand cards which warrior has to ping enemy minions or this "kill anything damaged" should cost aprox as Assassinate, maybe 1 less mana.
This, either reduce the thousand cards which warrior has to ping enemy minions or this "kill anything damaged" should cost aprox as Assassinate, maybe 1 less mana.
More like these comments are the problem. So Blizzard does as people expect and nerfs Execute to 2 mana, which already makes it strictly worse than Hex (since that card also removes the deathrattle of a minion and since you will need at least one mana, or two cards to make Execute work now). On top of that Warrior has the only powerful Control archetype in the game atm, so they need powerful single target removal and / or powerful AOEs (Priest has both, Paladin has a very good board clear for 4 - 6 mana while also having minions that neutralize single targets, and Warrior has the powerful single target removal, weapons and a good board clear).
How much play does Assassinate see? None. Have you ever wondered why? I will tell you since you have clearly never really thought about it. It is because removal should be cheaper than what it removes, otherwise running it will cause a tempo loss that especially in today's meta is like conceding a game. AOEs cost around 4 - 6 mana (usually) and you want to make single target removal just as expensive. In the process you will also destroy the only good Control archetype in the game. And why? Probably because you are salty. I am not going to find the specific thread, but there is a thread that can help you here in Hearthpwn (you know to talk about your salt inducing experiences).
If anything Blizzard should take notes from Warrior so that new and strong control decks (against aggressive decks) can rise to make that archetype more diverse. In the meta of today, aggressive and midrange archetypes dominate. What you should notice is the distinct lack of good control decks (the best is CW at tier 2). If you ever want the game to be good all 3 archetypes should be balanced so that there can be change in the metagame frequently. A lot of people play aggro, you can play control, a lot of people play control then you play midrange and finally if people are playing midrange you play aggressive decks. When broken cards are printed for just one part of the archetypes then this balance can't be preserved and the game can't be healthy. Execute at 2 mana is ok (in control, I don't think it will see as much play in Tempo/Dragon Warrior) any more and the card would no longer serve its purpose especially early on in the game when you might need to efficiently remove 4 mana 7/7s and such.
Still a very stong card. Priest wishes it had a 2 mana kill anything removal spell. Honestly, if they are serious about the whole "we don't want classic cards to make up the biggest part of meta decks" they need to keep going after warrior. Warrior still has by far the strongest classic set. That said, I don't really agree with nerfing the classic cards, I would rather that they just pick and choose what the core set is and make a new set of those cards. We already lost handlock because of this dumb philosophy.
So that Warrior can get to Priest's level? I really doubt you care so much about Priest tbh or even the control classes in the game. You should wish for Priest to get powerful / synergistic cards like Warrior does, not the other way around. Warrior is the example of how a class should be built. Full of good cards that can support multiple archetypes. If anything I suggest that the core sets of classes be revisited and the 'weak' class cards be replaced with better alternatives which allow for the other classes to have similar success. Priest is certainly one of the classes that needs help, but by weakening Warrior it is not going to become strong. Also it is not just 2 mana (for Execute), because you need to spend at least something to damage the target minion and if we go to 3 mana Priest has Shadow Word: Death, which is pretty much kill anything relevant with no condition. On top of that it has cards like Shadow Word: Pain, Entomb and several AOEs. You must not understand Priest if you think it suffers because of a lack of removal. What it lacks is good minions that synergize with its strengths, as well as the fact that it doesn't have a well defined core (its cards are spread thinly trying to include as many things as possible, thematically speaking).
totally off topic, but can any1 suggest me a good control warrior list without a bunch of legendaries, leg i dont own: mostly all dragons except for ysera, all brm, all loe except reno, baron, harrison, justicar,
dont mind if the resulting deck is not tier 1 or 2
Did you know that in some Alpha Patch, execute costed TWO mana rather than ONE mana.
Proof: at 4:22
https://www.youtube.com/watch?feature=player_embedded&v=Q1O6wRgru1A#t=4m22s
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this nerf will probably not do much. Execute is powerful because you can kill virtually any card with no drawback. Warrior is has a billion cards which damage minions, so this still will see a lot of play. Compare to mulch- still cheaper, and you don't accidentally give your opponent a Ysera.
Still a very stong card. Priest wishes it had a 2 mana kill anything removal spell. Honestly, if they are serious about the whole "we don't want classic cards to make up the biggest part of meta decks" they need to keep going after warrior. Warrior still has by far the strongest classic set. That said, I don't really agree with nerfing the classic cards, I would rather that they just pick and choose what the core set is and make a new set of those cards. We already lost handlock because of this dumb philosophy.
You are not prepared!
Card was entirely too strong with Ravaging Ghoul, but Ravaging Ghoul is necessary for the class to function against aggressive decks. Makes sense to nerf it. Control Warrior will hardly feel it.
Still good in control, just a nerf for aggro who bypass too easily defenses.
Love the tribes.
totally off topic, but can any1 suggest me a good control warrior list without a bunch of legendaries,
leg i dont own: mostly all dragons except for ysera, all brm, all loe except reno, baron, harrison, justicar,
dont mind if the resulting deck is not tier 1 or 2
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Not even close to enough nerf in my opinion... try four or five mana...