I think Rockbiter shoult have 1 mana cost with 1 mana overload. That would be fair enough imo
uhm no, that just another lightning bolt that requires life loss, what should have been changed was doomhammer, at 5 mana, 4 durability and no overload it would have been more than enough, the overload of doomhammer was usually a benefit (it buffed tunnel troggs) the less durability would make it has less changes of dealing 10 face damage for it would have existed less on board. at worst, you still deal 10 damage for a 6 mana combo, in most cases you use 5 of that damage to take down a taunt or remove a dangerous creature anyways, board control is more important than 5 extra face damage.
(6 mana 1 overload and 6 durability would be okey too, making room for twilight hammer to be used, but I think the possibility of repeating the damage so many times is the real issue)
Shaman just lost a great early game removal. I feel sad about this nerf. Rockbiter Weapon was such an iconic Shaman card, it was not a problem in itself. It would be way better if they make it to a weapon or just overwrite the card text ("character" into "minion"), like others mentioned above.
not minion, that would make it even worse than what is right now, the best scenario would be using a divine shield minion against an enemy minion, the worst case and the most common would be wasting 3 mana (2 mana of a totem + 1 mana of rokbiter) to deal 3 damage that can't go pass taunt. Exactly the same reason why nobody plays blessing of might in paladin, is just useless, you don't want to trade 2 for 1 but the other way around.
The power of rockbiter was simple: being half a fiery war axe. Now it cost too much to be worth it as a half-FWA or to contest against dark bomb and frost bolt.
It was more important to keep it as life-loss based removal and change the other card that make the combo burst so unhealthy (doomhammer).
Its effect is mostly unchanged since it was applied to face 99% of the time.
The Doomhammer combo becomes impossible (I assume this was the problem).
It now becomes an actual weapon, which is what we expect from a card called "Rockbiter Weapon"
Seriously, how comes nobody at Blizzard thought about this ? Please Mr. Brode, you can still change your mind, implement this instead of the retarded nerf you've announced.
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Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
You have absolutely no idea what this card came from.
Rockbiter was a buff applied to weapons. L2WoW
It can well be a weapon that has been rockbitered, anyway it's HS, not WoW and you're just trolling.
The grasp of the English language here is astounding. Simply saying "anyway" does not change what is a concrete fact about the main resource for things in this game.
You have absolutely no idea what this card came from.
Rockbiter was a buff applied to weapons. L2WoW
It can well be a weapon that has been rockbitered, anyway it's HS, not WoW and you're just trolling.
The grasp of the English language here is astounding. Simply saying "anyway" does not change what is a concrete fact about the main resource for things in this game.
Lol an ad hominem at my English skills. You got my point so it doesn't matter.
And yes, the Warcraft universe is only a RESOURCE, not a model. There are already tons of cards that are inconsistent with WoW. What's the common point between the effect of Corruption and it's wow counterpart ? Are there freaking MURLOCS in the Silver Hand in wow ? Why is Uther alive anyway since he's supposed to be dead ? Does Varian Wrynn work for Garrosh in wow ? Does Illidan suck in wow ? Can you defeat Deathwing simply by Polymorphing him in wow (I'd like to) ? Do you really think N'Zoth is weaker than a Boulderfist Ogre? My Rockbiter is less shocking than all of this. The warcraft universe is just a framework. As long as a spell/minion/weapon could exist.
Anyway, if your only argument against my card is "lol it's not like wow" then I won and you have nothing to say about it.
______________
I see a lot of posts calling for a Doomhammer nerf instead but it's a bad idea.
It's a balanced card without the combo;
It has a really unique and interesting effect;
It's Doom-fucking-hammer, THE most prestigious weapon in Warcraft alongside Ashbringer, it SHOULD be good. I would be sad to see it being given the Illidan treatment.
You have absolutely no idea what this card came from.
Rockbiter was a buff applied to weapons. L2WoW
It can well be a weapon that has been rockbitered, anyway it's HS, not WoW and you're just trolling.
The grasp of the English language here is astounding. Simply saying "anyway" does not change what is a concrete fact about the main resource for things in this game.
Lol an ad hominem at my English skills. You got my point so it doesn't matter.
And yes, the Warcraft universe is only a RESOURCE, not a model. There are already tons of cards that are inconsistent with WoW. What's the common point between the effect of Corruption and it's wow counterpart ? Are there freaking MURLOCS in the Silver Hand in wow ? Why is Uther alive anyway since he's supposed to be dead ? Does Varian Wrynn work for Garrosh in wow ? Does Illidan suck in wow ? Can you defeat Deathwing simply by Polymorphing him in wow (I'd like to) ? Do you really think N'Zoth is weaker than a Boulderfist Ogre? My Rockbiter is less shocking than all of this. The warcraft universe is just a framework. As long as a spell/minion/weapon could exist.
Anyway, if your only argument against my card is "lol it's not like wow" then I won and you have nothing to say about it.
Agree, this is true for so MANY cards in HS that the important part is that they represent well the effect or the general ideal, it doesn't need to strictly be the very same effect, that constrains design, and that's the worst thing you can do to a development team.
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I see a lot of posts calling for a Doomhammer nerf instead but it's a bad idea.
It's a balanced card without the combo;
It has a really unique and interesting effect;
It's Doom-fucking-hammer, THE most prestigious weapon in Warcraft alongside Ashbringer, it SHOULD be good. I would be sad to see it being given the Illidan treatment.
The changes could be very simple, what makes doomhammer strong? 1. the high ammount of hits you get from a single card, so lowering its durability is needed. 2. windfury, this is a staple of the card, let's keep it. 3. overload being an upside with tunnel trogg. 4. the combo with attack buff thanks to windfury.
So, let's make the combo take 1 more turn (just like with the rockbiter change) BUT let's affect the card itself, making it more relevant to be played instead of just the piece of the combo.
6 mana (1 more mana, moving the combo 1 turn farter)
Windfury (this is why doomy is so cool), 1 overload (now tunnel trogg gains only 1 damage and the lockdown still exists, no dr.7 on turn 7 u.u for wild)
2 damage (technically 4 damage) 6 durability (I would lower it to 4 if attack were able to go up to 6. 6 damage by turn 6 sounds reanosable, but 12 damage on turn 7 sounds like the very same problem we had with the original combo, maybe at turn 7 is worth allowing this ammount of damage?)
6mana windfury, overload 1 2 dmg 6 durab
OR
6mana windfury, overload 2 3 dmg 4 durab
The first one is sustained damage, the second one is burst damage, pick your poison (I prefer the first one, a simple change to the card allowing it to retain it's power but for a shorter ammount of time and pushing a turn later the face damage combo, leaving rockbiter the proper removal shaman needs)
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Now, there is also something important, rockbiter is pretty good at what it does (almost a mtg's ligtning bolt) by lowering it's early impact there is room to develope more removal and weapons for shaman... Sadly enough, nobody at team5 thinks this is also true for mage... 2mana 3 damage AND freeze is not fair in comparison, it has never been fair and it should be changed.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I do not like this nerf. It was very stupid with Doomhammer but it was a really great removal for all other decks than aggro shaman. I wish they didn't nerf this
So now it is only efficient with doomhammer. Not sure what to think. It's probably bad enough to keep it out of some lists now, so I guess it's better than no nerf at all.
This nerf will ruin my Al'Akir OTK deck. I made it since i got Al'Akir from my welcome bundle and wanted some use for him. It wasn't a very consistent deck in the first place. But it was fun as hell to play. Now with this nerf, the combo is impossible to pull unless: 1. I get an Emperor tick on all 6 combo pieces AND have the coin, so i would have to go second. 2. I get two emperor ticks on atleast 4 of the cards.
That is literally unplayable. Just unplayable. I can't use the deck anymore. Thanks Blizzard.
Btw the combo was Al'Akir, Brann, 2x Abusive Sergeant and 2x Rockbiter Weapon. 34 damage from an empty board.
Complain about doomhammer and rockbiter only started recently with shaman's rise to power. No one talked about them before, even though the doomhammer/rockbiter combo was there forever. Even though the al akir combo (damn that card sucks) was there forever. Yet now since people don't like shaman, they want to nerf everything. So yeah it is really dumb how people complain about these cards in particular. Talking about value and all that. If you want to complain about those cards, along with the other cards, together make shaman too much..fine make that argument. Cause independently Doomhammer nor Rockbiter are OP, especially if you compare to other class staples. Oh and Shaman has mostly terrible cards from the core set, but whatever...no one cares.
I don't play shaman or hunter much, but it just sickens me seeing the bias and emotion overriding logic and reason. I don't care what class it is, I am appalled by the community ranting with lack of understanding of the game, its cards, value, the class, and an objective viewpoint.
Big big BIG nerf to Shaman here... especially when combined with Tuskarr...
First of all, as a fan of Al'Akir... not seeing him buffed to counterbalance this is sad for me, haha. Pulled him in one of my first 10 packs and he's been by my side throughout this entire journey and seeing him look like such a trash tier legendary now royally sucks.
Having the 1 mana Rockbiter was great early game removal - tremendous turn 1 play vs Wyrm and opposing Troggs... but much of its value come with one mana cards being SO good with Overload being a thing. (And with the Tuskarr nerf, we may see Feral Spirits again, which means more Tunnel Troggs, which means...)
Overload's biggest issue is that it's hard to build your deck to have a perfect curve all the time. Like it's surprising how many times you'll throw down a Lightning Storm on turn 6, or Ferals when you have board control to protect your buffed Trogg (even though it sounds bad on paper - wtf y u no fire ele - hush) then on turn 5 we'd play a 4-drop and a 1-mana removal and curve out just fine. Rockbiter was amazing for that, amazing early game, amazing finisher...
But we have Lightning Bolt and Spirit Claws. Us having 6 (probably) 3 damage 1 (+1) mana cards is just too much, I suppose. I get the nerf, just with DragonConsort with being tired of the salt. (though yeah, 7 mana Doomhammer >>> )
Even just going from your first example, corruption was a dot. That would kill the enemy over time, it's quite simple to see the relation between a spell that kills a minion on the next turn vs instantly killing.
Knowing this is a card game, Garrosh is not employing Varian, he is playing his card. Didn't think that would be too difficult to discern, I was wrong to assume such things.
If you are going to try to go into relative card power vs actual things cards do, you're trying to change my entire point. Polymorph works exactly as it should on a minion.
How you think N'zoth is weaker is beyond me, even if boulderfist was on the board before you played N'zoth there is no way the ogre should be able to hit N'zoth if you are playing a deck properly.
Your points are all over the place and are extremely half-assed. Try a little harder next time.
Even just going from your first example, corruption was a dot. That would kill the enemy over time, it's quite simple to see the relation between a spell that kills a minion on the next turn vs instantly killing.
Knowing this is a card game, Garrosh is not employing Varian, he is playing his card. Didn't think that would be too difficult to discern, I was wrong to assume such things.
If you are going to try to go into relative card power vs actual things cards do, you're trying to change my entire point. Polymorph works exactly as it should on a minion.
How you think N'zoth is weaker is beyond me, even if boulderfist was on the board before you played N'zoth there is no way the ogre should be able to hit N'zoth if you are playing a deck properly.
Your points are all over the place and are extremely half-assed. Try a little harder next time.
First thing, the "quote" button exists.
Second, what the fuck man, at that point I don't know whether you're trolling or just plain retarded. You first tell me that my version of Rockbiter is bad because "not liek WoW lulz". I then proceed to give you tons of example to show you that HS is already "not like WoW" and now you answer me that it doesn't matter because it's HS. GG, you just contradicted yourself because you wanted to look smart without having any actual argument.
If you have something to say about my card that actually matters, say it now because we're moving off-topic.
Rockbiter is not going to see any play again.. RIP ( just like warsong commander...)
But really???? Much worse than Frost bolt.... basically almost ALL turn 2 removals, and blessing of might....
The only problem with this card was that it was used with doomhammer.... They should have nerfed doomhammer to maybe (can only take face once a turn) or something like that
Rockbiter is not going to see any play again.. RIP ( just like warsong commander...)
But really???? Much worse than Frost bolt.... basically almost ALL turn 2 removals, and blessing of might....
The only problem with this card was that it was used with doomhammer.... They should have nerfed doomhammer to maybe (can only take face once a turn) or something like that
Without the combo it is top tier for its flexibility, efficiency, power and cost. (similar to fiery war axe if you ask me). So it would be fine, but current shaman has too many of those cards at low mana costs. Something had to go, and I understand why they would nerf basic cards rather than expansion cards.
Doomhammer will always be a problem that will prevent any decent weapon or attack buffs for shaman in the future and would have been a much more obvious nerf for me. Wonder why they didn't.
agree more player will play aggro shaman compare to mid range shaman with this change. aggro still can combo with doom hammer next turn. while mid range loses the effective removal tool.
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there shoud be a 3d option, i'm pretty much neutral about it, i ddidn't think rockbiter was a problem but i don't hate the change either.
(6 mana 1 overload and 6 durability would be okey too, making room for twilight hammer to be used, but I think the possibility of repeating the damage so many times is the real issue)
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
The power of rockbiter was simple: being half a fiery war axe. Now it cost too much to be worth it as a half-FWA or to contest against dark bomb and frost bolt.
It was more important to keep it as life-loss based removal and change the other card that make the combo burst so unhealthy (doomhammer).
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
So, let's make the combo take 1 more turn (just like with the rockbiter change) BUT let's affect the card itself, making it more relevant to be played instead of just the piece of the combo.
2 damage (technically 4 damage) 6 durability (I would lower it to 4 if attack were able to go up to 6. 6 damage by turn 6 sounds reanosable, but 12 damage on turn 7 sounds like the very same problem we had with the original combo, maybe at turn 7 is worth allowing this ammount of damage?)
6mana
windfury, overload 1
2 dmg 6 durab
OR
6mana
windfury, overload 2
3 dmg 4 durab
The first one is sustained damage, the second one is burst damage, pick your poison (I prefer the first one, a simple change to the card allowing it to retain it's power but for a shorter ammount of time and pushing a turn later the face damage combo, leaving rockbiter the proper removal shaman needs)
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
Now, there is also something important, rockbiter is pretty good at what it does (almost a mtg's ligtning bolt) by lowering it's early impact there is room to develope more removal and weapons for shaman... Sadly enough, nobody at team5 thinks this is also true for mage... 2mana 3 damage AND freeze is not fair in comparison, it has never been fair and it should be changed.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
I do not like this nerf. It was very stupid with Doomhammer but it was a really great removal for all other decks than aggro shaman. I wish they didn't nerf this
Taz'dingo! Ye-e-es!
Rank last season: Legend rank 5477
So now it is only efficient with doomhammer. Not sure what to think. It's probably bad enough to keep it out of some lists now, so I guess it's better than no nerf at all.
This nerf will ruin my Al'Akir OTK deck. I made it since i got Al'Akir from my welcome bundle and wanted some use for him. It wasn't a very consistent deck in the first place. But it was fun as hell to play. Now with this nerf, the combo is impossible to pull unless:
1. I get an Emperor tick on all 6 combo pieces AND have the coin, so i would have to go second.
2. I get two emperor ticks on atleast 4 of the cards.
That is literally unplayable. Just unplayable. I can't use the deck anymore. Thanks Blizzard.
Btw the combo was Al'Akir, Brann, 2x Abusive Sergeant and 2x Rockbiter Weapon. 34 damage from an empty board.
My custom cards thread here (53 cards)
Complain about doomhammer and rockbiter only started recently with shaman's rise to power. No one talked about them before, even though the doomhammer/rockbiter combo was there forever. Even though the al akir combo (damn that card sucks) was there forever. Yet now since people don't like shaman, they want to nerf everything. So yeah it is really dumb how people complain about these cards in particular. Talking about value and all that. If you want to complain about those cards, along with the other cards, together make shaman too much..fine make that argument. Cause independently Doomhammer nor Rockbiter are OP, especially if you compare to other class staples. Oh and Shaman has mostly terrible cards from the core set, but whatever...no one cares.
I don't play shaman or hunter much, but it just sickens me seeing the bias and emotion overriding logic and reason. I don't care what class it is, I am appalled by the community ranting with lack of understanding of the game, its cards, value, the class, and an objective viewpoint.
Theres nothing we can do to reverse this decision of BLIZZARD?
Big big BIG nerf to Shaman here... especially when combined with Tuskarr...
First of all, as a fan of Al'Akir... not seeing him buffed to counterbalance this is sad for me, haha. Pulled him in one of my first 10 packs and he's been by my side throughout this entire journey and seeing him look like such a trash tier legendary now royally sucks.
Having the 1 mana Rockbiter was great early game removal - tremendous turn 1 play vs Wyrm and opposing Troggs... but much of its value come with one mana cards being SO good with Overload being a thing. (And with the Tuskarr nerf, we may see Feral Spirits again, which means more Tunnel Troggs, which means...)
Overload's biggest issue is that it's hard to build your deck to have a perfect curve all the time. Like it's surprising how many times you'll throw down a Lightning Storm on turn 6, or Ferals when you have board control to protect your buffed Trogg (even though it sounds bad on paper - wtf y u no fire ele - hush) then on turn 5 we'd play a 4-drop and a 1-mana removal and curve out just fine. Rockbiter was amazing for that, amazing early game, amazing finisher...
But we have Lightning Bolt and Spirit Claws. Us having 6 (probably) 3 damage 1 (+1) mana cards is just too much, I suppose. I get the nerf, just with DragonConsort with being tired of the salt. (though yeah, 7 mana Doomhammer >>> )
Even just going from your first example, corruption was a dot. That would kill the enemy over time, it's quite simple to see the relation between a spell that kills a minion on the next turn vs instantly killing.
Knowing this is a card game, Garrosh is not employing Varian, he is playing his card. Didn't think that would be too difficult to discern, I was wrong to assume such things.
If you are going to try to go into relative card power vs actual things cards do, you're trying to change my entire point. Polymorph works exactly as it should on a minion.
How you think N'zoth is weaker is beyond me, even if boulderfist was on the board before you played N'zoth there is no way the ogre should be able to hit N'zoth if you are playing a deck properly.
Your points are all over the place and are extremely half-assed. Try a little harder next time.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Rockbiter is not going to see any play again.. RIP ( just like warsong commander...)
But really???? Much worse than Frost bolt.... basically almost ALL turn 2 removals, and blessing of might....
The only problem with this card was that it was used with doomhammer.... They should have nerfed doomhammer to maybe (can only take face once a turn) or something like that
You can just keep it on 1 mana and say: "give a friendly minion +3 attack this turn"
Because Blessing of Might is laughing about it now.
Love the tribes.
agree more player will play aggro shaman compare to mid range shaman with this change. aggro still can combo with doom hammer next turn. while mid range loses the effective removal tool.