You can find more information on the upcoming 6.1.3 Patch Nerfs by visiting the news post.
This is the most controversial card we've ever made. Some people LOVE Yogg, and others hate it. We felt like seeing Yogg in tournaments was not where we originally hoped it would end up. Yogg should be for players who want to have a lot of fun, but maybe not the card you see frequently in high-level tournaments. Yogg is relatively weak in power level for nearly every class at every level, but is slightly above average in 2 decks – Tempo Mage and Token Druid. We didn't want to nerf it so much that it couldn't still be a fun card for players who currently love Yogg. Yogg-Saron will now stop casting spells if, during Yogg-Saron’s battlecry, it is destroyed, silenced, transformed, or returned to its owner’s hand. We tried a bunch of things and we think this is a significant enough nerf that it could reduce the amount it gets seen (especially in tournaments), while still maintaining the dream for people who love the card.
In addition to the above changes, we will be addressing the bug where cards with Overload cast by Yogg-Saron, Hope’s End will not cause Overload to the player in a future update.
Real talk if you are expecting Yogg to win your games you shouldn't be playing this game. This will really force players to play Mage Antondinas instead of just Yogg. It is really just a slap on the wrist compared to the other nerfs
Rating: 5/5. Nerf was absolutely necessary, and i think this makes it still viable, but no longer blantly a coin flip. In most cases this is an board clear and some card draw. But especially in Tournaments we will see a lot less Yogg, and that's actually good. Think this change is the best one of all i've read on the forums from other players.
Yogg is a dead card now. With only 5 HP it won't have a significant impact and isn't worth it's mana cost anymore. Waiting for the patch to drop then getting my dust back for something else. I do agree with the nerf though. It was needed.
I don't know about you guys, but when I see a Yogg Saron it dies at least half of the time. If we're going to go for full on random fuck this shit level of spell casting, I think we might as well go whole hog.
Yogg can't be a fun card anymore. Why? Fun yogg decks, like lock and load hunter, or miracle yogg, aim to stall the game just to drop a big yogg, but now it will be dead within the first 8-10 spells, and that really sucks. The idea of playing Yogg, even for fun, is to cast a big array of spells and unleashing chaos.