im looking now at the classic set and yeah this set should never be an evergreen set..... i dont know where to begin they need to nerf cards from it every year and it will in the end become a set with just some playable cards.....
faceless leeroy.....abusive argent.....azure drake....wild pyromancer and his combos are evergreen.......auctioneer aka miracle forever in standard....freeze mage evergreen.....doomhammer + rockbiter evergreen.....token druid evergreen......all warriors classic cards are problematic because they are staples that wont be replaced by new cards......
just way too many problems.....the most important one is that classic is not balanced between classes but especially druid-mage-warrior benefit more than the others. so the problem doesnt rely on azure drake or in 2-3 cards......its that classic is not suited for a non rotating set
The only actual staple win condition being beatdown and every other type of deck being built to respond the top beatdown decks, I don't see at all how a card that makes us take a step back and prepare a reaction can be targeted as overpowered. And what a step back, it's a 5 mana non reactive card, we can combo it spellpower to make a proactive turn but then we don't necessarly need the draw exactly in that moment. The way it plays itself, is kinda clunky even if the cumulative makes it the staple spellpower minion.
On the other hand every single card that has higher than average spellpower synergy is op with Azure Drake(and bloodmage): Swipe, Arcane blast, Spirit Claw(I may forget some like wrath or frostbolt ice lance ice lance, maybe backstab idk). I think nerfing Azure Drake would put rogue in a whole new kind of trouble. Then again, I'm more afraid of a cult sorcerer.
...oh and it's good in dragon decks cause it is like the only EDIT:MIDRANGE standalone good dragon. Believe it or not, war is far from trouble regarding the draw engine aspect and I'd say they'd have no trouble replacing the cycle part of it.
EDIT 2: maybe we could argue that spellpower as a whole leads to too much snowball when it start to accumulate value.
Azure Drake is a very powerful card that packs a lot of value for its cost. Is it overpowered? I personally don't think so. As others have said the reason it's played so much is because it's flexible and the 5-drop slot lacks competition. But if you were to break down its value it's fairly close to what you should get:
4/4 (8 stat) body is worth about 3.5 mana
Battlecry: Draw a card is worth about 1 mana
Spell damage +1 is worth about 0.5 mana
Roughly thats about 5 mana of value for 5 mana. Sure, you can debate some of those values a bit (and maybe you think its dragon tribal tag is worth mana) but they are pretty reasonable estimates.
Tldr; Great card worth what it costs, but not OP imho
Yeah cause with your logic Wisp is infinite value.
That's like saying Novice Engineer should cost 1 mana since 1/1 stats is worth 0 mana and draw a card is worth 1.
Just...no. Don't reduce my breakdown with your false equivalence. If you actually wanted to attack my argument use something like the argument that there is value in combining effects together so that it requires less cards, or that taking up a card slot is worth mana, or literally anything. Don't just use some ridiculous comparison with no other intention than to reduce something to absurdity without contributing something meaningful to the discussion.
You can't really compare Azure drake with Ogre magi because Ogre magi is a basic beginner card that you get for free whereas Azure drake has to be obtained either from a pack or by crafting - with that logic in mind it makes sense to make it stronger than Ogre magi, but even so it is a perfectly balanced card and is only included in some decks
Let's see how we could balance this card if we had to. 5 mana 3/4 (stats are for 3 mana and 2 mana for 1 carddraw). Seems bad.
5 mana 4/3 is the same as above
6 mana 4/4 draw a card is worse than anything else, but if we consider gadgetzan auctioneer to be even worse! Then I might actually think that the balance would be a little bit bad. Not too bad but close to it. Ogre magi is a 4 mana 4/4 with spellpower. But I guess 5 mana 3/4 dragon with soell power and draw a card would be better than 4/4 as this card will need to die either way but at least wouldn't make too much damage. Then again, when the rotation hits. this card will be more balanced as many good considered dragon cards will go away. This is again the same problem like tuskarr totemic, the timing of card releases is so bad...I really don't like the phylosophy of blizzard to push one theme with every adventure and expansion. This is the reason why everyone is playing the same cards over and over again. Should get back to the roots when turn 1 yeti was considered to be good. And for gods sake please make these 3/2 cards to 2/3 cards. This would make this game way healthier
Let's see how we could balance this card if we had to. 5 mana 3/4 (stats are for 3 mana and 2 mana for 1 carddraw). Seems bad.
5 mana 4/3 is the same as above
6 mana 4/4 draw a card is worse than anything else, but if we consider gadgetzan auctioneer to be even worse! Then I might actually think that the balance would be a little bit bad. Not too bad but close to it. Ogre magi is a 4 mana 4/4 with spellpower. But I guess 5 mana 3/4 dragon with soell power and draw a card would be better than 4/4 as this card will need to die either way but at least wouldn't make too much damage. Then again, when the rotation hits. this card will be more balanced as many good considered dragon cards will go away. This is again the same problem like tuskarr totemic, the timing of card releases is so bad...I really don't like the phylosophy of blizzard to push one theme with every adventure and expansion. This is the reason why everyone is playing the same cards over and over again. Should get back to the roots when turn 1 yeti was considered to be good. And for gods sake please make these 3/2 cards to 2/3 cards. This would make this game way healthier
Tuskarr Totemic is just a straight up broken card imo.
A 5 mana 3/3 azure drake would not be played because the stats are significantly worse than a 4/4. I would say in my opinion Azure drake is fine. Every card game needs some powerful creatures. Too many overpowered minions can be bad, however every minion being too balanced is also bad for a game as well because if the game is too balanced than it just becomes boring and stale because there are no threats. Yes maybe some cards may need nerfs, but nerfing too many cards in order to balance the game can also be potentially damaging.
Azure drake is not a card that will automatically win you the game or put pressure on your opponent like dropping a flamewreathed faceless or a 4 mana mountain giant. I think Azure Drake is a card that just like what happened to Ancient of lore and keeper of the grove, even a slight reduction of its health, mana cost or its ability will make the card a lot worse.
Ogre Magi with card draw on it and with Dragon tag?
I wouldn't say, OP, but rather, value-tastic. Then again, I have seen no Zoobot or Menagerie Magician being run, and qualifying for holding a Dragon does not warrant stat reduction of any sort.
Playing it on curve doesn't FORCE removal. It doesn't add two bodies to the board. It's not hard to remove.
It gives card advantage, sure, but card advantage doesn't win games, value and tempo does. And Azure Drake brings neither tempo nor value; It's a control card that accelerates your aquisition of counters, while reducing your chances against other control decks through lack of value.
I think it's above average, but not too much so. It's not powerful enough to define decks, but it's a solid filler card and empowers decks that like cheap spells.
It's perhaps a little too good for the classic set, since we'll undoubtedly see Azure Drake played until the end of times, which is bad for variety, but that might just be because draw, spell damage and 5-drops are all hard to come by.
Are we already confusing "overpowered card" with "good card"? If Azure Drake is overpowered, what are most recent Shaman cards? Hypermegaoverpowered?
I agree, Azure drake is just a good card. There are a lot more powerful cards than Azure drake. This is kind of the reason why I am glad that the playerbase is not in charge of nerfing cards otherwise about 50% of cards in hearthstone would probably get nerfed. Kind of like smogon and the OU tier situation in which anything that starts proving itself to be really good ends up being up for the chopping block.
On turn 5 a lot of times the board is empty or there are no minions that can kill it.
It also is a kind threat in some classes that benefit from the spell damage and can us cheap removal to destroy your upcoming play for almost no mana cost.
Azure drake is also a nice card to draw in some anwsers for the following turna to come, while still beeing relevant on the board.
Also azure drake is op against priest on turn 5 priest will have a huge tempo loss even when he has a couple of minions on the board.
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im looking now at the classic set and yeah this set should never be an evergreen set..... i dont know where to begin they need to nerf cards from it every year and it will in the end become a set with just some playable cards.....
faceless leeroy.....abusive argent.....azure drake....wild pyromancer and his combos are evergreen.......auctioneer aka miracle forever in standard....freeze mage evergreen.....doomhammer + rockbiter evergreen.....token druid evergreen......all warriors classic cards are problematic because they are staples that wont be replaced by new cards......
just way too many problems.....the most important one is that classic is not balanced between classes but especially druid-mage-warrior benefit more than the others. so the problem doesnt rely on azure drake or in 2-3 cards......its that classic is not suited for a non rotating set
The only actual staple win condition being beatdown and every other type of deck being built to respond the top beatdown decks, I don't see at all how a card that makes us take a step back and prepare a reaction can be targeted as overpowered. And what a step back, it's a 5 mana non reactive card, we can combo it spellpower to make a proactive turn but then we don't necessarly need the draw exactly in that moment. The way it plays itself, is kinda clunky even if the cumulative makes it the staple spellpower minion.
On the other hand every single card that has higher than average spellpower synergy is op with Azure Drake(and bloodmage): Swipe, Arcane blast, Spirit Claw(I may forget some like wrath or frostbolt ice lance ice lance, maybe backstab idk). I think nerfing Azure Drake would put rogue in a whole new kind of trouble. Then again, I'm more afraid of a cult sorcerer.
...oh and it's good in dragon decks cause it is like the only EDIT:MIDRANGE standalone good dragon. Believe it or not, war is far from trouble regarding the draw engine aspect and I'd say they'd have no trouble replacing the cycle part of it.
EDIT 2: maybe we could argue that spellpower as a whole leads to too much snowball when it start to accumulate value.
Its one of the few fair, well designed cards that sees consistent play -_-'
Feels good to play, doesn't feel unfair to lose against
You can't really compare Azure drake with Ogre magi because Ogre magi is a basic beginner card that you get for free whereas Azure drake has to be obtained either from a pack or by crafting - with that logic in mind it makes sense to make it stronger than Ogre magi, but even so it is a perfectly balanced card and is only included in some decks
Let's see how we could balance this card if we had to. 5 mana 3/4 (stats are for 3 mana and 2 mana for 1 carddraw). Seems bad.
5 mana 4/3 is the same as above
6 mana 4/4 draw a card is worse than anything else, but if we consider gadgetzan auctioneer to be even worse! Then I might actually think that the balance would be a little bit bad. Not too bad but close to it. Ogre magi is a 4 mana 4/4 with spellpower. But I guess 5 mana 3/4 dragon with soell power and draw a card would be better than 4/4 as this card will need to die either way but at least wouldn't make too much damage. Then again, when the rotation hits. this card will be more balanced as many good considered dragon cards will go away. This is again the same problem like tuskarr totemic, the timing of card releases is so bad...I really don't like the phylosophy of blizzard to push one theme with every adventure and expansion. This is the reason why everyone is playing the same cards over and over again. Should get back to the roots when turn 1 yeti was considered to be good. And for gods sake please make these 3/2 cards to 2/3 cards. This would make this game way healthier
Just remember the good times!
A 5 mana 3/3 azure drake would not be played because the stats are significantly worse than a 4/4. I would say in my opinion Azure drake is fine. Every card game needs some powerful creatures. Too many overpowered minions can be bad, however every minion being too balanced is also bad for a game as well because if the game is too balanced than it just becomes boring and stale because there are no threats. Yes maybe some cards may need nerfs, but nerfing too many cards in order to balance the game can also be potentially damaging.
Azure drake is not a card that will automatically win you the game or put pressure on your opponent like dropping a flamewreathed faceless or a 4 mana mountain giant. I think Azure Drake is a card that just like what happened to Ancient of lore and keeper of the grove, even a slight reduction of its health, mana cost or its ability will make the card a lot worse.
The problem with azure drake is that hes in an evergreen set. As long as Classic is standard, Drake will be an autoinclude.
The only fair change is to give every card spell power+1 and draw a card effect....... Kappa
Ogre Magi with card draw on it and with Dragon tag?
I wouldn't say, OP, but rather, value-tastic. Then again, I have seen no Zoobot or Menagerie Magician being run, and qualifying for holding a Dragon does not warrant stat reduction of any sort.
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It's not overpowered:
Playing it on curve doesn't FORCE removal.
It doesn't add two bodies to the board.
It's not hard to remove.
It gives card advantage, sure, but card advantage doesn't win games, value and tempo does.
And Azure Drake brings neither tempo nor value; It's a control card that accelerates your aquisition of counters, while reducing your chances against other control decks through lack of value.
So this just happened...
Would say I got pretty hefty value out of that Azure Drake.
I think it's above average, but not too much so. It's not powerful enough to define decks, but it's a solid filler card and empowers decks that like cheap spells.
It's perhaps a little too good for the classic set, since we'll undoubtedly see Azure Drake played until the end of times, which is bad for variety, but that might just be because draw, spell damage and 5-drops are all hard to come by.
On turn 5 a lot of times the board is empty or there are no minions that can kill it.
It also is a kind threat in some classes that benefit from the spell damage and can us cheap removal to destroy your upcoming play for almost no mana cost.
Azure drake is also a nice card to draw in some anwsers for the following turna to come, while still beeing relevant on the board.
Also azure drake is op against priest on turn 5 priest will have a huge tempo loss even when he has a couple of minions on the board.