It's a pretty unique effect and if I would have him I'll play him in ramp druid or so
It's pretty terrible. I have it and have tried it, on the off-chance it accomplished something. The issue is that a 6/7 for 8 mana is bad, and an 8/9 for 8 mana also isn't really worth playing. A 10/11 might be big enough, but that means you have to get 2 trades to even get to a reasonable stat value. And it's even worse than that, because normally you want to be hitting your opponent in the face with huge minions, not trading with them. Meanwhile, your 8-drop with 0 immedate impact can also just run into a removal spell and put you way behind. Compare it to ragnaros, who at least gets to deal 8 damage if he is immediately removed.
Lest we not forget that YOU have to initiate the kill on an enemy minion in order to receive the +2/+2 stat buff. So it gives your opponent too many options to remove it.
You mean any aggro/tempo deck automatically has 100% wr against any deck that tries to play anything after turn 8? Lol.
No what i mean is that while you are busy spending 8 mana to play a 4/4 they will be busy destroying your face with their board/fireballs/etc... Same reason why Mistcaller see no play, the tempo loss is too big
What if you have stabilized by then?
As i said, if you can afford to pay 8 mana to lose 2 life and put a 4/4 on field it means you already won the game.
Against an aggro or tempo deck, yes. Against control deck that's not true. It's a late game card that neither helps or hurts against fast decks and is good against slow decks, and there are multiple playable, even top tier cards that fit that description. Why is Wilfred an exception?
10) Flame Leviathan. Essentially, it's a War Golem that occasionally blows up in your face and you can't do anything about it. You know, Melchazzar might be a vanilla minion like Leviathan, but it's effect is already a lot better.
9) Millhouse Manastorm. Like Leviathan, dropping this guy on Turn 2 could immediately lead to your fiery demise.
8) Moroes. OK, a 3 mana 1/1 Stealth minion that spawns a 1/1 at the end of your turn. You guys do know that we already have a rare minion like that, called Imp Master, that you can actually attack with, and which cab survive a few AoEs unlike Moroes?
7) Bolvar Fordragon. Just...sheer disappointment.
6) Skeleton Knight. Poor stats, an even worse ability, and the only thing good about it is that it has good taste in TV shows
5) The Beast. Fine it had decent stats. But it's literally a time bomb.
4) Hemet Nesigwary.
3) Majordomo Executus
2) Nat Pagle
1) Boogeymonster
I didn't bother explaining the last few cause I don't think I need to
Worst and value of any card in general very much depends on the deck you are playing.
The #1 worst legendary isn't even close, it is prince malchezaar. In a well-built deck, prince malchezaar actively sabotages whatever your gameplan is. He makes it harder to draw your removal, aoe, and actual win conditions. And instead, he gives you a bunch of cards that weren't strong enough to put in your deck on their own. I would rather put a literal blank card that I could never play in my deck over malchezaar, at least I would only have 1 dead card.
I'm not going to argue that Prince Malchezaar is great - but he's not the worst ever. The concept is that you remove some of your big bombs in a control deck and duplicate some removal options. There is a risk involved of course, and bad legendaries from Machezaar can lose you the game, but it's not as bad as the other legendaries we're talking about. In longer games it is absolutely value - you get 5 more cards than you'd have otherwise, that's 5 more things your opponent needs to deal with. I do not argue that drawing the legendaries at the wrong time in a faster game will kill ya, though.
It's funny because I was just replying to someone who didn't think Millhouse was that bad and todays Kripp video featured Millhouse costing his opponent an easy win.
It's funny because I was just replying to someone who didn't think Millhouse was that bad and todays Kripp video featured Millhouse costing his opponent an easy win.
I don't see his opponent getting an easy win here. Freeze their board, fireball and HP the face ; They have 7 HP to clear the board without their minions, survive the Pyroblast ( And the second Fireball that Kripp was about to draw ), and then win.
The #1 worst legendary isn't even close, it is prince malchezaar.
I'm not going to argue that Prince Malchezaar is great - but he's not the worst ever. The concept is that you remove some of your big bombs in a control deck and duplicate some removal options. There is a risk involved of course, and bad legendaries from Machezaar can lose you the game, but it's not as bad as the other legendaries we're talking about. In longer games it is absolutely value - you get 5 more cards than you'd have otherwise, that's 5 more things your opponent needs to deal with. I do not argue that drawing the legendaries at the wrong time in a faster game will kill ya, though.
I agree. Prince Malchezaar isn't very good but I can imagine decks that might use him. Most mill or grinder decks could possibly use him. I'm still not sure he'd be good in those decks but at least his inclusion can be justified. Some of these other cards have no justification because there are other cards that are literally better in all circumstances.
Flame Leviathan really isn't that bad. I like using it quite a lot with Explosive Sheep, and I usually time it perfectly so both 2 damage AOE effects trigger at a good time. Flame Leviathan can also be really good against Zoo, especially when you consider sometimes only having enough damage to wipe some of the board. Draw FL when you can play Blizzard, so you have a four damage turn, or a six damage turn with Flamestrike.
Could you please explain us how to 'time' drawing a card to combo with your other cards?
What, you're not good at calling cards? You don't look to counting cards when playing a card game? Sure, having less than 5% chance to draw the exact card is a bit rough, when your deck is plentiful in its' total, but sometimes, you can just feel when the time is right. And this happens quite often. Call me whatever names you got, I've called The Black Knight when I needed him (or just really wanted him) and twice (might've been three times) have I forced Priests to mill their C'Thun without playing an actual mill deck, and that was just because the timing felt too good not to go for the flashy play.
Textbook example of confirmation bias. "I really wanted to draw a Black Knight and I did! I'm good at calling cards!" No, you aren't. You're just counting only those times where you did draw it and forgetting the other 95% of the time you didn't and lost.
I don't understand why people think Gruul is so bad. It's an 8 mana 8/8 that will usually win you the game if left unanswered. There's much worse legendaries, Gruul doesn't actually work against you like Millhouse or The Beast.
the 2 hunter worms are beyond horrid. why no hate? I found Acidmaw 5 times. I LOATHE IT!
I disagree. Dreadscale was perfectly usable in pre-ONIK midrange deck . Comboed with Hunter's Mark provided hard removal and board presence in two inexpensive cards.
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Flame Leviathan really isn't that bad. I like using it quite a lot with Explosive Sheep, and I usually time it perfectly so both 2 damage AOE effects trigger at a good time. Flame Leviathan can also be really good against Zoo, especially when you consider sometimes only having enough damage to wipe some of the board. Draw FL when you can play Blizzard, so you have a four damage turn, or a six damage turn with Flamestrike.
Also, Malchezaar should be on this list in place of Moroes. Most people would say the same.
Malchezaar? Why should he be on this list? He gives you five extra legendaries to run with. Sure, he's basically a vanilla minion but does that matter when he can give you legendaries you can only dream of having?
Because ultimately if you wanted those legendaries in your deck you would have put them there in the first place. And you could have put good legendaries in, not whatever random assortment the RNG Gods deign to give you that game. His ability is a downside pure and simple.
In fact, I would argue that the only reason not to put him on this list is that he might have very narrow applications in a pure fatigue deck.
Not always. In a fatigue deck you are (kinda) sure you will draw everything, so Malchezaar gives you 5 more cards (even if they are crappy, most of the times at least they'll be playable).
Sometimes you just don't have enough space for cards. Not all fatigue warriors (for example) run Geddon and Rag in their decks, but only giving 1 slot to Malchezaar, I have seen them play both directly from that demon. Also you can get some of these cards you just would'nt put into the deck, but are good if you get them from alternative ways (like Krush, Hoggers, Y'Shaarj, Cho'Gall...)
That being said, his biggest advantage is favoring fatigue decks and control warlocks.
Every other legendary, every single one, can be good-exceptionnal in the right deck or under the right circumstances. The 3 above, they do NOTHING better than other cards.
Cards aren't rated by the dream scenarios but by the average scenarios. Gruul isn't even among the 10 worst ones.
I don't get all the hate towards Mogor, or any uncontrollable symmetrical RNG effects. It's 6 mana minion, it has the stats worth 6 mana, the effect is symmetrical. Same goes for Flame Leviathan, even in a random deck it isn't worse than a 7 mana 7/7.
Pumping Out Wins Like Titty Milk
-Mother Theresa
Why was Bolf Ramshield listed? Put him in a priest deck with Divine Spirit and Faceless Manipulator and Faceless Shambler = OP
It's funny because I was just replying to someone who didn't think Millhouse was that bad and todays Kripp video featured Millhouse costing his opponent an easy win.
Majordomo Executus can be used in a fun deck (combines both Ragnaros the Firelord + Majordomo Executus + Coldarra Drake) for 8 damage spams (ofc you will be under protection of Ice Block)
Don't give up on The Boogeymonster yet :) wait for the new expansion
Did a noob make this list or something?
My custom cards thread here (53 cards)
I don't understand why people think Gruul is so bad. It's an 8 mana 8/8 that will usually win you the game if left unanswered. There's much worse legendaries, Gruul doesn't actually work against you like Millhouse or The Beast.
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!
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I don't get all the hate towards Mogor, or any uncontrollable symmetrical RNG effects. It's 6 mana minion, it has the stats worth 6 mana, the effect is symmetrical. Same goes for Flame Leviathan, even in a random deck it isn't worse than a 7 mana 7/7.
Now let's flip this around and talk about the 10 BEST Legendaries!
10: 9: 8: 7: 6: 5: 4:
3: 2:
And now, the single BEST Legendary in the game (in my opinion, of course) is...
With Aviana, you are open to so many OTK combos. Who needs Charge when you have Aviana??? (rip charge)
In no particular order:
Majordomo Executus
Anomalus
Acidmaw
Rend Blackhand
The Skeleton Knight
Hemet Nesingwary
Millhouse Manastorm
Nat, the Darkfisher
The Boogeymonster
Maexxna
I would replace Skeleton Knight with Anomalus
I'll do top 5 worst.
1) Flame Leviathan - the worst legendary ever.
2) Millhouse Manastorm - lose all tempo, potentially lose a game next turn, gain a 4/4, nice.
3) Nat, the Darkfisher - a legendary you'll prefer to be dead in your hand rather than play.
4) Hemet Nesingwary - the condition is so limiting, yet the stats are so bad.
5) Anomalus - another awful Mage legendary, the devs never learn.