Flame Leviathan really isn't that bad. I like using it quite a lot with Explosive Sheep, and I usually time it perfectly so both 2 damage AOE effects trigger at a good time. Flame Leviathan can also be really good against Zoo, especially when you consider sometimes only having enough damage to wipe some of the board. Draw FL when you can play Blizzard, so you have a four damage turn, or a six damage turn with Flamestrike.
Also, Malchezaar should be on this list in place of Moroes. Most people would say the same.
Malchezaar? Why should he be on this list? He gives you five extra legendaries to run with. Sure, he's basically a vanilla minion but does that matter when he can give you legendaries you can only dream of having?
You must be new here.
It's been discussed and mentioned, time and time again, that he puts minions in your deck that get in the way of when you need to draw removal or other cards. Enough of us already have practically every Legendary in the game, so why would I only dream of having cards when I can just wake up?
I feel like you just spit on with that line about Legendaries I can only dream of having, holy damn.
Again, you're talking on the assumption that people running Malchezzar have so many legendaries. In that scenario then yes, it's a bad card. But for players who arent as lucky or are leas experienced, Malchezzar provides more legendaries that could be useful.
Even if you have a lot of legendaries, Malchezzar still gives you some other legendaries you might not have. By the argument that you practically have all legendaries, then Elise Starseeker shouldn't see play since the Golden Monkey is worthless right? Sure it gets in the way of your removal draw, but consider that you can then replace some other cards with Removal or card draw. And it's not like the classes have little card draw:
Rogue: Sprint for 4 cards, FoK for 1 and Shiv for 1
Mages: Arcane Intellect for two
Paladin: Lay on Hands for 3,Divine Favor, Blessing of Wisdom, Solemn Vigil
Need I continue?
I'm not saying Malchezzar is meta defining. I'm just saying it isn't terrible. Certainly Moroes and Medivh are far worse.
(Yes I know so many people love Medivh. Point is unless you get him for free, itgives your opponent a chance to destroy it. And as a Rogue who runs double Sabotage, you essentially waste 8 mana. An 8 mana 7/7 with that ability is also pretty terrible. If it was 8/8 I think it wouldn't be too much bad.
The difference is the Monkey is played late game as a win condition ( Because, at that moment, a stream of legendaries will almost invariably be good ), where Malchezzar can give you a Legendary to be drawn on turn 1 onward.
The deck the monkey gives you is strong late game but unplayable as is, hence why you have to first play Elise ( Which isn't that bad of a minion, VS Vanilla ), then the Map ( basically an Overload 2 when drawn, at most ), and THEN the monkey to instantly transform your deck into a late game powerhouse.
Malchezzar just puts random legendaries in your deck that as far as drawing is concerned, put on average 1-2 cards before your AOEs and stuff, and can give you utterly useless legendaries at the stage you draw them.
Elise is a superior Malchezzar, except for the fact that you put 5 cards in your deck instead of 1 to avoid fatigue. But if you put more draw to counteract that, then it's simply a superior Malchezzar, period.
First off Moroes doesn't belong on that list. He is not great but he is ok. He is playable and there are enough unplayable Legendaries in Hearthstone to make a list of 10.
Nat Pagle, doesn't see play after he got nerfed, but he used to see a lot of play. Enough to get nerfed. I still don't think he is that horrific if the meta ever slows down enough to play him again.
10.) Bolf Ramshield. He did shine in one specific Taven Brawl but in constructed this guy turned out to have the text "Kill this minion for free by hitting the face"
9.) Mimiron's Head. It does have some value because it is cool. But it is basically the mech version of Blood of the Ancient one. Pulling the combo off is just not going to happen very often.
8.) Skeleton Knight. Yah, it's pretty terrible. Not a very strong play and it's one redeeming ability is a coin flip.
7.) The Beast. If you every though "if only Anub'ark gave the opponent a minion..."
6.) Boogeymonster. I don't understand why this card was made. You don't understand why. Blizzard prolly doesn't even know why.
5.) Hemet Nessingway. The game he hunted simply wasn't Big enough. lol
4.) Shifter Zerus. Everyone wanted him to work. He wasn't dismissed outright he praised as genius card design. Sadly, he just didn't work.
The top three. These are legendaries that are not only bad. They actively help your opposed win the game. In pretty significant ways.
3.) Nat, The Dark Fisher. Your fishing for the wrong team buddy...
2.) Major Domo Executus. There was a Mage deck that ran this with limited success. For the most part card text reads "Set opponents health 8 win game next turn."
1.) Millhouse Manastorm. There is a special place in my heart for this guy. First legendary I ever got and he taught me a valuable lesson about the game when I lost on turn 2 against a Mage. No other Legendary in the game comes close to having the devastatingly bad effect of Millhouse Manastorm.
honourable mentions to: Herold Volasjz, Bolivar Fordragon, Flame Leviathan, Lore Walker Cho, Mekgineer Thermaplugg, Anomalus, For Reaper 4000, Gruul, Mogor the Ogre, The Mistcaller, Wilfred Fizzlebang, and Bolivar Fordragon
Boogeymonster, Hemet, Bolf and Skeleton Knight have no drawbacks, they're just horribly statted. Now if we look at their tempo losses they go Hemet, SN/Bolf tied, Boogeymonster from best to worst.
Flame Leviathan really isn't that bad. I like using it quite a lot with Explosive Sheep, and I usually time it perfectly so both 2 damage AOE effects trigger at a good time.
Master, how does one time Flame Leviathan? I have tried him in many decks, but in the end, it simply doesn't work. Baron Geddon is better; same mana costs, exept you get to decide when it triggers...
Still haven't dusted him though, he was my first legendary card.
Pretty solid analysis. But hey man, Fizzlebang is OP as all fuck. Try tapping into a 0 mana C'thun/Rag/hell anything over 4-5 mana & you're laughing!
Fizzlebang sucks. If you can drop it and tap, it means you pretty much won the game. Any tempo and/or aggro deck will destroy you if you try to pull that play off.
You mean any aggro/tempo deck automatically has 100% wr against any deck that tries to play anything after turn 8? Lol.
9. Illidan Stormrage - Oh, Illidan. What have they done to your stats.
ETC and Illidan aren't that bad. There are bad legendaries that lose you the game, and bad legendaries that are bad tempo or value plays and that are too expensive and/or slow. Those two fall into the second group, and in that group for example Maexxna, Moroes, Bolf and Skeleton Knight are by far worse.
Sometimes you want to pull out a bizzare combo with Majordomo and Coldarra. Sometimes the card is pure fun to play an troll the opponent, like Cho. But you'd probably choose Boulderfist Ogre over The Boogeymonster or Gruul
Also, Hemet will never get dethroned!
Rollback Post to RevisionRollBack
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!
You mean any aggro/tempo deck automatically has 100% wr against any deck that tries to play anything after turn 8? Lol.
No what i mean is that while you are busy spending 8 mana to play a 4/4 they will be busy destroying your face with their board/fireballs/etc... Same reason why Mistcaller see no play, the tempo loss is too big
Millhouse was the first legendary I ever got, and I prolly played him more then most people because of that.
The main value in this card is teaching noobs like I was two things. First Legendaries are not always good, and free or cheap spells is tempo swing you generally don't come back from. Also a mage can KO on turn 2 if they have a hand full of free spells. lol.
With the strength of cards now a 2 mana 4/4 isn't even insane without a huge drawback, and the drawback on Millhouse is huge. It is a somewhat strong tempo play or a play to one hundred percent loses you the game on the spot. Preeeeeeeeeety bad.
Gazlowe is definitely a bad card if you ever want to win again, I had some fun with him though because the random aspect on any card can make it at least fun to play. Though random mechs tend to be a bit more boring then like burgle mechanics.
Agreed. I think the idea was to save up spare parts and just dump your load and refill with hand full of mechs. But people tended to use spare parts immediately or the following turn for some quick value. The intentions were good, just unfortunate he didn't see any play.
Why no love for this guy? He cam cause crazy situations from Piloted Shredder, but those stats and a mirror effect? Way worse than Millhouse Manastorm, which CAN be a good tempo play at least.
The #1 worst legendary isn't even close, it is prince malchezaar. In a well-built deck, prince malchezaar actively sabotages whatever your gameplan is. He makes it harder to draw your removal, aoe, and actual win conditions. And instead, he gives you a bunch of cards that weren't strong enough to put in your deck on their own. I would rather put a literal blank card that I could never play in my deck over malchezaar, at least I would only have 1 dead card.
He was also the best opener in Total Bisquits 30-legendaries deck. He is a gamble, but unless your opponent has spell synergy, card draw-spells or a shitton og burst, he is not punished that card because he can create card advantage. Best stats of any 2-drop.
Lorewalker, though, just a dead card that trades with nothing.
I think Arena is a good place to go to find the worst cards.
It's a pretty unique effect and if I would have him I'll play him in ramp druid or so
It's pretty terrible. I have it and have tried it, on the off-chance it accomplished something. The issue is that a 6/7 for 8 mana is bad, and an 8/9 for 8 mana also isn't really worth playing. A 10/11 might be big enough, but that means you have to get 2 trades to even get to a reasonable stat value. And it's even worse than that, because normally you want to be hitting your opponent in the face with huge minions, not trading with them. Meanwhile, your 8-drop with 0 immedate impact can also just run into a removal spell and put you way behind. Compare it to ragnaros, who at least gets to deal 8 damage if he is immediately removed.
Moroes came at the wrong time, there were no meta with plenty of 1 dmg AoE as current one.
My heart goes with Anomalus,,, I have 3 of them...
Master, how does one time Flame Leviathan?
I have tried him in many decks, but in the end, it simply doesn't work. Baron Geddon is better; same mana costs, exept you get to decide when it triggers...
Still haven't dusted him though, he was my first legendary card.
There are niche legendaries and bad legendaries.
Sometimes you want to pull out a bizzare combo with Majordomo and Coldarra. Sometimes the card is pure fun to play an troll the opponent, like Cho. But you'd probably choose Boulderfist Ogre over The Boogeymonster or Gruul
Also, Hemet will never get dethroned!
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!
You mean worst as in bad performance?
Then, by all means, boogeymonster.
Others like Cho, Darkfisher or Manastorm are good in niche contexts or deck.
But if by worst we are talking about bad design, then Dr. Boom must be the winner (don't even try with the best-in-slot story... He's just OP).
Gonna throw Gazlowe in the mix, I don't think he saw very much play. Plus his effect required a lot of set up.
Edit: I'd still take him over The Boogeymonster my god that card just gets it's poop pushed in.
Pumping Out Wins Like Titty Milk
-Mother Theresa
Millhouse was the first legendary I ever got, and I prolly played him more then most people because of that.
The main value in this card is teaching noobs like I was two things. First Legendaries are not always good, and free or cheap spells is tempo swing you generally don't come back from. Also a mage can KO on turn 2 if they have a hand full of free spells. lol.
With the strength of cards now a 2 mana 4/4 isn't even insane without a huge drawback, and the drawback on Millhouse is huge. It is a somewhat strong tempo play or a play to one hundred percent loses you the game on the spot. Preeeeeeeeeety bad.
Gazlowe is definitely a bad card if you ever want to win again, I had some fun with him though because the random aspect on any card can make it at least fun to play. Though random mechs tend to be a bit more boring then like burgle mechanics.
Agreed. I think the idea was to save up spare parts and just dump your load and refill with hand full of mechs. But people tended to use spare parts immediately or the following turn for some quick value. The intentions were good, just unfortunate he didn't see any play.
Pumping Out Wins Like Titty Milk
-Mother Theresa
Why no love for this guy? He cam cause crazy situations from Piloted Shredder, but those stats and a mirror effect? Way worse than Millhouse Manastorm, which CAN be a good tempo play at least.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Millhouse Manastorm is great out of the Portal or Piloted Shredder. There is no other use. But hes funny :)
Golden Heroes:
Warlock
Druid
Warrior
The #1 worst legendary isn't even close, it is prince malchezaar. In a well-built deck, prince malchezaar actively sabotages whatever your gameplan is. He makes it harder to draw your removal, aoe, and actual win conditions. And instead, he gives you a bunch of cards that weren't strong enough to put in your deck on their own. I would rather put a literal blank card that I could never play in my deck over malchezaar, at least I would only have 1 dead card.
My full list:
10) Shifter Zerus
9) Maexxna
8) Mimiron's Head
7) Boogeymonster
6) Lorewalker Cho
5) Acidmaw
4) Nat, Darkfisher
3) Millhouse Manastorm
2) Majordomo Executus
1) Prince Malchezaar
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Boogeymonster is not THAT bad in my opinion
It's a pretty unique effect and if I would have him I'll play him in ramp druid or so
Skeleton Knight is pretty bad