Flame Leviathan really isn't that bad. I like using it quite a lot with Explosive Sheep, and I usually time it perfectly so both 2 damage AOE effects trigger at a good time. Flame Leviathan can also be really good against Zoo, especially when you consider sometimes only having enough damage to wipe some of the board. Draw FL when you can play Blizzard, so you have a four damage turn, or a six damage turn with Flamestrike.
Also, Malchezaar should be on this list in place of Moroes. Most people would say the same.
Malchezaar? Why should he be on this list? He gives you five extra legendaries to run with. Sure, he's basically a vanilla minion but does that matter when he can give you legendaries you can only dream of having?
Malchezaar is widely agreed to have a fun but negative effect on your deck. The diluting of any constructed deck combined with the generally low quality of the average legendary in Hearthstone will ruin your tempo game, curve, answer draw, whatever you're running. Even in arena, Heartharena reports a relatively low score for him, lower than Pit Fighter.
Lorewalker Cho isn't that bad... if you aren't playing spells to begin with, as it doesn't affect you but it messes with your opponent. Otherwise, yeah, he's pretty bad, plus, you should generally play at least a few efficient spells. But you get my point.
It can be awkward for the opponent if you have board control and they can't kill Cho (except with spells).
Every other legendary, every single one, can be good-exceptionnal in the right deck or under the right circumstances. The 3 above, they do NOTHING better than other cards.
Cards aren't rated by the dream scenarios but by the average scenarios. Gruul isn't even among the 10 worst ones.
On average Gruul is among the 3 worst, as I said. I didn't talk about dream scenario. In the right deck =/= dream scenario. There is no right deck for Gruul, as its a plain worse War golem, and there is no right deck for war golem either.
Millhouse counters Zoolock, Cho counters spell centric decks, they even have synergy together, etc, the beast can easily win you games in the right hunter deck (saying this by experience), etc. What do you do with gruul, boogeymonster ? Nothing. Nat darfisher ? Works in fatigue archetype on paper, is actually awful on practice,100% dead card no matter what, it only has the ability to lose you a game you could have won.
Just because the deck that are good for all these below average legendaries aren't good enough for the powercreep OP meta, doesn't mean these legs are the worse of all. They're not played, but they're playable so there can't be a "top 10 worse legs" list when there are only 3 of them worth listing. Gruul is NOT playable, it is a drawback to put it in your deck, no matter what are the 29 other cards.
That's how I rate cards, just my opinion, we can agree to disagree
Thinking that you will run up against a Zoolock is a dream scenario, as is hoping to find a spell centric deck. Gruul is a 8 mana 8/8 (with soft taunt) in the worst case. Mimiron's Head, Bolf and Hemet for example give much worse value with their effect hardly ever helping at all. Also Majordomo on average sets your health to 8 and loses you the game, and Shifter Zerus sits in your hand doing absolutely nothing.
Well the thing about Millhouse I think new players don't get, and we are talking to new players here I don't think anyone who has played a shit ton of Hearthstone is on fence on this card lol. Is you don't have a full suite of mage spells coming at your face to make this a bad play.
Discounting one spell by one mana in a deck as board control heavy as Zoolock is enough.
Look at the mana savings on Millhouse your gaining two/one on a vanilla card. One/two stats cost one mana. So if your opponent gets to play a one mana card for free you broke even on tempo. If they get two mana discount on one card you lost tempo, and in every matchup except Zoolock that is more likely the scenario your going to set up.
Tempo mage is deck built around exactly this principle that Sorcerer's Apprentice reducing cheap removal by one can be enough to remove a card and play something and out tempo your opponent.
Here is an interesting question: Who is the worst legendary in One Night in Karazhan?
Medivh, Prince Malchazaar, or Moroes
My vote is Medivh. He is slow. But maybe worse he sets up awkward turns for you where you often have to choose between inefficient expensive removal to get value from his staff or efficient cheap removal but you don't enough value out of your ten drop. He sets up no win situations unless you hit the dream of a board of low health minions to Flamestrike, that obviously just appeared because playing Medivh into that board would be suicidal...yah, its an awkward card to use in practice, cool idea but so awkward.
Majordomo it's the same, there is a deck called majordomo deck, it's a mage deck, and it works.
We might disagree on the definition of "working". I wonder why the deck isn't and never was top tier or even good, it couldn't be because Majordomo on average doesn't work?
And when you don't face a Midrange Hunter you have a 5 mana minion with the stats of a 4 mana minion and a stat line so bad it would see hardly any play at 3 mana.
Majordomo it's the same, there is a deck called majordomo deck, it's a mage deck, and it works.
We might disagree on the definition of "working". I wonder why the deck isn't and never was top tier or even good, it couldn't be because Majordomo on average doesn't work?
And when you don't face a Midrange Hunter you have a 5 mana minion with the stats of a 4 mana minion and a stat line so bad it would see hardly any play at 3 mana.
It's not meant to counter anything, it's a threat.
Ya, duh, did you never play alternate reality Hearthstone? You know the one where the only time you saw any of those cards wasn't the one time you put it in a deck for shits and giggles.
A threat that doesn't counter anything is not a threat.
Well it does threaten your opponent's minions and health pool and if it threatens something it's a threat, but the word counter isn't usually used in a context like this, although it could be.
Here is an interesting question: Who is the worst legendary in One Night in Karazhan?
Medivh, Prince Malchazaar, or Moroes
My vote is Medivh. He is slow. But maybe worse he sets up awkward turns for you where you often have to choose between inefficient expensive removal to get value from his staff or efficient cheap removal but you don't enough value out of your ten drop. He sets up no win situations unless you hit the dream of a board of low health minions to Flamestrike, that obviously just appeared because playing Medivh into that board would be suicidal...yah, its an awkward card to use in practice, cool idea but so awkward.
He works wonders in my dragon priest (nobody expects a Medivh+Mind Control), my money is on Moroes.
Although Medivh would be the second worst Karazhan legendary and Malchezaar clearly the third one (really like it, tho).
Here is an interesting question: Who is the worst legendary in One Night in Karazhan?
Medivh, Prince Malchazaar, or Moroes
My vote is Medivh. He is slow. But maybe worse he sets up awkward turns for you where you often have to choose between inefficient expensive removal to get value from his staff or efficient cheap removal but you don't enough value out of your ten drop. He sets up no win situations unless you hit the dream of a board of low health minions to Flamestrike, that obviously just appeared because playing Medivh into that board would be suicidal...yah, its an awkward card to use in practice, cool idea but so awkward.
No hesitation, Moroes.
Medivh may be awkward, but he still provides a 7/7 body and unless you're casting 0 mana spells, he could still summon decent minions for you. In a deck that you fill with Legendaries, Medivh isn't too terrible.
I've made my thoughts on Malchezzar very well known.
Moroes is just the worst. Oh sure let it spawn 1/1s for free that can all be destroyed by any AoE spell in the game. Waste of 3 mana
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Here is an interesting question: Who is the worst legendary in One Night in Karazhan?
Medivh, Prince Malchazaar, or Moroes
My vote is Medivh. He is slow. But maybe worse he sets up awkward turns for you where you often have to choose between inefficient expensive removal to get value from his staff or efficient cheap removal but you don't enough value out of your ten drop. He sets up no win situations unless you hit the dream of a board of low health minions to Flamestrike, that obviously just appeared because playing Medivh into that board would be suicidal...yah, its an awkward card to use in practice, cool idea but so awkward.
No hesitation, Moroes.
Medivh may be awkward, but he still provides a 7/7 body and unless you're casting 0 mana spells, he could still summon decent minions for you. In a deck that you fill with Legendaries, Medivh isn't too terrible.
I've made my thoughts on Malchezzar very well known.
Moroes is just the worst. Oh sure let it spawn 1/1s for free that can all be destroyed by any AoE spell in the game. Waste of 3 mana
I was really surprised to not see Moroes in more zoo decks. He's great to buff your 1/5 card whose name I forgot and activate your knife juggler. I tried him a couple of times and he worked well.
Malchezaar is a fun card but having five random legendaries is pretty useless in most decks. It might work in a control deck, similar to how golden monkey does, but then you have the issue of pulling a useless legendary and having it take up space in your hand.
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Lorewalker Cho isn't that bad... if you aren't playing spells to begin with, as it doesn't affect you but it messes with your opponent. Otherwise, yeah, he's pretty bad, plus, you should generally play at least a few efficient spells. But you get my point.
It can be awkward for the opponent if you have board control and they can't kill Cho (except with spells).
Lorewalker Cho is a staple in my Zoolock deck, which I've taken down to Rank 4 recently, and with casual play. I have a total of 2 spells in it (Soulfire - it's a DiscoLock), and Cho has won the game for me more times than I can count (I have some hillarious screenshots somewhere [Edit: Attached below]). It's a matter of knowing how/where to use him.
MAXIMUM value is into a Mage's Mirror Entity. You can use him just before aBlizzard,Flamestrike, Holy Nova, Consecration, etc. or whenever you have board control. I find that it usually buys at least one round, as people try to play around him - mages are loathe to give me a Fireball or a Frostbolt, and rogues don't want me to have an Eviscerate, and hunters certainly don't want me to get a Call of the Wild. Generally, the smartest play is to remove before any spells, but it really messes with people.
Lorewalker Cho is a very specialised card to play, and requires planning and thought. He's part of my deck, and I play with him in mind (just like the discard mechanics, the order in which I place my taunts, etc. To remove him, I can buff him with an Abusive Sergeant, Defender of Argus, etc. and suicide him (if I need to use a Soulfire or something else from the Dark Peddler.
So I don't just think he's OK in this meta, I think he's great, and especially because people aren't used to seeing him and reacting to him. And if I don't see an opening for him, he just becomes one of my discards to feed Malchezaar's Imp, along with the Silverware.
Rend Blackhand is not that bad, he is top in golden monkey wars, it is very decisive kill enemy rag with him, but he can be 4/8 instead 8/4...
Maexxa and Majordomo are the only adventure legendarys I dust.
NAt the darkfisher is the absolute worst. I have had the displeasure of opening one of these...
Lorewalker Cho isn't that bad... if you aren't playing spells to begin with, as it doesn't affect you but it messes with your opponent. Otherwise, yeah, he's pretty bad, plus, you should generally play at least a few efficient spells. But you get my point.
It can be awkward for the opponent if you have board control and they can't kill Cho (except with spells).
There are a lot of remedies we don't yet know a disease for.
I think Priests should start playing The Beast with Shadow Madness already.
millhouse is great. coined out turn 1. against a lock. because really, what is the worst they will do, waste a removal on him?
Well the thing about Millhouse I think new players don't get, and we are talking to new players here I don't think anyone who has played a shit ton of Hearthstone is on fence on this card lol. Is you don't have a full suite of mage spells coming at your face to make this a bad play.
Discounting one spell by one mana in a deck as board control heavy as Zoolock is enough.
Look at the mana savings on Millhouse your gaining two/one on a vanilla card. One/two stats cost one mana. So if your opponent gets to play a one mana card for free you broke even on tempo. If they get two mana discount on one card you lost tempo, and in every matchup except Zoolock that is more likely the scenario your going to set up.
Tempo mage is deck built around exactly this principle that Sorcerer's Apprentice reducing cheap removal by one can be enough to remove a card and play something and out tempo your opponent.
Here is an interesting question: Who is the worst legendary in One Night in Karazhan?
Medivh, Prince Malchazaar, or Moroes
My vote is Medivh. He is slow. But maybe worse he sets up awkward turns for you where you often have to choose between inefficient expensive removal to get value from his staff or efficient cheap removal but you don't enough value out of your ten drop. He sets up no win situations unless you hit the dream of a board of low health minions to Flamestrike, that obviously just appeared because playing Medivh into that board would be suicidal...yah, its an awkward card to use in practice, cool idea but so awkward.
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Hearthstone: A game where great victories are won by demonstrating exceptional skill, and losses are suffered due to bad RNG!
Hearthstone: A game where great victories are won by demonstrating exceptional skill, and losses are suffered due to bad RNG!
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If Lorewalker Cho is 1/4 instead 0/4 will be great, the card is very weak because opponent don't trade nothing with minions.