They should nerf broken stuff like 4 mana 7/7s and Call of the win first then we talk about stuff like this. Remember, this is a combo, you need the cards to activate it, so it fine compared to 1 card gg bs like the cards I mentioned above.
- I am so tilted when some player have all the answer to my deck!
This is my 2 cents. Hearthstone is NOT a game where you can win a match with only 1 deck used over and over.You use a zoo play style deck for 1000 times. Yes, you are an expert for pilotting that deck but doesn't mean you can win EVERY match. Incard games (Yu-gi-oh, Magic, Pokemon, etc) There will ALWAYS be a situation that your deck is so tilted against other deck (control/combo/tempo). and that's NORMAL. Don't you ever think that some deck also tilted against zoo/tempo deck?
Try to play another deck type if you are tilting that much. If you really not interested to play and learn other deck type then HS is definitely not a suitable game for you. Try fighting games, you can win against all opponent with only using 1 character + your skill.
Why is your example any different? HS has embraced these mechanisms for precisely the reason that they create doubt in players mind when stuffing the board with minions.
The only moment when that combo worked it was considered a bug for the developers, and they hurried to ''fix'' it. Pretty lame.
Man, please...Did you even think before you posted this survey or did you just lose to a warrior? I play a lot of aggressive decks, and posts like this are an embarrassment.
Simple solution - don't over extend.
Rollback Post to RevisionRollBack
Better to be the hammer than the anvil or the metal shaped between.
It seems like people hate control or decks require skills to play. It's really hard to get the things out of pyromancer when most of the Meta is filled with Shaman and Hunter. They think it's easy to play the deck but it's not what it seems you could be dead before you have not drawn the combo pieces or Pyromancer-Commanding Combo.
Not just wild pyromancer - execute, blood to ichor, battle rage. Too many low cost spells that have high utility on their own. Combined they push it over the top because they synergize together on multiple levels. Warrior cycles his whole deck, clears your board, but not his etc. OTK Worgen warrior is too strong and I'm sick of warrior already. It's classic set is disproportionately stronger than the sets of other classes. Nerfs are due.
I do not mind the combo at all . If it's after turn 10 and I couldn't kill my opponent till than he can have his winning wargen combo .
I just mind the removals that come out of nowhere without giving me any chance to react or prevent them . So to put it simply I respect moves that try to win the game, but I hate the moves that do not try to win but just prevent the opponent from winning .
The way I see hearthstone is a race where each player runs to the finish line . But while some try to win by simply running as fast as they can , others continually put obstacles in their opponents way and move the finish line, which feels unfair from the other's perspective .
I know this thread is a little old, but...
Hahahaha, this has got to be the most toxic way to think about a card game. How is a control deck that puts obstacles and such up not valid "moves" to win the game? And you're fine with combos that win at turn 10, but you're not fine with them actually living until turn 10. And isn't a race just about the most non-interactive form of competition? At least a control player is trying to interact with your side of the board.
Alright, TBH, i've never had problem with Wild Pyromancer and to be honest, a card like Brawl is way more reliable since it only requires 1 card and only costs 5 mana so you're going to be: or able to get rid of your opponent's last minion OR play another minion. And about the unfair/non fun and interactive combos that should not exist part, Do you really think it's so fun and interactive to have your opponent having a flooded board with s*** like 1 mana 5/3s and 4 mana 7/7s and not being able to do s*** about it. Having stuff like wild pyromancer helps the game not being a complete aggro f*ckfest. I honestly think that there should be more of these kind of ca, WAIT WHAT!? Only deal damage to your own minios so it still combos up with a dead deck built around a card that's about to rotate out of standard. Alright dude, this is your opinion and i'm completely fine with that, but if we would do that why not have Execute destroy a friendly damaged minion so it can't be played with stuff like Slam and Whirlwind effects but don't worry! Execute would still combo up perfectly with Sylvanas Windrunner and other Deathrattle effects youneed to trigger immediatly. Again though... This is your opinion and i'm completly fine with that. That's what the forums are for, getting out your opinion. Though sometimes it can get yo alot of s*** :\
They should nerf broken stuff like 4 mana 7/7s and Call of the win first then we talk about stuff like this. Remember, this is a combo, you need the cards to activate it, so it fine compared to 1 card gg bs like the cards I mentioned above.
this thread change from
- wild pyro + commanding shout combo is OP! nerf it!
to
-wild pyro is okay, Warrior tools are total BS!
to
- I don't like "stalling" play style!
to
- I am so tilted when some player have all the answer to my deck!
This is my 2 cents. Hearthstone is NOT a game where you can win a match with only 1 deck used over and over.You use a zoo play style deck for 1000 times. Yes, you are an expert for pilotting that deck but doesn't mean you can win EVERY match. Incard games (Yu-gi-oh, Magic, Pokemon, etc) There will ALWAYS be a situation that your deck is so tilted against other deck (control/combo/tempo). and that's NORMAL. Don't you ever think that some deck also tilted against zoo/tempo deck?
Try to play another deck type if you are tilting that much. If you really not interested to play and learn other deck type then HS is definitely not a suitable game for you. Try fighting games, you can win against all opponent with only using 1 character + your skill.
Frostmourne hungers...
Man, please...Did you even think before you posted this survey or did you just lose to a warrior? I play a lot of aggressive decks, and posts like this are an embarrassment.
Simple solution - don't over extend.
Better to be the hammer than the anvil or the metal shaped between.
WOW ONE TIER 3 OTK DECK BEAT MY REFINED AGGRO SHAMAN NERF PLS OP FUCK YOU BLIZZ.
lmao don't overextend
A glorious bundle of salt.
I've been using this combo for a year and i was laughed at when i suggested it.
Anger is the punishment we give ourselves for someone else's mistake.
It's not Wild Pyromancer, it's you.
Bad players whine.
Good players adapt.
Commanding shout should be nerfed - the effect is too strong, and now it has cards that is synergies with.
Next cards on the nerf list.
Auchanei + Circle of Healing
Azure Drake + Swipe
Brawl
Ravaging Ghoul
Basically what I'm saying is I want Zoolock to be the only viable deck on ladder with a 100% win rate whose with me?
It seems like people hate control or decks require skills to play. It's really hard to get the things out of pyromancer when most of the Meta is filled with Shaman and Hunter. They think it's easy to play the deck but it's not what it seems you could be dead before you have not drawn the combo pieces or Pyromancer-Commanding Combo.
Both these cards were there before warsong nerf but very few people used to play them.
Oh dear God, really?
Remove the draw a card mechanic. The effect it fine but it shouldn't be used as 2 mana cycle a card when the warrior has nothing better to do.
Alright, TBH, i've never had problem with Wild Pyromancer and to be honest, a card like Brawl is way more reliable since it only requires 1 card and only costs 5 mana so you're going to be: or able to get rid of your opponent's last minion OR play another minion. And about the unfair/non fun and interactive combos that should not exist part, Do you really think it's so fun and interactive to have your opponent having a flooded board with s*** like 1 mana 5/3s and 4 mana 7/7s and not being able to do s*** about it. Having stuff like wild pyromancer helps the game not being a complete aggro f*ckfest. I honestly think that there should be more of these kind of ca, WAIT WHAT!? Only deal damage to your own minios so it still combos up with a dead deck built around a card that's about to rotate out of standard. Alright dude, this is your opinion and i'm completely fine with that, but if we would do that why not have Execute destroy a friendly damaged minion so it can't be played with stuff like Slam and Whirlwind effects but don't worry! Execute would still combo up perfectly with Sylvanas Windrunner and other Deathrattle effects youneed to trigger immediatly. Again though... This is your opinion and i'm completly fine with that. That's what the forums are for, getting out your opinion. Though sometimes it can get yo alot of s*** :\