What they should do is make some new basic class cards to help balance the classes a little bit so that rotation will not completely destroy 5/9 classes every April. Plus, they can use that as an opportunity to try and make arena less favorable to rogue and mage.
I think rotation was an awful idea in the first place, nobody plays wild seriously, and they probably never will, which is a shame and a waste of all the good cards in my opinion.
I'm hopeful that cards that support certain classes will be moved into classic, because tools already exist in wild to make Priest and Rogue easily competitive.
Lots of people play Wild, I'm not sure what you're talking about. I play strictly Wild, I hate Standard. I think Standard will get better with time, but right now it sucks. It's the same exact way with MtG. In Modern/Legacy you have so many more options for decks and thus have a more diverse meta, but Standard is dominated by a handful of decks until a rotation happens at which point another handful of decks dominate that meta. I just don't like where it's going, and that's why I strictly play Wild. Maybe that's why I don't care for them changing which sets cards are in or reprints; Wild players are the one who get the shaft while Standard is favored.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
1. Brode said if reprints happen, you will be able to use the old original version of the card. So yeah lazy (in that a new expansion contains an old card) but won't be ripping people off. That said hearthstone is not magic, it is not paper. They can easily rotate in an old card, with a bit of code. So reprints...make no sense in hearthstone.
2. Justicar great for control classes? No just great for warrior, in which case it is extremely powerful. I think if they changed the upgrades it is usable in other classes (like the upgrades were at least somewhat worth it), I would be for it becoming part of the classic set.
3. Loatheb and Reno are great neutrals, but I'm thinking more that classes who have an awful base set like priest could have some powerful expansion/adventure cards become part of their evergreen. That seems like it would help a lot with the future too. You wouldn't have to be like priest/shaman have all these massive deficiencies in their evergreen set so every rotation we have to make sure to fill those gaps. Instead they could be more adventurous and explore different concepts like they can for classes with a strong core set.
I think rotation was an awful idea in the first place, nobody plays wild seriously, and they probably never will, which is a shame and a waste of all the good cards in my opinion.
I'm hopeful that cards that support certain classes will be moved into classic, because tools already exist in wild to make Priest and Rogue easily competitive.
*sigh*
why you dont wait a few years before you make those statements? i get sick everytime reading this *********.
In a few years Wild will totally feel different as Standard. It will feel like an other game. A lot of players will play it, there will be wild tournaments and overpowered balanced decks, because every deck is overpowered.
After wild get settled it will be much cheaper then standard. if we got the wild meta with only broken cards only rarely new cards will add to the meta. For this reason you can craft one deck and keep it for years.
But yeah, you are some kind of a shaman and see the future.
wild love!
Wild is pretty different already... If more tournaments in wild, the meta would be more settled.
Long term, I feel aggro will be very rare in Wild, and one midrange, one heavy control and one combo-deck will battle it out with various tech cards.
Wild love: saw a mech rogue and echo-mage in my last couple of games around rank 10!
To me, it is clear that the basic/classic pool needs to be amended. I've written about this at length elsewhere but the basic principle is that, unless basic/classic is balanced better, the weaker classes will get stronger cards in most expansions/adventures in order to keep the Standard metagame balanced and varied.
This, in turn, will lead to those classes getting STRONGER over time in Wild as they are constantly being given superior cards in new sets.
For example, if Paladin is given an awesome 2-drop in every set (as it lacks one in basic/classic) then eventually it will acquire a sick aggro deck in wild.
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Reprinting cards should never happen.
What they should do is make some new basic class cards to help balance the classes a little bit so that rotation will not completely destroy 5/9 classes every April. Plus, they can use that as an opportunity to try and make arena less favorable to rogue and mage.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
1. Brode said if reprints happen, you will be able to use the old original version of the card. So yeah lazy (in that a new expansion contains an old card) but won't be ripping people off. That said hearthstone is not magic, it is not paper. They can easily rotate in an old card, with a bit of code. So reprints...make no sense in hearthstone.
2. Justicar great for control classes? No just great for warrior, in which case it is extremely powerful. I think if they changed the upgrades it is usable in other classes (like the upgrades were at least somewhat worth it), I would be for it becoming part of the classic set.
3. Loatheb and Reno are great neutrals, but I'm thinking more that classes who have an awful base set like priest could have some powerful expansion/adventure cards become part of their evergreen. That seems like it would help a lot with the future too. You wouldn't have to be like priest/shaman have all these massive deficiencies in their evergreen set so every rotation we have to make sure to fill those gaps. Instead they could be more adventurous and explore different concepts like they can for classes with a strong core set.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
To me, it is clear that the basic/classic pool needs to be amended. I've written about this at length elsewhere but the basic principle is that, unless basic/classic is balanced better, the weaker classes will get stronger cards in most expansions/adventures in order to keep the Standard metagame balanced and varied.
This, in turn, will lead to those classes getting STRONGER over time in Wild as they are constantly being given superior cards in new sets.
For example, if Paladin is given an awesome 2-drop in every set (as it lacks one in basic/classic) then eventually it will acquire a sick aggro deck in wild.