This is good against decks that use weak charge minions and weapons to go face, but bad against pretty much everything else. Probably won't see any play.
Lol to the guy saying this is meta defining. What we've got here is a 0/5 taunt for 2 mana. A 0/4 for 1 mana is absolutely not played, why would this be ? And a 3/2 + a 0/5 are absolutely not 3/7. The 0/5 will die doing nothing, and the 3/2 will die easily, while a 3/7 surely would have bothered the opponent at turn 4.
It blocks burst, but it doesn't challenge the board. Admittedly, there aren't that many 4 mana minions that can kill it in one turn. At the end of the day, it's just a loss of board development.
In aggro matchups (since that's why the card exists I guess) It is insanely slow! Best case scenario its a 4 mana 3/2 (trades really badly) that restores 5 hp. Could potentially be a super late final stand (super late in aggro matchups could be turn 15) that will prevent charged lethal. Another kinda good thing i can see is that the 5 hp take 3 Doomhammer hits essentially blocking it for 1 turn but all things considered I strongly believe it will hardly be played (maybe in arena?). As I always say with all new cards we can't be sure until they go live.
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Deckbuilder and analyst for the competitive team: Void Gaming
If you Play vs Mage and your Health is Low, your Taunt is useless, also vs any Class who can burst you down,thre are various situations your Taunt is useless, get killed, silenced, whatever.
Taunt is not = HP.
Example ?
1.Dragon Mirror, im on 3 HP.
Option 1 - I play 0/5 Taunt, Opponent's playing Blackwing Corrupter, 3 Damage Face, im Dead.
Option 2- I play Flashheal, heal myself for 5 and still alive
If you Play vs Mage and your Health is Low, your Taunt is useless, also vs any Class who can burst you down,thre are various situations your Taunt is useless, get killed, silenced, whatever.
Taunt is not = HP.
Example ?
1.Dragon Mirror, im on 3 HP.
Option 1 - I play 0/5 Taunt, Opponent's playing Blackwing Corrupter, 3 Damage Face, im Dead.
Option 2- I play Flashheal, heal myself for 5 and still alive
If you play hunter and he summons an Leeroy youll lose with flashheal and win with this card in that situation so i kinda dont see that point.
In a lot of situations this is better than a tazdingo. If looked at meta removal we have for example: Deadly Shot,Freezing Trap (Both directly countered by this card compared to a normal taunt. Also Killcommand,hunters mark still dont effect the 3/2.
Vs Warrior this is better vs execute and shieldslam compared to a normal taunt.
Vs Rogue this is way better against sap than a Dingo.
Vs Zoo ha cant just PoW the taunt because the 3/2 stays alive.
My point is, there are a lot of situations this split body does well when looked at removal.
The sekond thing is, that with card to hand synergie like Pandas/Shadowstep ETC. you can use this card to generate Tokens. If thats worth the effort is another question but it is at the verry least interesting.
Last but not least this does better with board buffs like flametongue or direwolf.
I will at least test a 4 mana 10 Statpoint card before i say its trash or anything.
3/7 of stats some with taunt is really good but not sure what deck wants or needs this, it also just lacks impact, the taunt part dies for no damage and the other part has no health to take damge with.
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Just fill your deck with one drops, that is creative deck design, right?
3/7 of stats some with taunt is really good but not sure what deck wants or needs this, it also just lacks impact, the taunt part dies for no damage and the other part has no health to take damge with.
Since this is similar to frost Armor the more i think about it. It will only fit in combo and control style decks. I could imagine this in a shaman deck. Its a card that stalles the game and has high synergie with Flametongue, also maybe evolve effekts? But i dont know how much mana the token will cost.
A 3/2 for (3) with Battlecry: Draw a card is decent. If that card is always Shieldearer, and you always need to play it immediately, not so much. I do think you'll see this card in Arena sometimes, and sometimes it'll win games, but it'll probably get a 40-something tierscore.
You're seriously blowing this card out of proportion. COlesk is correct my dood. You're not troll but maybe you don't understand how this is easily removed in anything but Arena. This isn't going to see any play in constructive except for in decks of new players that don't know the meta maybe...
You're seriously blowing this card out of proportion. COlesk is correct my dood. You're not troll but maybe you don't understand how this is easily removed in anything but Arena. This isn't going to see any play in constructive except for in decks of new players that don't know the meta maybe...
Well enlighten me, how is this easily removed in current meta? Can we at least agree that this directly win value vs:
All cases this card is straight better than a tazdingo.
A comparison to shielbearer here is not a fair one because shield bearer cant trade alone, this is not a 0/10 Taunt. If shielbearer would b compared a 1 mana 1/1 Summon a 0/2 Token with taunt id argue it would be all over the place in shaman and Zoo.
Also this works better with buff cards like flametongue,poW,evolve etc.
And plz be serious here im a several legend player averaging 6 wins in arena i deserve some more respekt than just caling me a new player just because i like a card that you dont like and even give tons of arguments why this is a good card.
Feel free to attack my arguments but dont attack me thx.
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This is good against decks that use weak charge minions and weapons to go face, but bad against pretty much everything else. Probably won't see any play.
I sincerely can't figure out why this is a card. Such a weird combination of stats and effects. But hey, it's not an OP 1-drop, so I like it!
Building Quirky Decks Every Week, Loving Life at Rank 15!
Bolster warrior anyone?
"What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Arena card
Lol to the guy saying this is meta defining. What we've got here is a 0/5 taunt for 2 mana. A 0/4 for 1 mana is absolutely not played, why would this be ? And a 3/2 + a 0/5 are absolutely not 3/7. The 0/5 will die doing nothing, and the 3/2 will die easily, while a 3/7 surely would have bothered the opponent at turn 4.
Hello.
It blocks burst, but it doesn't challenge the board. Admittedly, there aren't that many 4 mana minions that can kill it in one turn. At the end of the day, it's just a loss of board development.
Not that bad for token shaman. Combined with flametongue Totem or bloodlust, I can definitely see some play for it.
The way this guy leaded the arguing got me somewhat irritated.... :P
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
Odd this card doesn't name the token it produces. Most creatures that summon a specific token usually do.
In aggro matchups (since that's why the card exists I guess) It is insanely slow! Best case scenario its a 4 mana 3/2 (trades really badly) that restores 5 hp. Could potentially be a super late final stand (super late in aggro matchups could be turn 15) that will prevent charged lethal. Another kinda good thing i can see is that the 5 hp take 3 Doomhammer hits essentially blocking it for 1 turn but all things considered I strongly believe it will hardly be played (maybe in arena?). As I always say with all new cards we can't be sure until they go live.
Deckbuilder and analyst for the competitive team: Void Gaming
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Srsly ??
If you Play vs Mage and your Health is Low, your Taunt is useless, also vs any Class who can burst you down,thre are various situations your Taunt is useless, get killed, silenced, whatever.
Taunt is not = HP.
Example ?
1.Dragon Mirror, im on 3 HP.
Option 1 - I play 0/5 Taunt, Opponent's playing Blackwing Corrupter, 3 Damage Face, im Dead.
Option 2- I play Flashheal, heal myself for 5 and still alive
At least this is an adventure card so I don't keep getting ur from every other pack I open.
3/7 of stats some with taunt is really good but not sure what deck wants or needs this, it also just lacks impact, the taunt part dies for no damage and the other part has no health to take damge with.
Just fill your deck with one drops, that is creative deck design, right?
If only the taunt had some amount of attack.
Favorite class: keeping all 9 of them equal in level.
A 3/2 for (3) with Battlecry: Draw a card is decent. If that card is always Shieldearer, and you always need to play it immediately, not so much. I do think you'll see this card in Arena sometimes, and sometimes it'll win games, but it'll probably get a 40-something tierscore.
Verdict: Bad
You're seriously blowing this card out of proportion. COlesk is correct my dood. You're not troll but maybe you don't understand how this is easily removed in anything but Arena. This isn't going to see any play in constructive except for in decks of new players that don't know the meta maybe...