Or a little worse, a Pitlord, animated amour, savage combatant, squidface,water elemental, tomb pillIager, maiden of the lake, yeti or weaver... Oh wait
Gaining 4 armour is mostly the same as restoring 4 health, which Flash Heal achieves. That's sort of a 1-mana investment.
For 4 mana we are getting a random 4-drop with average stats of 3,17 ATK and 4,15 HP (based on 89 minions that will be available in Standard). That's barely better than a vanila 3-drop.
Do you still think it's that good?
Shieldmaiden was good because she contested most of the played minions and allowed for an easy Shield Slam follow-up. This card gives you a random minion that might not even contest anything and 4-damage Shield Slam isn't worth much.
mediocre arena common card for warrion. at least is a 4 drop. in constructed i think it could see play in control decks that don't wanna play card draw and doens's have enough value with bash, works with shield slam.
Rofl at the guy who said 4 amor = 4 health. Anyway, even Dr.Boom was verdicted unplayable by some pro player, so I cant really blame you underrate this card
I genuinely think this is the worst portal, if on tunr 6 you do this shiled slam and you have 2 or more armor already this might be good, but I think that warriors won't run this simply because the tempo decks have better things for five mana and control has bettor armor gain, but if we think about this like shieldbearer and try to compare stats maybe it is not that bad but 4 mana has a lot of minions with unimpressive stats and no redeeming effect, I just don't like this, but it will be ok in arena.
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Just fill your deck with one drops, that is creative deck design, right?
This is just to weak for standard warrior lists. What on earth would I cut for this? In any other class this would propably see play but not in warrior...which says something of the power lvl of those red cards.
From a purely value standpoint this is a pretty solid card. Lets compare this to Shield Block a pretty commonplace warrior card. So in exchange for two additional mana you always draw a 4 mana creature card and then play it immediately. So you get unstable portal levels of value for your buck and in addition this card fills a manaslot that was pretty untouched for warrior. Also this is batshit value for Reno Warrior since you generally wouldn't stack in another brawl and need 5 mana cards that much more.
Downsides: You don't get to cycle your deck as you would with shieldblock and its a random minion, granted the variance on 4 cost minions is a bit crazy but some of you run Yogg so you're used to that.
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Almost every class got this portal thing
"What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Well i pretty sure we will see it play in constructed not game breaking but not that bad
Gain 4 armor and summon 4 mana 7 7 without overload lul or 1 1 shamlber...
It's all fun and jokes until Warrior drop a Flamewreathed Faceless.
Besides, it's pretty weird to see Warrior getting a Portal but Warlock and Priest don't.
Or a little worse, a Pitlord, animated amour, savage combatant, squidface,water elemental, tomb pillIager, maiden of the lake, yeti or weaver... Oh wait
Disregard the card, why the heck are warriors casting portals?
Warrior needs some more cards to have fun with medivh too, otherwise, I don't see the appeal of this card.
Here's what I see statistically:
Here's what I see logically:
All-in-all, a pretty bleh card. Too bad and slow for the current fast paced tempo meta.
EDIT: Thanks, SavageSoul1, for telling me that double hero power is basically 2 mana instead of 4!
My thread on cards that I'm creating: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/163712-your-usual-fan-made-cards-w-new-keywords
The self pronounced Seer of the Combos.
Back in the day people were saying that Shieldmaiden is bad.
Ok, here's a simple analysis.
Gaining 4 armour is mostly the same as restoring 4 health, which Flash Heal achieves. That's sort of a 1-mana investment.
For 4 mana we are getting a random 4-drop with average stats of 3,17 ATK and 4,15 HP (based on 89 minions that will be available in Standard). That's barely better than a vanila 3-drop.
Do you still think it's that good?
Shieldmaiden was good because she contested most of the played minions and allowed for an easy Shield Slam follow-up. This card gives you a random minion that might not even contest anything and 4-damage Shield Slam isn't worth much.
mediocre arena common card for warrion. at least is a 4 drop. in constructed i think it could see play in control decks that don't wanna play card draw and doens's have enough value with bash, works with shield slam.
Playing since 1 June 2014.
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Wasn't expecting Warriors to get a portal, but this card is good it can fit in control and tempo warrior
Rofl at the guy who said 4 amor = 4 health. Anyway, even Dr.Boom was verdicted unplayable by some pro player, so I cant really blame you underrate this card
I genuinely think this is the worst portal, if on tunr 6 you do this shiled slam and you have 2 or more armor already this might be good, but I think that warriors won't run this simply because the tempo decks have better things for five mana and control has bettor armor gain, but if we think about this like shieldbearer and try to compare stats maybe it is not that bad but 4 mana has a lot of minions with unimpressive stats and no redeeming effect, I just don't like this, but it will be ok in arena.
Just fill your deck with one drops, that is creative deck design, right?
Solid in Arena, meh in ranked
This is just to weak for standard warrior lists. What on earth would I cut for this? In any other class this would propably see play but not in warrior...which says something of the power lvl of those red cards.
From a purely value standpoint this is a pretty solid card. Lets compare this to Shield Block a pretty commonplace warrior card. So in exchange for two additional mana you always draw a 4 mana creature card and then play it immediately. So you get unstable portal levels of value for your buck and in addition this card fills a manaslot that was pretty untouched for warrior. Also this is batshit value for Reno Warrior since you generally wouldn't stack in another brawl and need 5 mana cards that much more.
Downsides:
You don't get to cycle your deck as you would with shieldblock and its a random minion, granted the variance on 4 cost minions is a bit crazy but some of you run Yogg so you're used to that.