Too many "if" to make this combo something more than dream. We are talking about turn 1, we need to have 3 cards to cycle one and leave a solid 2-drop in the board, giving away tempo for the rest of the game if we got answered (it's not a game-winning plan). In any other situation, this card will be useless.
This card is good, health increasing cards is dangerous territory. Its being underated, Priest and Rogue might give it a place, its good combo enabler for rogue and a 2/5 turn 1 for priest, or turn 2 2/4 without coin, and high health means high value for priest....if only they were given good class cards :c