I voted "very good" because the card is very strong in a bubble. But I think in order for this card to be played Ooze will need to be nerfed to a 2/2. Weapon destruction is such a powerful effect that ooze needs to take a stat penalty for it the same way harrison does. Yes I know Harrison's effect is more powerful than ooze, but Harrison is much less convenient because he eats your turn at his mana cost which makes his effect fair.
Way too slow, but might see play in some spell heavy decks as late-game tempo win condition, which means Priest and Mage are the prime targets here with Druid and surprisingly Hunter (with call of the wild) coming in second. I don't see the card working for any other class, but I haven't given it enough thought to say for absolutely certain. It also occupies the weapon slot, which makes it unlikely to see play in Paladin.
I see it as a third Violet Teacher teacher for token Druid, one that provides bigger minions. This card is the best one we've seen yet from Kara. It requires Tirion levels of removal (a minimum of two cards).
Ah, so you're just not good at evaluating cards. Got it!
No, just because I can see a spot for Moroes in way more decks then Medivh. So far all my predictions regarding Old Gods were right, Twilight Summoner for instance, people kept telling me how crazy good it was and I kept telling them it's just too slow and overall a bad card. Look now, no one is playing it. Even Pro players missevaluate cards because for some reason shiny new things always look OP. We are not even close to the legendaries from LoE quality wise. Anyway I might be wrong but I'm pretty sure I'm not and If you can't accept people thinking differently than you and you flame them, just don't post please.
Put Moroes in whatever deck you please - the multiple board clears I play in every single deck will thank you. :)
CAN SOMEONE PLEASE EXPLAIN WHY THIS HAS A COMMA??!!! Shouldn't it be, "Medivh, Guardian" or "Medivh the Guardian"? Consistency, please! How about "Medivh, Guardian Medivh - License to Spell" or "Medivh a.k.a The Guardian" or "medivh... THE guardian"
This card will be huge in Control Priest. This will allow Priest to swap some late game cards it would typical use into early game to sustain focused on getting to that turn 10 Mind Control win condition. Also could be pretty sick in Freeze Mage.
Very cool. Love the precedent it sets for wands/staffs. But..
The way I see the game right now is that it is extremely hard to win with value. You win with either Tempo and/or Burst. Value is generally too slow to survive vs. either. And this is a value card.
So, unless they load us up with Sludge Belchers and Healbots, I don't see this card getting play outside of the occasional copycat burst after a Streamer plays one online.
Ah, so you're just not good at evaluating cards. Got it!
No, just because I can see a spot for Moroes in way more decks then Medivh. So far all my predictions regarding Old Gods were right, Twilight Summoner for instance, people kept telling me how crazy good it was and I kept telling them it's just too slow and overall a bad card. Look now, no one is playing it. Even Pro players missevaluate cards because for some reason shiny new things always look OP. We are not even close to the legendaries from LoE quality wise. Anyway I might be wrong but I'm pretty sure I'm not and If you can't accept people thinking differently than you and you flame them, just don't post please.
hmmm. except your wrong.. twilight summoner is a win condition for the paly N'zoth deck vs brawl or other board clears.
Except I'm not, I think I've seen one player playing Twilight Summoner in over a month, even in N'Zoth Pally. I've just checked the 3 first most popular N'Zoth pally lists, none is playing it. Instead of trying to prove me I'm wrong, prove me you're right about Medivh and give me concrete situations where you could use him, I'm curious.
This is probably not tuned, just trying to think of how to make yogg and load good...which may include using Medivh. it may need more of the area effects to combat aggro... Yogg and load is a fine balance between anti aggro and anti control. The idea is to control the early board state than out value late game.
Wow! Look at all these people evaluating the card exactly the same! If only I had a penny for every time the word 'slow' or 'Rafaam' was posted in this thread.
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Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Playable, but pretty slow. I'm pretty sure the weapon procs after Call of the Wild/Soul of the Forest, which makes makes me quite a bit less excited to play it. Reno Mage seems cool, and it seems pretty good with Enter the Collesium. Priest could get value out of Medivh, but it still doesn't fix their early game/4 attack problems. Can't think of many combos, but maybe Medivh is fine as just pure value.
@davidwizard : If you see Moroes just like that then you're missing a huge part. There is a thing called Divine Shield for example. Except Warrior that has a lot of small board clears (not even all of them), I can protect him easily. Or simply in token druid, I can buff him. Anyways, enough off-topic. Let's agree to disagree.
@Nicholasjh : I see your point but can the yogg and load deck can afford to spend 8 mana to get random value the following turn? Even moreso if you Thaurissan your spells, you'll get smaller minions which turn out to be completely irrelevant. My problem with Medivh is that he's counterintuitive, the classes that might play him like Priest or Mage usually need to use their spells before turn 8 to just survive. It's a bit less true for Mage but Priest can't afford to keep spells like Entomb or Holy Nova in hand for instance. The only case Medivh would be relevant imo is if you play a heavy fatigue match up, you play Medivh and then you play Mind Control but then you have to take out another card to add Mind Control. He's too slow against aggro and probably inconsistent against control imo. I'll make a deck with him for sure at least to see for myself plus we haven't seen all the cards yet.
And whirlwind, swipe, wild pyro, arcane explosion, explosive trap, fan of knives, lightning storm, tentacle of n'zoth and this is only cheap removals.
My point is thatMoroes is bad but not THAT bad. Most of those cards don't even see too much play and if your opponent has to waste a Lightning Storm to kill your 3-drop that's pretty good.
I can't be the only one who thinks this is not as good as it appears. It's debatable whether or not the staff is better or worse than summoning stone, alongside being weak to weapon removal. Sure it has good value, but it's a bit too slow and clunky. We'll see.
I can't be the only one who thinks this is not as good as it appears. It's debatable whether or not the staff is better or worse than summoning stone, alongside being weak to weapon removal. Sure it has good value, but it's a bit too slow and clunky. We'll see.
It is true that it's weak to weapon removal.... the thing is weapon removal could leave Medivh up, which helps to maintain the board... I'm still not sure about the value trade, but if weapon removal plus removing Medivh uses most of your turn than the Medivh player might end up ahead. or at least as an even trade... 2 cards to remove 1 card.... etc... though obviously you're left with the acidic swamp ooze or harrison and extra cards... so maybe you're correct.
I can't be the only one who thinks this is not as good as it appears. It's debatable whether or not the staff is better or worse than summoning stone, alongside being weak to weapon removal. Sure it has good value, but it's a bit too slow and clunky. We'll see.
It is true that it's weak to weapon removal.... the thing is weapon removal could leave Medivh up, which helps to maintain the board... I'm still not sure about the value trade, but if weapon removal plus removing Medivh uses most of your turn than the Medivh player might end up ahead. or at least as an even trade... 2 cards to remove 1 card.... etc... though obviously you're left with the acidic swamp ooze or harrison and extra cards... so maybe you're correct.
Still, Harrison is niche-ish. He's not the first legendary people craft, and there's not always room, so for certain meta's I think this is just fine, but yes if it's powerful enough in the legendary ranks ...obv many will play harrison.
Very cool. Love the precedent it sets for wands/staffs. But..
The way I see the game right now is that it is extremely hard to win with value. You win with either Tempo and/or Burst. Value is generally too slow to survive vs. either. And this is a value card.
So, unless they load us up with Sludge Belchers and Healbots, I don't see this card getting play outside of the occasional copycat burst after a Streamer plays one online.
Medivh is as much a value card as it is a tempo card dude, can't you see it ?
Tirion is a value+tempo card as well and look it's the best legendary in the game. (i'm not saying Medivh is as good as tirion, it generates slightly less tempo and slightly more value and it's fine because it's a neutral card)
And as far as I know tirion hasn't been destroyed by the existence of Ooze/Harisson.
Tirion is played in a class with other weapons, the classes most likely to use this card (Mage, Priest, Druid, Warlock) don't have other weapons to bait out ooze or Harrison. Could work well in hunter though.
I voted "very good" because the card is very strong in a bubble. But I think in order for this card to be played Ooze will need to be nerfed to a 2/2. Weapon destruction is such a powerful effect that ooze needs to take a stat penalty for it the same way harrison does. Yes I know Harrison's effect is more powerful than ooze, but Harrison is much less convenient because he eats your turn at his mana cost which makes his effect fair.
Way too slow, but might see play in some spell heavy decks as late-game tempo win condition, which means Priest and Mage are the prime targets here with Druid and surprisingly Hunter (with call of the wild) coming in second. I don't see the card working for any other class, but I haven't given it enough thought to say for absolutely certain. It also occupies the weapon slot, which makes it unlikely to see play in Paladin.
I see it as a third Violet Teacher teacher for token Druid, one that provides bigger minions. This card is the best one we've seen yet from Kara. It requires Tirion levels of removal (a minimum of two cards).
Very slow. This is probably Arch-Thief Rafaam's 8-drop equivalent. But like ATR, this will fit in a very limited set of niche control decks.
If this becomes popular, ooze/harrison will be must tech card.
Unless you SMOrc your opponent down before turn 8.
CAN SOMEONE PLEASE EXPLAIN WHY THIS HAS A COMMA??!!! Shouldn't it be, "Medivh, Guardian" or "Medivh the Guardian"? Consistency, please! How about "Medivh, Guardian Medivh - License to Spell" or "Medivh a.k.a The Guardian" or "medivh... THE guardian"
Holy schmolly that's good.
This card will be huge in Control Priest. This will allow Priest to swap some late game cards it would typical use into early game to sustain focused on getting to that turn 10 Mind Control win condition. Also could be pretty sick in Freeze Mage.
Very cool. Love the precedent it sets for wands/staffs. But..
The way I see the game right now is that it is extremely hard to win with value. You win with either Tempo and/or Burst. Value is generally too slow to survive vs. either. And this is a value card.
So, unless they load us up with Sludge Belchers and Healbots, I don't see this card getting play outside of the occasional copycat burst after a Streamer plays one online.
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Wow! Look at all these people evaluating the card exactly the same! If only I had a penny for every time the word 'slow' or 'Rafaam' was posted in this thread.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Playable, but pretty slow. I'm pretty sure the weapon procs after Call of the Wild/Soul of the Forest, which makes makes me quite a bit less excited to play it. Reno Mage seems cool, and it seems pretty good with Enter the Collesium. Priest could get value out of Medivh, but it still doesn't fix their early game/4 attack problems. Can't think of many combos, but maybe Medivh is fine as just pure value.
It's mana cost is pretty steep but I still think it's going to see a lot of play.
RIP yogg-saron good things don't last forever :(
@davidwizard : If you see Moroes just like that then you're missing a huge part. There is a thing called Divine Shield for example. Except Warrior that has a lot of small board clears (not even all of them), I can protect him easily. Or simply in token druid, I can buff him. Anyways, enough off-topic. Let's agree to disagree.
@Nicholasjh : I see your point but can the yogg and load deck can afford to spend 8 mana to get random value the following turn? Even moreso if you Thaurissan your spells, you'll get smaller minions which turn out to be completely irrelevant. My problem with Medivh is that he's counterintuitive, the classes that might play him like Priest or Mage usually need to use their spells before turn 8 to just survive. It's a bit less true for Mage but Priest can't afford to keep spells like Entomb or Holy Nova in hand for instance. The only case Medivh would be relevant imo is if you play a heavy fatigue match up, you play Medivh and then you play Mind Control but then you have to take out another card to add Mind Control.
He's too slow against aggro and probably inconsistent against control imo. I'll make a deck with him for sure at least to see for myself plus we haven't seen all the cards yet.
I can't be the only one who thinks this is not as good as it appears. It's debatable whether or not the staff is better or worse than summoning stone, alongside being weak to weapon removal. Sure it has good value, but it's a bit too slow and clunky. We'll see.
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