Play midrange hunter then talk about nerfing it. The card is fine hunter is a class that finds it hard getting to the late game.. Also a 8 mana card should be this strong.
I like how every hunter is instantly just pointing out other cards and saying "nerf!!!" But if you read the OP hea just saying how powerful it is when compared to other cards. Just like in WoW hunters always desperately trying not to get nerfed lol.
I think it's on the border between Good/Overpowered. If a non-basic/non-classic card becomes an 'auto-include', that's generally an indicator of the power level of a card. Call of the Wild is arguably the one card that's carrying Hunter class at the moment, just look on ladder, every single hunter deck runs it - you'd be silly not to. That in itself marks the card as being problematic.
But at the same time, try imagining the Hunter class without Call of the Wild. Personally I think that Midrange Hunter would lose a lot of power and viability as a competitive deck. You have to wonder if we'd be seeing as much of it on ladder as we do now. Ultimately though, this is another one of those "Zoolock without Imp Gang Boss?" or "Tempo Mage without Flamewaker?" questions. We probably won't know until the sets actually rotate out.
Call of the Wild is arguably the one card that's carrying Hunter class at the moment, just look on ladder, every single hunter deck runs it - you'd be silly not to. That in itself marks the card as being problematic.
Why is that a problem? Every class has loads of cards like that! And... there are more agressive hunters out there that do not run cotw, especially in wild.
Hunters are far from unbeatable. 8 mana is pretty slow for hunters, and you need to be ahead on turn 8 for it to really shine. That is weakness enough IMO. Hunter is NOT a tempo-class due to the lack strong, sticky 1-drops.
Hahaha, just kidding, don't kill me, don't nerf anything, all is well with the world.
BUT. . . that Call of the Wild sure has a lot of value, yeah? For 8 mana, you get three minions, with a Taunt, a Buff, and a Charge tossed in, so you get an automatic 5 damage. Compare that to the game's other spells valued 8+
Just in terms of 'bang for your buck', Call of the Wild surpasses just about all of them. Most of the big legendaries don't do anything on turn of play, and can all be simply removed by most single target removal methods. Cenarius can give you two small taunts, VW can conceivably pull 3 big ol' bitches for his extra 2 mana, possibly a charger. Mind Control will steal one minion, probably valued at less than 10, and end your turn. Warlock spells just blow shit up and hope for the best. Boom's still pretty badass, but if the opponent takes out the Doc immediately, it's possible your 7 mana buys you 2 random damage.
And you can run Call twice.
So what you mean is : nerf CotW but don't bash on me.
So you take out the responsibility that comes with a statement?
OP go eat a ...carrot. Vit A will help you see things clearer.
I feel like your personal opinion about the Hunter as a class has an enormous impact on how you view their cards. I am pretty sure that even if CotW was printed at 10 mana right from the start, you'd still complain about it.
My advice: play a Midrange Hunter deck at a decent rank, but don't include CotW. See how poor your deck performs. Decks need "unfair" cards to be viable. Not just Hunter decks, mind you, every deck. Like, you probably can't name a single deck, ever, that didn't have some incredibly strong cards/combo's that made it viable.
Saying that Call of the Wild needs nerf is wrong I think. It is not so strong card as you say when you know how to play against it. It is not so much value as you think of it. There is a decent card, but not OP for sure. Charge minion will instantly die anyway. Taunt is just pisses you but not so powerful in that stage of game. Leokk just irrelevant.
Also, even in forum post there are errors showing that many people don't know real costs of cards.
Tree of Life ? Completely renew your life pool - the big swing after board clear. This card is insane, if you think about it in context of deck.
I Think cotw should be legendary (doomhammer too) They are taking too long to implement legendary spells and weapons (especially weapons), this will happen eventually.
It's probably the best 8 cost card in the game, but for the current state of hunter, its not OP by any means.. it is exactly what it needs to be.. it doesn't need a nerf unless hunter gets buffed hard in an upcoming expansion
If we go back to original relase of the card, and it's thread on this site - I posted something along the lines of "totally fucking broken" and I got a lot of grief for it.
Turns out i was right, and it should been obvious to all. It's worse than dr boom - you have to face it twice, and it tops of decks that have been build tempo all game and got you down to around 15hp by turn 8 atleast.
It's probably the best 8 cost card in the game, but for the current state of hunter, its not OP by any means.. it is exactly what it needs to be.. it doesn't need a nerf unless hunter gets buffed hard in an upcoming expansion
Totally agreed. people would have no reason to play Hunter if not for this card. It is awful design to make a class shitty and give it one card to balance it out, but that's what Hunter is like right now. I say nerf it, but give Hunter more things to work with.
Also we're not asking to remove Call of the wild, we're asking to nerf it, so what is your point exactly ?
With the exception of Knife Juggler, recent Blizzard nerfs have essentially meant "remove this card from the game".
The only way to nerf this card is to raise the mana cost. The only way to make this card "removed from the game" is to make it cost 12 mana which isn't possible.
Are you trying to say that you think Call of the wild would be too weak for constructed play at 9-10 mana ?
No, what I'm saying is that if you ask Blizzard for a nerf, the only way they know how to nerf is to make the card completely unplayable. (Apart from Knife Juggler). Look at shit like Blade Flurry. Does ANYONE play that card anymore? No. So essentially, it's as if the card doesn't even exist anymore in Hearthstone. That's the kind of shit Blizzard does when it 'nerfs' things.
Those nerfs all happened ages ago, with the exception of Hunters mark. The reason why I mentioned Knife juggler is because it was recent. We're unlikely to see those kinds of nerfs again. The reason I didnt answer your question is because I'm confident we won't see such a nerf from Blizzard.
Hunter's mark and Knife juggler happened at the same time sorry. And that makes 2 recent cards that go against "blizzard nerfs always killz the cards plz don't kill my call of the win I want to keep winning with my bad deck and bad skill we will never see decent nerfs again plz plz plz blizzard let me call the win :'((((". Nope, they can nerf cards in a healthy way and you'll be able to call the win again I promise, just wait turn 10.
The reason I didnt answer your question is because I know you're right and nerfing Call of the wild wouldn't destroy the card.
Fixed
Actually if you re-read my original comment, I implied that I was pro-nerf (I said being an 'auto-include' card made it problematic). I don't know why you've been hounding me this whole time. I just think it's highly unlikely that blizzard will do a small nerf with such a card as this, it being 8 mana and not a 1 mana card like hunter's mark.
I feel like your personal opinion about the Hunter as a class has an enormous impact on how you view their cards. I am pretty sure that even if CotW was printed at 10 mana right from the start, you'd still complain about it.
My advice: play a Midrange Hunter deck at a decent rank, but don't include CotW. See how poor your deck performs. Decks need "unfair" cards to be viable. Not just Hunter decks, mind you, every deck. Like, you probably can't name a single deck, ever, that didn't have some incredibly strong cards/combo's that made it viable.
No, I wouldn't complain about an objectively fair card. At 10 mana it would still be incredibly strong, yet it would be fair.
Also thanks for your advice but I already play a N'zoth hunter at a decent rank, and replaced my golden Call of the wild with a Giant sand worm, just because I don't like winning for no reason, and I don't want to make others suffer for something that I hate myself. Same reason why I didn't play Dr boom is most of my decks in GvG, and nowadays in Wild in only play it in extremely heavy decks as a way to compete vs aggro decks.
And yes, every class has super strong cards. But you don't seem to understand that a super strong card is fine if the mana cost is relevant. Like Brawl. 4 mana brawl would still be super strong and would still be included in every warrior deck. but it doesn't cost 4 because at 5 mana it is still super strong and included everywhere, which means that at 4 mana it would be OP. And most super strong cards in the game are very dependant on the board state and/or the way your deck is built. Call of the wild is neither of these and that's another reason why the mana cost should be raised accordingly.
Why would it be fine at 10, but is it incredibly OP at 8? A 10-mana card should either win you the game outright, or give you such a huge advantage that it is hard for your opponent to come back (see N'Zoth, C'Thun, Yogg, both Deathwings, Anyfin). CotW does neither.
Saying Call of the Wild is OP because of how valuable it is is like saying Tirion Fordring needs to be nerfed too, but you don't hear as many complaints about him.
delete the card or make it 10 mana already please
#threadclosed
Play midrange hunter then talk about nerfing it. The card is fine hunter is a class that finds it hard getting to the late game.. Also a 8 mana card should be this strong.
People if you think Call of the Wild is op, so is Flamewreath Faceless, Flamewaker, and Tirion. So yeah cry about those as well.
I like how every hunter is instantly just pointing out other cards and saying "nerf!!!" But if you read the OP hea just saying how powerful it is when compared to other cards. Just like in WoW hunters always desperately trying not to get nerfed lol.
I think it's exactly what the hunter class needed after there were no Face Hunter cards which could be substituted for the lost aggro cards.
I think it's on the border between Good/Overpowered. If a non-basic/non-classic card becomes an 'auto-include', that's generally an indicator of the power level of a card. Call of the Wild is arguably the one card that's carrying Hunter class at the moment, just look on ladder, every single hunter deck runs it - you'd be silly not to. That in itself marks the card as being problematic.
But at the same time, try imagining the Hunter class without Call of the Wild. Personally I think that Midrange Hunter would lose a lot of power and viability as a competitive deck. You have to wonder if we'd be seeing as much of it on ladder as we do now. Ultimately though, this is another one of those "Zoolock without Imp Gang Boss?" or "Tempo Mage without Flamewaker?" questions. We probably won't know until the sets actually rotate out.
Why is that a problem? Every class has loads of cards like that! And... there are more agressive hunters out there that do not run cotw, especially in wild.
Hunters are far from unbeatable. 8 mana is pretty slow for hunters, and you need to be ahead on turn 8 for it to really shine. That is weakness enough IMO. Hunter is NOT a tempo-class due to the lack strong, sticky 1-drops.
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I feel like your personal opinion about the Hunter as a class has an enormous impact on how you view their cards. I am pretty sure that even if CotW was printed at 10 mana right from the start, you'd still complain about it.
My advice: play a Midrange Hunter deck at a decent rank, but don't include CotW. See how poor your deck performs. Decks need "unfair" cards to be viable. Not just Hunter decks, mind you, every deck. Like, you probably can't name a single deck, ever, that didn't have some incredibly strong cards/combo's that made it viable.
Saying that Call of the Wild needs nerf is wrong I think. It is not so strong card as you say when you know how to play against it. It is not so much value as you think of it. There is a decent card, but not OP for sure. Charge minion will instantly die anyway. Taunt is just pisses you but not so powerful in that stage of game. Leokk just irrelevant.
Also, even in forum post there are errors showing that many people don't know real costs of cards.
Tree of Life ? Completely renew your life pool - the big swing after board clear. This card is insane, if you think about it in context of deck.
Lay on Hands - Nourish and Healing Touch in one class. Class, that has so many board clears and healings that just ridiculous.
Anyfin Can Happen - it is just incomparable ! This card is complete destruction out of nowhere.
Twisting Nether, DOOM! - just wait for more slowly meta, they will shine like crazy.
Mind Control - you silence then destroy their minion and also play same minion. It is crazy board swing in control matches.
Pyroblast - just pure and simple finisher. No need for enrage, ignores taunts.
Call of the Wild is not broken. I myself lost many games to it, but I don't want it to be nerfed.
I Think cotw should be legendary (doomhammer too) They are taking too long to implement legendary spells and weapons (especially weapons), this will happen eventually.
It's probably the best 8 cost card in the game, but for the current state of hunter, its not OP by any means.. it is exactly what it needs to be.. it doesn't need a nerf unless hunter gets buffed hard in an upcoming expansion
Seems ok.
If we go back to original relase of the card, and it's thread on this site - I posted something along the lines of "totally fucking broken" and I got a lot of grief for it.
Turns out i was right, and it should been obvious to all. It's worse than dr boom - you have to face it twice, and it tops of decks that have been build tempo all game and got you down to around 15hp by turn 8 atleast.
Those nerfs all happened ages ago, with the exception of Hunters mark. The reason why I mentioned Knife juggler is because it was recent. We're unlikely to see those kinds of nerfs again. The reason I didnt answer your question is because I'm confident we won't see such a nerf from Blizzard.
Actually if you re-read my original comment, I implied that I was pro-nerf (I said being an 'auto-include' card made it problematic). I don't know why you've been hounding me this whole time. I just think it's highly unlikely that blizzard will do a small nerf with such a card as this, it being 8 mana and not a 1 mana card like hunter's mark.
Saying Call of the Wild is OP because of how valuable it is is like saying Tirion Fordring needs to be nerfed too, but you don't hear as many complaints about him.
Good body. Taunt. Divine Shield. 5/3 weapon.
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