"Only Druids have a 1 mana 2/2 or anything stat-wise similar (Living roots) making them an outlier. I did the math based on that 2/2 being worth 2 mana which makes it exactly what I said."
Yeah because obviously counting druid cards as the basis for Force of Nature doesn't make sense since that's not the same class...Wait...
"If it were somehow not an outlier and was worth 1 mana that would knock the cost down to 6 by your own logic. That would be 1 mana for the initial 2/2, 3 mana for the 2 card draw, then 2 mana for the additional 2 minion."
I myself said in the original post you could count these effects as cantrips instead of pure draws, which would knock the cost down to 1 mana/card.
"Mirrior image is 3 0/2 minions with taunt. If you want ot say, compare it to minions with similar stats (of which there are few) a 0/2 would be worth 0 mana but hte draw for the additional 2 cards would be 3 mana."
Look, I'm just gonna point at my previous point for the draw part, and drop this here, for reference purposes as to what the card actually does. Mirror Image
As to your other points...Yeah, a deck that has like 20 upvotes in several days isn't popular ; There's Amaz's deck that does seem a little popular, but it's very obviously a fundeck, and definitely not freaking midrange shaman.
As to hunter being weak without COTW, nobody has debated that, or at least certainly not me. However, several of the problems you mention seem to be due to stubbornly playing midrange hunter like it's always been played. Instead, get a freaking N'Zoth, for starters, and jump on the cantrip train, because if you want efficient draw, that's the name of the game.
Yeah because obviously counting druid cards as the basis for Force of Nature doesn't make sense since that's not the same class...Wait...
My point was that, unlike the Animal Companion minions, you don't have other classes with a comparable stat line. You have 1/3s for 1 but not 2/2s for 1. That 2 attack makes a difference as it allows the minion to trade up with a large number of 2 drops, but because it still has 2 health it doesn't just die to ping. With other classes you are getting a 1/3 that cannot trade up with most 2 drops or a 2/1 that dies to a ping. This is what I meant.
myself said in the original post you could count these effects as cantrips instead of pure draws, which would knock the cost down to 1 mana/card.
Fair enough, but also you need to keep in mind that on turn 1 you are still getting minions with relevant stats for that mana cost. minions that have a much larger impact than 3 drops do on turn 9.
As to your other points...Yeah, a deck that has like 20 upvotes in several days isn't popular ; There's Amaz's deck that does seem a little popular, but it's very obviously a fundeck, and definitely not freaking midrange shaman.
The one had like 20 in about 3 - 4 days which is pretty good considering, especially considering that a large name isn't attached ot the deck. The Amaz deck he got Legend with. You're right that neither are mid-range decks, but are still successful decks. There was an aggressive deck in the Asia-Pacific LAst Call tournament that ran Elemental Destructio even. It's a viable card in the current meta.
As to hunter being weak without COTW, nobody has debated that, or at least certainly not me. However, several of the problems you mention seem to be due to stubbornly playing midrange hunter like it's always been played. Instead, get a freaking N'Zoth, for starters, and jump on the cantrip train, because if you want efficient draw, that's the name of the game.
Hunter only really plays one way as it doesn't have the tools ot play another strategy. N'Zoth is way too slow as you actually have to survive until turn 10 for it to matter and even then the benefit of N'Zoth is minuscule. I believe in the Europen Last Call tournament you saw a C'Thun Warrior (a matchup typically Hunter favored) go to the Warrior even after N'Zoth was played. The Hunter had pretty good draws as well, but hte Warrior was able to play the greed game and come out on top. Lastly, i am not sure what you are saying in your last sentence about cantrips and draws, if you could explain I would appreciate it.
Honestly I am just trying to clear up many of the misconceptions people have about Hunter. I try to explain things as clearly as possible. I know I don't do that 100% of the time but I like to think that at least half of my explanations are at least coherent.
Honestly I am just trying to clear up many of the misconceptions people have about Hunter. I try to explain things as clearly as possible. I know I don't do that 100% of the time but I like to think that at least half of my explanations are at least coherent.
Explaining implies that you understand something other people don't. That's not the case. You believe something that others don't and are just regurgitating the same fuzzy logic over and over again to try to refute the logic behind a nerf that has already happened.
CotW was overpowered at 8 mana. No reasonable person disputes this. It is arguably undercosted even at its new cost. Hunter is still meta relevant and will continue to be since it matches up nicely with the few hard counters to midrange shaman. Maybe CotW becomes a one-of. Not a big deal.
Absolute lies. Midrange hunter is tier 4 right now. Face hunter and Secret hunter, are tier 3. Cotw wasn't undercosted at 8, but crybabies got their way like they always do with blizzard (and as you can see with every other nerf that came in that same patch).
Tier 3 meta relevenant? Lol, no. Hunter is tied for 2nd worst class with paladin (worst is still priest).
Absolute lies. Midrange hunter is tier 4 right now. Face hunter and Secret hunter, are tier 3. Cotw wasn't undercosted at 8, but crybabies got their way like they always do with blizzard (and as you can see with every other nerf that came in that same patch).
Tier 3 meta relevenant? Lol, no. Hunter is tied for 2nd worst class with paladin (worst is still priest).
Right. The tempostorm meta snapshot four days after the nerf went live is the absolute arbiter of whether or not hunter is viable.
Give me a break. Take a deep breath and let the meta settle down for a few weeks and then we'll see where we are.
And please provide some reasonable argument as to why 8 mana is an appropriate cost to summon three minions that are each worth more 3.5 mana at a minimum.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Tirion wasn't extremely powerful back in Classic. Everybody ran a silence, and they simply kept it for him any time they faced a paladin. And if that wasn't the case, he'd eat a weapon removal to the face. That's not even counting transform effects in some classes and Sylvanas whom several classes can kill on the turn they play her for a pseudo mind control. I remember someone saying that unless you could counter your own Tirion you better not play him because you'd instantly lose.
Which brings us to the point that Tirion has way more counters than COTW who needs the very few and far between AOEs that can clear 4 health minions to be countered.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Comparing a legendary to a non-legendary is a pointless exercise and is the type of logical fallacy one resorts to when out of actual arguments.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Despite him being arguably one of the best legendaries ever created in the game, Tirion has a multitude of weaknesses. He can have his Deathrattle Silenced. He can be Polymorphed or Hexed. The weapon he poops out easily can be destroyed by Harrison Jones or Acidic Swamp Ooze.
And going by the stats of a Divine Shield minion, a 6/6 for 8 mana, with Taunt, is pretty much on par with the Psych-o-Tron as a 5 mana 3/4 or a Sunwalker as a 6 mana 4/5. Arguably, he could get away with being a 6/7 with Divine Shield and Taunt, but I digress.
The Call of the Wild nerf was warranted and needed. One of the popular tactics with that card was to play both copies back to back one turn after another, especially in Yogg n' Load, which is the deck it most often saw played in. At 8 mana, it was easy to coin into a turn 7 Call of the Wild and back it up on Turn 8, or 8/9 without the coin. A five-damage hit one turn easily turns into a 21 damage turn the next. THAT is the reason that Call of the Wild was nerfed, <snip>
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
You can use sap or polymorf or silence or trade and destroy the weapon.
CotW only Flamestrike is a good answer but 5 damage already taken.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Tirion is a legendary thus you can only have one in your deck. I'd be totally fine if they kept CoTW at 8 mana but you could only have 1. The card by itself is overpowered for sure but what makes it broken is the fact that CoTW into CoTW has virtually no counter at all and certainly not in the current meta decks.
Also feel free to keep crying about how your precious hunter is only tier 3 now along with like half of the classes. If you actually decided to tweak your deck to fit what you're facing you'd realize just because reynoodle says it's tier 3 doesn't mean you can't win with it. I've seen plenty of Priests between rank 8-4 due to the new hero skin and I'm not destroying them every game even though they're "tier 3 or 4". You act like whatever tempostorm says is tier 1 has a 95% win rate and everything else is garbage. No class stays on top forever, you might be pretty new to the game but if your favorite class isn't good you're just going to have to learn to play with other classes and play for fun rather than just using the same deck day after day after day.
Besides if a adding one mana to one card can turn one of the most powerful decks into hot garbage than idk how you can argue that that card isn't broken and deserves nerfing...
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Tirion is a legendary thus you can only have one in your deck. I'd be totally fine if they kept CoTW at 8 mana but you could only have 1. The card by itself is overpowered for sure but what makes it broken is the fact that CoTW into CoTW has virtually no counter at all and certainly not in the current meta decks.
Also feel free to keep crying about how your precious hunter is only tier 3 now along with like half of the classes. If you actually decided to tweak your deck to fit what you're facing you'd realize just because reynoodle says it's tier 3 doesn't mean you can't win with it. I've seen plenty of Priests between rank 8-4 due to the new hero skin and I'm not destroying them every game even though they're "tier 3 or 4". You act like whatever tempostorm says is tier 1 has a 95% win rate and everything else is garbage. No class stays on top forever, you might be pretty new to the game but if your favorite class isn't good you're just going to have to learn to play with other classes and play for fun rather than just using the same deck day after day after day.
Besides if a adding one mana to one card can turn one of the most powerful decks into hot garbage than idk how you can argue that that card isn't broken and deserves nerfing...
Reynad, the guy who couldn't break top 100 legend if his life depended on it, lol. The tempo snapshot has been garbage for months now and disconnected from reality. Actual data shows that Hunter is only surpassed by midrange shaman in terms of win-rate, it's been that way for a long time.
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
Tirion is a legendary thus you can only have one in your deck. I'd be totally fine if they kept CoTW at 8 mana but you could only have 1. The card by itself is overpowered for sure but what makes it broken is the fact that CoTW into CoTW has virtually no counter at all and certainly not in the current meta decks.
Also feel free to keep crying about how your precious hunter is only tier 3 now along with like half of the classes. If you actually decided to tweak your deck to fit what you're facing you'd realize just because reynoodle says it's tier 3 doesn't mean you can't win with it. I've seen plenty of Priests between rank 8-4 due to the new hero skin and I'm not destroying them every game even though they're "tier 3 or 4". You act like whatever tempostorm says is tier 1 has a 95% win rate and everything else is garbage. No class stays on top forever, you might be pretty new to the game but if your favorite class isn't good you're just going to have to learn to play with other classes and play for fun rather than just using the same deck day after day after day.
Besides if a adding one mana to one card can turn one of the most powerful decks into hot garbage than idk how you can argue that that card isn't broken and deserves nerfing...
Reynad, the guy who couldn't break top 100 legend if his life depended on it, lol. The tempo snapshot has been garbage for months now and disconnected from reality. Actual data shows that Hunter is only surpassed by midrange shaman in terms of win-rate, it's been that way for a long time.
You are probably referring to Data Reaper Report .
Their data , although is a good representation of the overall ladder is not a great tool to analyse the actual power of a class or card .
The true power of a class is seen when it performs well vs top players (like in tournaments or at the highest ranks of play).
There you can see that any non-face hunter is garbage now . Tempostorm still has a better understanding of how a class performs in a very competitive environment .
Explaining implies that you understand something other people don't. That's not the case. You believe something that others don't and are just regurgitating the same fuzzy logic over and over again to try to refute the logic behind a nerf that has already happened.
Ironic how you say that I haven't provided any logical arguments and I am regurgitating the same thing over and over again when that is EXACTLY what people who cried for Call of the Wild to be nerfed did and when pressed on whether or not their claims are factual they either ran or began throwing person insults to try and distract from them not having any any logic bases for their complains. Hunter was tier 2 before the nerfs. there were at least 3 other classes that were stronger than Hunter at that point. In fact, Warrior was sort of kept in check because of Hunters being at least viable. Honestly, Blizzard tends to cave to the complainers on the forums (which only makes up a SMALL percentage fo the overall playerbase) because they, for whatever reason, think that it represents the majority (far from it).
CotW was overpowered at 8 mana. No reasonable person disputes this.
Far from it as I have shown.
It is arguably undercosted even at its new cost. Hunter is still meta relevant and will continue to be since it matches up nicely with the few hard counters to midrange shaman. Maybe CotW becomes a one-of. Not a big deal.
Yes, because an entire class being AT BEST tier 3 makes it relevant in the meta. IT is currently tied with Paladin as being the second worst class in the game. I bet you think Paladin is just fine too, right? Lastly, your last sentence shows completely your bias against Hunters. Midrange Shaman beasts mid-range Hutner btw as it has more removal, more ways to stabilize, better minions, etc. It actually already had a positive winrate against mid-range Hunter BEFORE the nerf which means it has only become more 1 sided.
Lastly, the fact that you think that at 9 mana call of the Wild is still under costed shows exactly what I mean about bias. A lot of people have dropped Call of the Wild completely because it's just too slow now to justify it place.
Tirion is a legendary thus you can only have one in your deck. I'd be totally fine if they kept CoTW at 8 mana but you could only have 1. The card by itself is overpowered for sure but what makes it broken is the fact that CoTW into CoTW has virtually no counter at all and certainly not in the current meta decks.
The reason there was two, as I explained before, is because it's main purpose was to use Leokk's effect so you could ensure board then push lethal with the second, making it legendary killed the card as well as then Hunters would have 0 finishing power making the deck fall apart after turn 8. Either way you severely hurt Hunter's viability.
Also feel free to keep crying about how your precious hunter is only tier 3 now along with like half of the classes.
It's literally tied with Paladin for being the second to worst class in the game (only Priest is worse). That means Mage, Rogue, Shaman, Warrior, Warlock, and Druid are all better than Hunter at the moment. Hunter's BEST deck at the moment is tier 3 and falling (aggro Hunter isn't very good and has no long term viability). You being completely fine with this shows that it was never about balance, you just wanted to see Hunters in a bad place because of your own personal feelings.
f you actually decided to tweak your deck to fit what you're facing you'd realize just because reynoodle says it's tier 3 doesn't mean you can't win with it. I've seen plenty of Priests between rank 8-4 due to the new hero skin and I'm not destroying them every game even though they're "tier 3 or 4".
If you're not constantly winning against Priest then that shows right there that there is something wrong. It's not just because REynad says the deck and the class is bad but because mechanically it has a LOT of issues which are extremely easy to exploit. Priests don't have very good minions, for instance, so flooding the board against Priest (a class that used to be good at clearing flooded boards by the way) is a very effective strategy that is also very simple to accomplish . These holes in their design make them weak. Hunters have glaring weaknesses as well that are no especially exploitable with the Call of the Wild nerf. Priests are the only class at the moment that can't exploit these mechanical weaknesses which is why they are relegated below us. This is what you're not understanding.
You act like whatever tempostorm says is tier 1 has a 95% win rate and everything else is garbage. No class stays on top forever, you might be pretty new to the game but if your favorite class isn't good you're just going to have to learn to play with other classes and play for fun rather than just using the same deck day after day after day.
Read the above. I explain why Hunters are in a bad place right now. I also give some context as to why they are tied for second to worst class. Oh, and your suggestion to "play another class" is an admission that Hunters are in a really bad place right now. The fact is that they don't even counter greedy decks anymore (midrange Hunter countered super greedy decks reigning them in a bit).
Besides if a adding one mana to one card can turn one of the most powerful decks into hot garbage than idk how you can argue that that card isn't broken and deserves nerfing...
It was tier 2 which is ok. You could nerf an important card in any tier 2 deck and it's viability would drop dramatically. That's just common sense. Call of the Wild provided the much needed finishing power that Hunters lacked since League of Explorers was released. It's why during hte League of Explorers meta Hunters were tier 3. During Whispers of the Old God, when Hunters GOT their finishing power that's when they moved up to tier 2 and stayed there (never reaching tier 1 but being decent in the meta) until the nerfs. It's like if you were to nerf Fireball. Mage's viability would plummet. Does that mean Fireball desperately needs a nerf? That it's overpowered for it's cost?
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Dude, go home. War's over. You lost.
"Only Druids have a 1 mana 2/2 or anything stat-wise similar (Living roots) making them an outlier. I did the math based on that 2/2 being worth 2 mana which makes it exactly what I said."
Yeah because obviously counting druid cards as the basis for Force of Nature doesn't make sense since that's not the same class...Wait...
"If it were somehow not an outlier and was worth 1 mana that would knock the cost down to 6 by your own logic. That would be 1 mana for the initial 2/2, 3 mana for the 2 card draw, then 2 mana for the additional 2 minion."
I myself said in the original post you could count these effects as cantrips instead of pure draws, which would knock the cost down to 1 mana/card.
"Mirrior image is 3 0/2 minions with taunt. If you want ot say, compare it to minions with similar stats (of which there are few) a 0/2 would be worth 0 mana but hte draw for the additional 2 cards would be 3 mana."
Look, I'm just gonna point at my previous point for the draw part, and drop this here, for reference purposes as to what the card actually does. Mirror Image
As to your other points...Yeah, a deck that has like 20 upvotes in several days isn't popular ; There's Amaz's deck that does seem a little popular, but it's very obviously a fundeck, and definitely not freaking midrange shaman.
As to hunter being weak without COTW, nobody has debated that, or at least certainly not me. However, several of the problems you mention seem to be due to stubbornly playing midrange hunter like it's always been played. Instead, get a freaking N'Zoth, for starters, and jump on the cantrip train, because if you want efficient draw, that's the name of the game.
Why is this thread still alive?
My point was that, unlike the Animal Companion minions, you don't have other classes with a comparable stat line. You have 1/3s for 1 but not 2/2s for 1. That 2 attack makes a difference as it allows the minion to trade up with a large number of 2 drops, but because it still has 2 health it doesn't just die to ping. With other classes you are getting a 1/3 that cannot trade up with most 2 drops or a 2/1 that dies to a ping. This is what I meant.
Fair enough, but also you need to keep in mind that on turn 1 you are still getting minions with relevant stats for that mana cost. minions that have a much larger impact than 3 drops do on turn 9.
The one had like 20 in about 3 - 4 days which is pretty good considering, especially considering that a large name isn't attached ot the deck. The Amaz deck he got Legend with. You're right that neither are mid-range decks, but are still successful decks. There was an aggressive deck in the Asia-Pacific LAst Call tournament that ran Elemental Destructio even. It's a viable card in the current meta.
Hunter only really plays one way as it doesn't have the tools ot play another strategy. N'Zoth is way too slow as you actually have to survive until turn 10 for it to matter and even then the benefit of N'Zoth is minuscule. I believe in the Europen Last Call tournament you saw a C'Thun Warrior (a matchup typically Hunter favored) go to the Warrior even after N'Zoth was played. The Hunter had pretty good draws as well, but hte Warrior was able to play the greed game and come out on top. Lastly, i am not sure what you are saying in your last sentence about cantrips and draws, if you could explain I would appreciate it.
Absolute lies. Midrange hunter is tier 4 right now. Face hunter and Secret hunter, are tier 3. Cotw wasn't undercosted at 8, but crybabies got their way like they always do with blizzard (and as you can see with every other nerf that came in that same patch).
Tier 3 meta relevenant? Lol, no. Hunter is tied for 2nd worst class with paladin (worst is still priest).
Please provide a reasonable argument why 8 mana is appropriate to summon a 6/6 taunt with divine shield and deathrattle 5/3 weapon (Arcanite reaper is 5/2 and costs 5)? We can play these games all day, but the nerf is already done so I don't know why this thread is continuing.
It's total garbage at 9 mana. Why even bother playing hunter anymore? It's worse than rogue.
The nerf was not needed and you can see why if you try to play a game with hunter nowadays.
In fact Call of the Wild is now so bad that the only playable strategy has become to Smorc again, unfortunately.
Ironic how you say that I haven't provided any logical arguments and I am regurgitating the same thing over and over again when that is EXACTLY what people who cried for Call of the Wild to be nerfed did and when pressed on whether or not their claims are factual they either ran or began throwing person insults to try and distract from them not having any any logic bases for their complains. Hunter was tier 2 before the nerfs. there were at least 3 other classes that were stronger than Hunter at that point. In fact, Warrior was sort of kept in check because of Hunters being at least viable. Honestly, Blizzard tends to cave to the complainers on the forums (which only makes up a SMALL percentage fo the overall playerbase) because they, for whatever reason, think that it represents the majority (far from it).
Far from it as I have shown.
Yes, because an entire class being AT BEST tier 3 makes it relevant in the meta. IT is currently tied with Paladin as being the second worst class in the game. I bet you think Paladin is just fine too, right? Lastly, your last sentence shows completely your bias against Hunters. Midrange Shaman beasts mid-range Hutner btw as it has more removal, more ways to stabilize, better minions, etc. It actually already had a positive winrate against mid-range Hunter BEFORE the nerf which means it has only become more 1 sided.
Lastly, the fact that you think that at 9 mana call of the Wild is still under costed shows exactly what I mean about bias. A lot of people have dropped Call of the Wild completely because it's just too slow now to justify it place.
The reason there was two, as I explained before, is because it's main purpose was to use Leokk's effect so you could ensure board then push lethal with the second, making it legendary killed the card as well as then Hunters would have 0 finishing power making the deck fall apart after turn 8. Either way you severely hurt Hunter's viability.
It's literally tied with Paladin for being the second to worst class in the game (only Priest is worse). That means Mage, Rogue, Shaman, Warrior, Warlock, and Druid are all better than Hunter at the moment. Hunter's BEST deck at the moment is tier 3 and falling (aggro Hunter isn't very good and has no long term viability). You being completely fine with this shows that it was never about balance, you just wanted to see Hunters in a bad place because of your own personal feelings.
If you're not constantly winning against Priest then that shows right there that there is something wrong. It's not just because REynad says the deck and the class is bad but because mechanically it has a LOT of issues which are extremely easy to exploit. Priests don't have very good minions, for instance, so flooding the board against Priest (a class that used to be good at clearing flooded boards by the way) is a very effective strategy that is also very simple to accomplish . These holes in their design make them weak. Hunters have glaring weaknesses as well that are no especially exploitable with the Call of the Wild nerf. Priests are the only class at the moment that can't exploit these mechanical weaknesses which is why they are relegated below us. This is what you're not understanding.
Read the above. I explain why Hunters are in a bad place right now. I also give some context as to why they are tied for second to worst class. Oh, and your suggestion to "play another class" is an admission that Hunters are in a really bad place right now. The fact is that they don't even counter greedy decks anymore (midrange Hunter countered super greedy decks reigning them in a bit).
It was tier 2 which is ok. You could nerf an important card in any tier 2 deck and it's viability would drop dramatically. That's just common sense. Call of the Wild provided the much needed finishing power that Hunters lacked since League of Explorers was released. It's why during hte League of Explorers meta Hunters were tier 3. During Whispers of the Old God, when Hunters GOT their finishing power that's when they moved up to tier 2 and stayed there (never reaching tier 1 but being decent in the meta) until the nerfs. It's like if you were to nerf Fireball. Mage's viability would plummet. Does that mean Fireball desperately needs a nerf? That it's overpowered for it's cost?