I don't think the card is op. That's why I not asking for nerfs. I think the card is poorly designed. As in, it invites an uninteractive style of gameplay. It allows warriors to get away with not actively contesting the board. The card also punishes players for committing (sometimes you just don't have a choice) to the board. Doesn't this sound exactly like pre-nerf patron? Patron punished you for committing but at the same time you had to kill him before he killed you. Old patron was deleted so why not brawl as well? Warrior does not need brawl to exist. They have the tools to contest the early game. E.g. new patron warrior does not run brawl and can contest.
Brawl is a card that defies the philosophy of the game. Accordingly to blizzard,
"to stand by our overarching game philosophy that battles between minions and fighting for board control is what makes Hearthstone fun and compelling."
The trouble with warriors is that they do not actually have a good form of AOE board clearing. The least they have are the likes of Whirlwind, Revenge and Ravaging Ghoul, but those would still leave bigger minions on the board and would be hard to remove because of the control warrior's slow play. Patron warriors are a relatively more aggressive deck which would feature more early game threats, so it can effectively deal with whatever comes from the opponent. Brawl is a fun game changer that can reward or punish you depending on how your luck runs.
I don't think the card is op. That's why I not asking for nerfs. I think the card is poorly designed. As in, it invites an uninteractive style of gameplay. It allows warriors to get away with not actively contesting the board. The card also punishes players for committing (sometimes you just don't have a choice) to the board. Doesn't this sound exactly like pre-nerf patron? Patron punished you for committing but at the same time you had to kill him before he killed you. Old patron was deleted so why not brawl as well? Warrior does not need brawl to exist. They have the tools to contest the early game. E.g. new patron warrior does not run brawl and can contest.
All AOEs punish for committing to the board.
You can also make the exact same argument for almost every control deck, especially something like a freeze mage.
You seem to have misunderstood the patron nerf. It was lack of interactivity combined with a massive OTK that was more consistent for them the more you committed. Thats why the only card that was touched was charge. Frothing berserker still punishes you for committing, same as always.
I don't think the card is op. That's why I not asking for nerfs. I think the card is poorly designed. As in, it invites an uninteractive style of gameplay. It allows warriors to get away with not actively contesting the board. The card also punishes players for committing (sometimes you just don't have a choice) to the board. Doesn't this sound exactly like pre-nerf patron? Patron punished you for committing but at the same time you had to kill him before he killed you. Old patron was deleted so why not brawl as well? Warrior does not need brawl to exist. They have the tools to contest the early game. E.g. new patron warrior does not run brawl and can contest.
yeah sure.
remove Twisting Nether because It allows Warlock to get away with not actively contesting the board too.
remove Equality + Consecration because It allows Paladin to get away with not actively contesting the board too.
Patron Warrior can contest early game because they have board to dealt with. You want to kill the only engine for Control Warrior to survive a big board? or do you want to make All Warrior gameplay becoming Patron or Aggro?
"It allows warriors to get away with not actively contesting the board"...so does DOOM! or Twisting Nether, but it comes a cost. "It invites an uninteractive style of gameplay"...but it also will cost you your own units as well. Plain and simple...it's just a Warrior style board clear...a Brawl...what could be more warrior like?
I feel like brawl could be removed from the classic set infavor of new removal in its place. Its frustrating because unlike what someone said about them having no hard removal for big minions, they actually do. shield slam and execute are very strong and playable. Brawl is basically the greediest AOE spell in the game.
IMO i think it should be removed from classic
However, i think it stands to reason that warrior can have a 5-6 cost weapon that deals 4 dmg to the minion it attacks and the minions next to it. I think thats a lot more fair of a wide removal that punishes over commitment but is challenged by the fact the counter play would be high health minions or like 7 minions on board.
I feel like brawl could be removed from the classic set infavor of new removal in its place. Its frustrating because unlike what someone said about them having no hard removal for big minions, they actually do. shield slam and execute are very strong and playable. Brawl is basically the greediest AOE spell in the game.
IMO i think it should be removed from classic
However, i think it stands to reason that warrior can have a 5-6 cost weapon that deals 4 dmg to the minion it attacks and the minions next to it. I think thats a lot more fair of a wide removal that punishes over commitment but is challenged by the fact the counter play would be high health minions or like 7 minions on board.
That's an interesting idea for a weapon, but I think 5 damage would be better if that were the case. But that would be getting close to the gorehowl slot so I'm not so sure. Interesting idea tho!
I don't think there's any reason to remove brawl. It's a fun gametype, if a little goofy. But if it's not your thing you don't have to play it. It's just a little bonus for people to have some fun with, and sometimes you get to do broken stuff. It's also a great way to get an extra pack each week for people that need the cards. I don't know why you'd recommend removing it from the game.
Bro... do you read much?
Of course I do, and I didn't see a single solid case presented for the removal of brawl. Like I get that maybe the OP doesn't like feeling obligated to play for the pack, but that still doesn't seem like a reason to remove it.
only thing brawl does is it keeps warrior for having other forms of hard aoe removal around the 4-6 slot because you could just play brawl. which as a design aspect, is kinda bad. I think brawl could be changed to leaving 1 minion of each player alive so they can "brawl". or it could just be removed from classic in order to open up space for more interesting card designs like the one i suggested
The trouble with warriors is that they do not actually have a good form of AOE board clearing. The least they have are the likes of Whirlwind, Revenge and Ravaging Ghoul, but those would still leave bigger minions on the board and would be hard to remove because of the control warrior's slow play. Patron warriors are a relatively more aggressive deck which would feature more early game threats, so it can effectively deal with whatever comes from the opponent. Brawl is a fun game changer that can reward or punish you depending on how your luck runs.
But for the bigger threats it hasShield Slam,Execute, andCrush, and Whirlwind and Revenge are pretty good, especially when you compare Warior's removal arsenal to other classes removals. I'm not at all saying that Brawl should be removed, but in my opinion this is a poor argument for it.
I don't think there's any reason to remove brawl. It's a fun gametype, if a little goofy. But if it's not your thing you don't have to play it. It's just a little bonus for people to have some fun with, and sometimes you get to do broken stuff. It's also a great way to get an extra pack each week for people that need the cards. I don't know why you'd recommend removing it from the game.
Bro... do you read much?
Of course I do, and I didn't see a single solid case presented for the removal of brawl. Like I get that maybe the OP doesn't like feeling obligated to play for the pack, but that still doesn't seem like a reason to remove it.
So you read this entire thread and think it is about Tavern Brawl..... can someone please give this man a special card back or something
I always read threads before I post in them. I find it's very important to have context so I don't say something silly. This has been an interesting thread so far, and people have presented a lot of interesting ideas, but frankly, I haven't seen any that I really think would improve the brawl experience. Honestly I think most of the changes would needlessly complicate the play mode and make it harder for new players to understand how it works. The method of presentation they use now is perfectly fine, and I see no reason to change it, let alone remove it as was initially suggested.
This guy is the most amusing and intelligent Troll I have seen in a while. Give this guy a hug!
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I don't think the card is op. That's why I not asking for nerfs. I think the card is poorly designed. As in, it invites an uninteractive style of gameplay. It allows warriors to get away with not actively contesting the board. The card also punishes players for committing (sometimes you just don't have a choice) to the board. Doesn't this sound exactly like pre-nerf patron? Patron punished you for committing but at the same time you had to kill him before he killed you. Old patron was deleted so why not brawl as well? Warrior does not need brawl to exist. They have the tools to contest the early game. E.g. new patron warrior does not run brawl and can contest.
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The trouble with warriors is that they do not actually have a good form of AOE board clearing. The least they have are the likes of Whirlwind, Revenge and Ravaging Ghoul, but those would still leave bigger minions on the board and would be hard to remove because of the control warrior's slow play. Patron warriors are a relatively more aggressive deck which would feature more early game threats, so it can effectively deal with whatever comes from the opponent. Brawl is a fun game changer that can reward or punish you depending on how your luck runs.
Yes, Warriors should lose the only board clear we have, great idea genius!
Why not also remove all "Whirlwind" effects from our class cards so we cannot activate our own minions and spells.
Just run Dark Iron Bouncer, oh wait-
How about removing Flamestrike, Explosive Trap, Consecration, Hellfire and Swipe?
.....just get rid of all removal and AOE cards.
I am not sure if this thread is even serious?
Frostmourne hungers...
"It allows warriors to get away with not actively contesting the board"...so does DOOM! or Twisting Nether, but it comes a cost. "It invites an uninteractive style of gameplay"...but it also will cost you your own units as well. Plain and simple...it's just a Warrior style board clear...a Brawl...what could be more warrior like?
If that your thinks then need to remove firestrike, turning darkness, blizzard (not company), devilfire, rogue knife spell, god nova, ect ect.
"Put your face in the light!" - Tirion Fordring
I feel like brawl could be removed from the classic set infavor of new removal in its place. Its frustrating because unlike what someone said about them having no hard removal for big minions, they actually do. shield slam and execute are very strong and playable. Brawl is basically the greediest AOE spell in the game.
IMO i think it should be removed from classic
However, i think it stands to reason that warrior can have a 5-6 cost weapon that deals 4 dmg to the minion it attacks and the minions next to it. I think thats a lot more fair of a wide removal that punishes over commitment but is challenged by the fact the counter play would be high health minions or like 7 minions on board.
Brawl punishes Aggro decks hard if they have it. It allows them to make a comeback from behind, which is by all means appreciated.
For Control decks, not as much. Midrange, it's a mix of the two.
People asking for nerfs to Brawl generally reveal what type of players they are. :P
Seems like there are several conversations going on at once in this thread.
Brawl is fine, though. I rarely play Warrior and don't have any Brawls anyway, but I've never felt like it was overpowered.
Tavern Brawl is also fine.
Whatever else we're talking about? Yeah...
i'm just waiting to craft the Brawl... don't nerf it dude... still wanna play that Control Warrior :)
S U P E R !!