I just had to ask my favorite forum for their opinion.
Assuming I like playing Shaman and Druid equally, and any and all variations, what do you guys think is most important to craft and why? Both are excellent cards and have value immediately, just would love to hear some opinions. Options are Force of Nature for any druid deck or Doomhammer for any shaman.
Thanks for the reply, I've been leaning that way myself but I wanted to keep this in a vacuum. I'll give more thoughts tomorrow when others have seen this.
I do wish I could edit the title to say just the two choices but oh well. It probably wouldn't change my mind but the more responses the more accurate. Thanks again to all that vote and respond.
The reason to take Force of Nature over Doomhammer is mainly that there is no good alternative for burst in druid. Force of Nature + Savage Roar is really the way to get that final burst.
Shaman on the other hand has plenty of other options: Al'Akir with Rockbiter or along a Flametongue Totem. Leeroy or Stranglethorn + Windfury etc. In short, if you don't have Doomhammer in shaman, you can find plenty of ways to achieve the same goal without it (and ways that are a lot less vulnerable to ooze or the dreaded Harrison Jones), while the same cannot be said for druid decks.
The reason to take Force of Nature over Doomhammer is mainly that there is no good alternative for burst in druid. Force of Nature + Savage Roar is really the way to get that final burst.
Shaman on the other hand has plenty of other options: Al'Akir with Rockbiter or along a Flametongue Totem. Leeroy or Stranglethorn + Windfury etc. In short, if you don't have Doomhammer in shaman, you can find plenty of ways to achieve the same goal without it (and ways that are a lot less vulnerable to ooze or the dreaded Harrison Jones), while the same cannot be said for druid decks.
Great post, thanks again for all who responded. Another reason that I was leaning towards FoN was that if I open one in a pack I'll have an even stronger deck where as if I open a second doomhammer, I have an extra doom hammer.
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I just had to ask my favorite forum for their opinion.
Assuming I like playing Shaman and Druid equally, and any and all variations, what do you guys think is most important to craft and why? Both are excellent cards and have value immediately, just would love to hear some opinions. Options are Force of Nature for any druid deck or Doomhammer for any shaman.
Honorable mentions on this list are Ice Block and Preparation. I just feel as one ofs they aren't as important as one of Force of Nature in druid or Doomhammerin shaman.
Force. People are going with Force/Roar decks rather than Ramp.
Thanks for the reply, I've been leaning that way myself but I wanted to keep this in a vacuum. I'll give more thoughts tomorrow when others have seen this.
I do wish I could edit the title to say just the two choices but oh well. It probably wouldn't change my mind but the more responses the more accurate. Thanks again to all that vote and respond.
Force of Nature all day brahhh
Force of Nature. With Roar it's a ton of damage.
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Moved to card discussion.
The reason to take Force of Nature over Doomhammer is mainly that there is no good alternative for burst in druid. Force of Nature + Savage Roar is really the way to get that final burst.
Shaman on the other hand has plenty of other options: Al'Akir with Rockbiter or along a Flametongue Totem. Leeroy or Stranglethorn + Windfury etc. In short, if you don't have Doomhammer in shaman, you can find plenty of ways to achieve the same goal without it (and ways that are a lot less vulnerable to ooze or the dreaded Harrison Jones), while the same cannot be said for druid decks.
Great post, thanks again for all who responded. Another reason that I was leaning towards FoN was that if I open one in a pack I'll have an even stronger deck where as if I open a second doomhammer, I have an extra doom hammer.