Ppl comparing it with Belcher when is not even better than Senjin....
You underestimate divine shield on a taunt. This card is much better than sen'jin. it's not sludge belcher strong, but this plus cyclopian horror will make for some tough times for aggro.
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I returned to this game much like how a recovering alcoholic can relapse.
does this cards stat matter less because of the mana curve?
Think it will not be played,
However in a deck which needs anti agro on exactly 5 mana it might see play
Sunwalker didn't see play because there was a card called Sludge Belcher. Sludge Belcher is no longer in Standard. This will see play. Sunwalker may also see play again alongside this, although this is probably better.
It's obviously not as good as Sludge Belcher but it's pretty close. It's actually better against large minions > 5 attack if your opponent doesn't have a hero power that can break the bubble.
does this cards stat matter less because of the mana curve?
Think it will not be played,
However in a deck which needs anti agro on exactly 5 mana it might see play
Sunwalker didn't see play because there was a card called Sludge Belcher. Sludge Belcher is no longer in Standard. This will see play. Sunwalker may also see play again alongside this, although this is probably better.
It's obviously not as good as Sludge Belcher but it's pretty close. It's actually better against large minions > 5 attack if your opponent doesn't have a hero power that can break the bubble.
Sunwalker didn't see consistent play before belcher came.
It was sometimes in ramp druid and occasionally in handlock.
It's not close to belcher, it's worse and belcher was only marginally good.
Consider this. You are paying 2 mana for taunt and divine shield.
does this cards stat matter less because of the mana curve?
Think it will not be played,
However in a deck which needs anti agro on exactly 5 mana it might see play
Sunwalker didn't see play because there was a card called Sludge Belcher. Sludge Belcher is no longer in Standard. This will see play. Sunwalker may also see play again alongside this, although this is probably better.
It's obviously not as good as Sludge Belcher but it's pretty close. It's actually better against large minions > 5 attack if your opponent doesn't have a hero power that can break the bubble.
Sunwalker didn't see consistent play before belcher came.
It was sometimes in ramp druid and occasionally in handlock.
It's not close to belcher, it's worse and belcher was only marginally good.
Consider this. You are paying 2 mana for taunt and divine shield.
It might be "overcosted" but it's still a solid taunt minion in a meta where there aren't a lot of competitors.
Druid won't play this because of Druid of the Claw but other classes might find use for it. The only other decent neutral taunts are Sen'jin, Sunwalker and Twilight Guardian which is exclusive to dragon decks. Cyclopian Horror is highly meta dependent.
So I was putting together a Gadgetzan rogue deck (yes, I know the Bladeflurry Nurf is happening but I think it will still be playable), and looking for a replacement for Sludge Belcher / Healbot in Standard, and it's basically between this card and Fen Creeper / the new 3/6 Cultist thing. Rogue has a lot of good 4 drops, too many to play a taunt in that slot, and gadgetzan comes on 6, so 5 is the only slot where Taunts / heals really fit in rogue.
I think that because Shaman will probably be the best aggro class still (I predict paladins will as well, but rogue is already favored there), Psych-o-tron will be the best neutral Taunt, because shamans will more than likely have to burn a weapon charge / spell / minion to get the divine shield off. After they remove the divine shield, 4 health is an obnoxious number for aggro shaman to deal with. Unless aggro shaman plays Stormcrack (they won't, it doesn't SMorc), all their minions and spells do 3 except lava burst, which is overkill and honestly if it eats a lava burst then it's basically done it's job.
TL;DR this card will probably eat 3 units of damage from Shaman unless they have earth shock.
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This card should be 4 mana Why give 5 mana? Is it Blizzard already nerf this card before it release?
Good card, will attempt to replace Belcher. Beautiful, crazy art too.
The real question - what sounds does it make?
This will definitely help mech decks survive in wild. Nullifier was very meh, this is a much better mid-game taunt.
not a bad replacement for sludge belcher
Sunwalker doesn't see competitive play, and this is a little bit worse, so...
Another way to look at it: it's a Fen Creeper that can't die in 1 strike.
Should cost 4.
I returned to this game much like how a recovering alcoholic can relapse.
to be honest,this is much weaker than a belcher... its just a Fen Creeper in disguise.
belcher usually takes 3 hit to remove, this usually takes 2... that 1 health difference is critical.
not convinced...for 5 mana, it should make me go uuuuuuuuuuuuuuuuuuuuuuuuuuu, look at that...but it doesn't
what I particularly don't like is that we have a 3 mana 3/4 with taunt, and that tells me this card cost 2 more just for the shield, which is nuts imo
8/10
bad stats, nice art, good taunt and divine shield
If evolution is outlawed, only outlaws will evolve.
So I was putting together a Gadgetzan rogue deck (yes, I know the Bladeflurry Nurf is happening but I think it will still be playable), and looking for a replacement for Sludge Belcher / Healbot in Standard, and it's basically between this card and Fen Creeper / the new 3/6 Cultist thing. Rogue has a lot of good 4 drops, too many to play a taunt in that slot, and gadgetzan comes on 6, so 5 is the only slot where Taunts / heals really fit in rogue.
I think that because Shaman will probably be the best aggro class still (I predict paladins will as well, but rogue is already favored there), Psych-o-tron will be the best neutral Taunt, because shamans will more than likely have to burn a weapon charge / spell / minion to get the divine shield off. After they remove the divine shield, 4 health is an obnoxious number for aggro shaman to deal with. Unless aggro shaman plays Stormcrack (they won't, it doesn't SMorc), all their minions and spells do 3 except lava burst, which is overkill and honestly if it eats a lava burst then it's basically done it's job.
TL;DR this card will probably eat 3 units of damage from Shaman unless they have earth shock.