Would be nice to see the creation that it summons when you play a minion like Ancient of Lore I thought on the stream it said it had a new art for those cards
The chances of this survinving on T4 are near to zero
You need to combo cards to extract any value , and multiple cards require lots of mana
You can't play this + AoW on the same turn unless you have innervate
Sadly, this card reveal is the last nail in druid's coffin. Good bye, my loved class
Bullshit, this card is insane. It is comparable to Brann. Similiar effect and +1 +1 for 1 more mana.
Definitely will be played.
Insane with Nourish, Acients, Keeper, Raven Idol....
Brann costs 1 less mana, way easier to combo with other stuff. Plus Brann effect is better too.
How are you going to combo Fandral with Nourish ? Turn 9 ? Well, then the mana crystals are pointless. Or you REALLY think Fadral will survive a turn ? Ha, funny.
Comboing Fandral Stanghelm with Nourish would just be plain stupid. If you can get Emperor Thaurissan out. Then You could use this guy to combo with tons of stuff you ignorant potato.
This card is best when combo'ed with cheap spells like raven idol and wrath. You can't play this card with AoL or AoW without innervate, and in order to combo it with DotC you need 9 mana. Works ok with druid of the flame turn 7 but that value isn't blowing anyone away. Many here are WAY overrating this card, it's a good card, but to be meta-defining the effect would have to be permanent.
The chances of this survinving on T4 are near to zero
You need to combo cards to extract any value , and multiple cards require lots of mana
You can't play this + AoW on the same turn unless you have innervate
Sadly, this card reveal is the last nail in druid's coffin. Good bye, my loved class
Bullshit, this card is insane. It is comparable to Brann. Similiar effect and +1 +1 for 1 more mana.
Definitely will be played.
Insane with Nourish, Acients, Keeper, Raven Idol....
Brann isn't really insane so a comparable card ins't really insane. Also +1 mana for +1/+1 isn't a good trade off when you are playing a card for its effect (Just look at how much play spellbreaker saw vs iron beak owl)
Rollback Post to RevisionRollBack
Saying RNG isn't detracting from skill in hearthstone, won't convince anyone it's a good idea. It just shows your too stupid to understand the basics principles of good game design.
Curious what the order is for the Choose Ones. Specifically, in the case of Cenarius. Will it summon the two 2/2 Treants first, and then give all friendly minions +2/+2?
The effects happen in the order they are listed on the card.
It is not that hard for a 3/5 survives for a turn in curve 4, besides, this is a druid card, wild turn 2, or innervate + coin or late game you can play this and causes 7 damage into a minion and 2 in others.
After the hard nerfs the class received this is a auto-include in every druid deck.
This card is best when combo'ed with cheap spells like raven idol and wrath. You can't play this card with AoL or AoW without innervate, and in order to combo it with DotC you need 9 mana. Works ok with druid of the flame turn 7 but that value isn't blowing anyone away. Many here are WAY overrating this card, it's a good card, but to be meta-defining the effect would have to be permanent.
Pretty much this. Raven's Idol, Wrath, and maybe Power of the Wild depending on how this works. The rest should be cards you normally would run regardless of Fandral.
Honestly it doesn't seem that great . There's a lot of really cool possibilities with it, but it's a weak play on-curve that doesn't affect the board and reliant on other cards to be good. Like Brann, but doesn't seem as powerful. Playable, could be great if the cards fall right, but feels like it's just going to be a vanilla 3/5 most games.
To answer many questions and more from what I have observed in this thread:
The effects will always happen in the order they appear on (from left to right) when you'd normally play the card. With Keeper it firsts deals 2 and then silences.
For cards that transform into another minion (a la druid of the claw) it becomes a third form which is an amalgamation of the 2. So a 4/6 taunt charge, 3/2 charge stealth, a 5/5, so on.
Awesome tech card, much more enjoyable than old roaring-charging forest, since Fandral comboes with many cards for various combinations. Sure, not as lethal, but definitely much less boring. I personally like combinations and choices for a strategic gameplay.
I fear it's being overestimated a bit tho: basically it's a slightly improved Brann Bronzebeard (since Fandral adds variety more than quantity, which is often wasted on the same target), who is awesome, but hardly meta-defining .
Still, I feel Ancient of Lore is surviving the nerf solely because of this legendary, which would be terribly wrong nerf design...
I can't tell if this is too slow or not, but one thing is for sure, I'm playing this in every druid deck I ever create from this moment on!!!
Would be nice to see the creation that it summons when you play a minion like Ancient of Lore I thought on the stream it said it had a new art for those cards
Turn 5 with Raven Idol and you discover a spell and a minion. And then you have a must kill body on the board? That is value.
...ahah, and now the druid nerfs don't taste so bad, see?
This card is best when combo'ed with cheap spells like raven idol and wrath. You can't play this card with AoL or AoW without innervate, and in order to combo it with DotC you need 9 mana. Works ok with druid of the flame turn 7 but that value isn't blowing anyone away. Many here are WAY overrating this card, it's a good card, but to be meta-defining the effect would have to be permanent.
"Hey Pal, Trade Prince Gallywix here!"
All Classes Golden - 11/5/2016
Saying RNG isn't detracting from skill in hearthstone, won't convince anyone it's a good idea. It just shows your too stupid to understand the basics principles of good game design.
Heh, this guy is the new Majordomo of Ragnaros and way better than ol'Majordomo Executus.
To be fair, he looks sick and there's possibilites. I think this one will see play.
It is not that hard for a 3/5 survives for a turn in curve 4, besides, this is a druid card, wild turn 2, or innervate + coin or late game you can play this and causes 7 damage into a minion and 2 in others.
After the hard nerfs the class received this is a auto-include in every druid deck.
If you manage to get value from this , well it will be op ..
I'm going to craft him in all his GOLDEN glory!!!
The strongest card in this expansion really REALLY strong card! for obvious reasons also new art for the beasts!
probably one of my crafts.
Honestly it doesn't seem that great . There's a lot of really cool possibilities with it, but it's a weak play on-curve that doesn't affect the board and reliant on other cards to be good. Like Brann, but doesn't seem as powerful. Playable, could be great if the cards fall right, but feels like it's just going to be a vanilla 3/5 most games.
This card is just straight up auto include
Very similar to Brann Bronzebeard, which means its good, but not meta-defining.
To answer many questions and more from what I have observed in this thread:
The effects will always happen in the order they appear on (from left to right) when you'd normally play the card. With Keeper it firsts deals 2 and then silences.
For cards that transform into another minion (a la druid of the claw) it becomes a third form which is an amalgamation of the 2. So a 4/6 taunt charge, 3/2 charge stealth, a 5/5, so on.
Yes, ancient of war becomes a 10/10 with taunt.
Any more questions, feel free to ask.
Awesome tech card, much more enjoyable than old roaring-charging forest, since Fandral comboes with many cards for various combinations. Sure, not as lethal, but definitely much less boring. I personally like combinations and choices for a strategic gameplay.
I fear it's being overestimated a bit tho: basically it's a slightly improved Brann Bronzebeard (since Fandral adds variety more than quantity, which is often wasted on the same target), who is awesome, but hardly meta-defining .
Still, I feel Ancient of Lore is surviving the nerf solely because of this legendary, which would be terribly wrong nerf design...
Btw, awesome art. My congratulations.