I think Cabal Shadow Priest should've change to battlecry take a 2 minion or less mana minion and here's why i think so. It would open so many cards up, when you think about it, losing a 3/2 sucks sure, but your Wobbling Runts and the new card Scaled Nightmare and much more would be spared i think it would be so much better and for all classes not just one. What do you guys think?
I think it is fine the way it is right now. Your idea is good imho, but the problem is that there are also a lot of minions that are cost 3 and it still feels like not op to steal them with Cabal. Besides, for the scaled Nightmare, I think this is a card you'll have to play with some kind of buff (attack buff, stealth, etc etc) from the first turn you play it in order to make it really effective, making Cabal less likely to steal it.
As for does it restrict games' design space? I have no competency regarding this domain so I'll leave it to expert hands.
Nah if you play a high-value 2-attack minion into a Priest with 6 mana upcoming, then you pretty much deserve what you get.
You say this but the only reason you think that way is because of the card being what it is you're not thinking of, what could happen, just l2p noob and games should'nt be only about the meta it should be about having fun and this card remove fun.
Cabal is retarded and needs nerf, Mind Control tech is absurd, Shielded MInibot needs nerf, so does mad scientist, it really is ridiculous how many OP cards are still out there.
Ive literally seen people asking for nerfs on ANYTHING. If blizzard one day decides to pay attention to all these complain threads and starts actually nerfing all the cards this community suggest, we are going to play with only wisps. And even then someone would say wisp is op. Im not even kiddin
I've seen people asking for nerfs on ANYTHING. If Blizzard one day decides to actually pay attention to the community and starts nerfing as requested, we are going to have a game with only wisps. And still someone would say wisp is op. I'm not even kidding.
Shaman is one of my favourite classes and I'm guilty of laddering with aggro shaman although I prefer control variants. I'm astonished that there has been no push to restrict the Doomhammer + Rockbiter Weapon burst. The hammer on its own is pretty fair but I feel like that combo just wins me way too many games for such a small investment.
EDIT: To be fair, I have no idea how they could deal with it without breaking either card so I could see why they didn't.
They better nerf wild cards after this, some of us will actually be playing that mode. Dr. boom still needs the nerf even if it's in wild only. Also my thoughts on the nerfs.
Don't care Ancient of Lore You still get card draw, not as good, but I don't care. Force of Nature Basically doesn't do much anymore, but for some reason I don't care. Hunter's Mark Doesn't feel too much different. Master of Disguise Why is this even a nerf? Don't answer that.
Nerfs I liked Ironbeak owl Seems harsh, but had to be done. Big game Hunter Was basically a weird shadow word death but neutral. Leper Gnome Would have liked a deathrattle of 1 damage instead, but oh well.
Nerfs I just don't like Arcane Golem It got turned into a completely different card.
Over nerfed Keeper of the Grove Maybe should have been a 2/3. Blade Flurry Should have been 4 mana or minions only, not both. Molten Giant Should have been 22 mana.
Under nerfed Knife Juggler Does nothing to fix what was wrong with it.
There, I've done it for you. Tech it if you hate it.
1. I dont hate it im playing freeze mage with it i just think it's too strong. 2. Eater of Secret's suck's compared to Kezan against freeze mages
You're wrong, it's not.
And Eater of Secrets is just a bigger variance tech card, that doesn't mean it's worse. I'd even argue that eating a single secret already makes it on par with Kezan.
I think Cabal Shadow Priest should've change to battlecry take a 2 minion or less mana minion and here's why i think so. It would open so many cards up, when you think about it, losing a 3/2 sucks sure, but your Wobbling Runts and the new card Scaled Nightmare and much more would be spared i think it would be so much better and for all classes not just one. What do you guys think?
Cabal is retarded and needs nerf, Mind Control tech is absurd, Shielded MInibot needs nerf, so does mad scientist, it really is ridiculous how many OP cards are still out there.
Cabal is retarded and needs nerf, Mind Control tech is absurd, Shielded MInibot needs nerf, so does mad scientist, it really is ridiculous how many OP cards are still out there.
Half of those cards are being rotated out...
Rotated out? I will still have to deal with those cards in wild, and Since Ironbeak got nerfed, There is actually NO way at all to evenly trade with those cards on 2 Mana.
I think Cabal Shadow Priest should've change to battlecry take a 2 minion or less mana minion and here's why i think so. It would open so many cards up, when you think about it, losing a 3/2 sucks sure, but your Wobbling Runts and the new card Scaled Nightmare and much more would be spared i think it would be so much better and for all classes not just one. What do you guys think?
I think it is fine the way it is right now. Your idea is good imho, but the problem is that there are also a lot of minions that are cost 3 and it still feels like not op to steal them with Cabal. Besides, for the scaled Nightmare, I think this is a card you'll have to play with some kind of buff (attack buff, stealth, etc etc) from the first turn you play it in order to make it really effective, making Cabal less likely to steal it.
As for does it restrict games' design space? I have no competency regarding this domain so I'll leave it to expert hands.
In my opinion Ice Block needs a nerf... Strongest defensive Card in the game.
Nah if you play a high-value 2-attack minion into a Priest with 6 mana upcoming, then you pretty much deserve what you get.
Cabal is retarded and needs nerf, Mind Control tech is absurd, Shielded MInibot needs nerf, so does mad scientist, it really is ridiculous how many OP cards are still out there.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Ive literally seen people asking for nerfs on ANYTHING. If blizzard one day decides to pay attention to all these complain threads and starts actually nerfing all the cards this community suggest, we are going to play with only wisps. And even then someone would say wisp is op. Im not even kiddin
I've seen people asking for nerfs on ANYTHING. If Blizzard one day decides to actually pay attention to the community and starts nerfing as requested, we are going to have a game with only wisps. And still someone would say wisp is op. I'm not even kidding.
Shaman is one of my favourite classes and I'm guilty of laddering with aggro shaman although I prefer control variants. I'm astonished that there has been no push to restrict the Doomhammer + Rockbiter Weapon burst. The hammer on its own is pretty fair but I feel like that combo just wins me way too many games for such a small investment.
EDIT: To be fair, I have no idea how they could deal with it without breaking either card so I could see why they didn't.
2. Eater of Secret's suck's compared to Kezan against freeze mages
They better nerf wild cards after this, some of us will actually be playing that mode. Dr. boom still needs the nerf even if it's in wild only. Also my thoughts on the nerfs.
Don't care
Ancient of Lore
You still get card draw, not as good, but I don't care.
Force of Nature
Basically doesn't do much anymore, but for some reason I don't care.
Hunter's Mark
Doesn't feel too much different.
Master of Disguise
Why is this even a nerf? Don't answer that.
Nerfs I liked
Ironbeak owl
Seems harsh, but had to be done.
Big game Hunter
Was basically a weird shadow word death but neutral.
Leper Gnome
Would have liked a deathrattle of 1 damage instead, but oh well.
Nerfs I just don't like
Arcane Golem
It got turned into a completely different card.
Over nerfed
Keeper of the Grove
Maybe should have been a 2/3.
Blade Flurry
Should have been 4 mana or minions only, not both.
Molten Giant
Should have been 22 mana.
Under nerfed
Knife Juggler
Does nothing to fix what was wrong with it.
Fireball, Innervate, Savage Roar
Alex
Can't believe they didn't nerf Divine Favor... It basically punishes people just for playing control decks.
Ice Block already got nerfed like all other secrets with mad scientist rotating out.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild