These are just so terrible. Keeper of the grove and blade flurry are even more ridiculous then the others, and the others are really bad. Is this a joke?!? Sadly no. I quit playing Hearthstone, but I will enjoy my time on HOtS and Overwatch.
I literally just want to quit the game now, every single nerf except knife juggler and force of nature were beyond idiotic. All of these are big deals too. They literally removed face decks from the game so expect a whole lot more of the cancer tempo decks that ran amuck in TgT like secret paladin, tempo mage, and dragon priest.
I literally just want to quit the game now, every single nerf except knife juggler and force of nature were beyond idiotic. All of these are big deals too. They literally removed face decks from the game so expect a whole lot more of the cancer tempo decks that ran amuck in TgT like secret paladin, tempo mage, and dragon priest.
It seems the entire game is one big chunk of cancer for you...
i am sad for druids and rogues, 3 nerfs for 1 class is to much, i understand why they nerf each clard but or Keeper of the Grove, or Ancient of Lore should be keep how it was, one or the other should be nerfed no both, rogue look very bad right now, it already pay the price for the limit in card design, no chance for Master of Disguise to shine, give her a season atleast blizzard, and Blade Flurry should preserve or the cost or the text. i am angry because paladin and warrior where not nerfed, neither Knife Juggler, i am going to miss the owl, it should be a 2/2 atleast, nerf for Faceless Summoner right now. now i wait for blizzard to give us some nice buffs (Kidnapper, Magma Rager, Booty Bay Bodyguard, Starving Buzzard, Drain Life, Eye for an Eye, etc...)
Blade flurry is the only one where they went overboard IMO, everything else is fine. I'm glad they took a huge dump on aggro and combo druid, though savage roar shoul've been the nerf target, not force of nature.
1)apparently handlock is an unhealthy deck for the game.
2)apparently leper gnome is a worse problem for non aggro decks to deal with than face shaman doomhammering you in the face until you die.
3)clearly the correct time to nerf BGH is when boom will be rotated out and people don't have a reason to run it on every deck anymore.
4)blade flurry is an extremely problematic card now, but it was completely fine when tinker's sharpsword oil existed.
5)keeper of the grove is a more problematic card than innervate, a card that allows you to win games on turn one.
6)Nerfing arcane golem will stop people from playing combo decks, because there aren't a million cards that you can use as a replacement in the game, both for face decks and OTK ones.
I literally just want to quit the game now, every single nerf except knife juggler and force of nature were beyond idiotic. All of these are big deals too. They literally removed face decks from the game so expect a whole lot more of the cancer tempo decks that ran amuck in TgT like secret paladin, tempo mage, and dragon priest.
aww, did a faceturd just call tempo 'cancer'?
You must have been trolling, so I'll just laugh with/at you..
I think the nerfs to blade flurry, arcane golem, ancient of lore, and keeper of the grove were a bit too harsh. The other nerfs were fairly necessary to shake up the meta, and were as a whole done pretty well. As to the idiots saying that aggro is dead, look at what happened every other time an aggro card got nerfed. People said that face hunter was dead after the nerfs to buzzard, and again after the undertaker nerfs. Of course, it never happened, but people were still complaining about it. Control decks have lost some of their best anti-aggro tools, and aggro will always exist to punish overly greedy control players. In order to know what will really happen, we just have to wait for the expansion.
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Spent about a minute looking at the nerfs, and my instant reaction was...how many of these are warranted? many of these are harsh
Many are still playable, just more balanced for the meta we're moving into. I think everything is better for the game to come.
These are just so terrible. Keeper of the grove and blade flurry are even more ridiculous then the others, and the others are really bad. Is this a joke?!? Sadly no. I quit playing Hearthstone, but I will enjoy my time on HOtS and Overwatch.
Most of them are fine. The ones that 'seem' harsh, we have to expect were done due to unreleased cards in the xpac.
And, even if that is not the case... we'll all get over it. Change is good, time to make some new decks, no worries.
Force of Nature wasn't actually a nerf :)
You will see many aggro druids with it (like the Egg druid), Power of the Wild Soul of the Forest
They badly nerfed: Arcane Golem , Blade Flurry , Keeper of the Grove , Ironbeak Owl , Ancient of Lore , Knife Juggler
I literally just want to quit the game now, every single nerf except knife juggler and force of nature were beyond idiotic. All of these are big deals too. They literally removed face decks from the game so expect a whole lot more of the cancer tempo decks that ran amuck in TgT like secret paladin, tempo mage, and dragon priest.
"My life... for Aiùr."
i am sad for druids and rogues, 3 nerfs for 1 class is to much, i understand why they nerf each clard but or Keeper of the Grove, or Ancient of Lore should be keep how it was, one or the other should be nerfed no both, rogue look very bad right now, it already pay the price for the limit in card design, no chance for Master of Disguise to shine, give her a season atleast blizzard, and Blade Flurry should preserve or the cost or the text.
i am angry because paladin and warrior where not nerfed, neither Knife Juggler,
i am going to miss the owl, it should be a 2/2 atleast, nerf for Faceless Summoner right now.
now i wait for blizzard to give us some nice buffs
(Kidnapper, Magma Rager, Booty Bay Bodyguard, Starving Buzzard, Drain Life, Eye for an Eye, etc...)
They needed to nerf Savage Roar and innervate.........................
Blade flurry is the only one where they went overboard IMO, everything else is fine. I'm glad they took a huge dump on aggro and combo druid, though savage roar shoul've been the nerf target, not force of nature.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Here's a summary of the nerfs:
1)apparently handlock is an unhealthy deck for the game.
2)apparently leper gnome is a worse problem for non aggro decks to deal with than face shaman doomhammering you in the face until you die.
3)clearly the correct time to nerf BGH is when boom will be rotated out and people don't have a reason to run it on every deck anymore.
4)blade flurry is an extremely problematic card now, but it was completely fine when tinker's sharpsword oil existed.
5)keeper of the grove is a more problematic card than innervate, a card that allows you to win games on turn one.
6)Nerfing arcane golem will stop people from playing combo decks, because there aren't a million cards that you can use as a replacement in the game, both for face decks and OTK ones.
I think the nerfs to blade flurry, arcane golem, ancient of lore, and keeper of the grove were a bit too harsh. The other nerfs were fairly necessary to shake up the meta, and were as a whole done pretty well. As to the idiots saying that aggro is dead, look at what happened every other time an aggro card got nerfed. People said that face hunter was dead after the nerfs to buzzard, and again after the undertaker nerfs. Of course, it never happened, but people were still complaining about it. Control decks have lost some of their best anti-aggro tools, and aggro will always exist to punish overly greedy control players. In order to know what will really happen, we just have to wait for the expansion.