Blade Flurry is a problem because it enables both board clear and heavy burst damage, and it’s also an obstacle to adding better cards for Rogues. To address these issues, the cost of Blade Flurry is moving from 2 to 4 mana, and it will now only affect minions, so that Rogues have to choose between removing threats or damaging the enemy Hero.
Great, now I cannot play the only viable deck in wild that I have (Oil Rogue). Welp, I'm hoping that at least there will be some standard viable deck with the new Rogue cards.
Huge deal - makes control paladin and priest a looooot better. The card was certainly strong...but I think keeping it 2 mana and making it only hit minions was a fine nerf
You have my condolences Rogues...at least you can look forward to better designed weapons as a result of this in the future.
Big nerf, but I guess it now opens the way for more powerful Rogue weapons since the support got nerfed.
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Fuck you Blizzard. Rogue isn't overpowered, Rogue isn't easy to play, Rogue is one of the lowest played classes. What a fucking joke.
Edit: Was gonna keep it short and sweet, but I'm pissed. It would be fine at two mana if it didn't deal damage to heroes, BUT THEY CHANGE IT TO FOUR? Our only other AoE is Fan of Knives (Skulker? Still not really AoE) and it only deals one. Way to make one of the lower tier Hearthstone classes even lower. Nerf Blade Flurry but keep cards like Tirion, Keeper of Uldaman, Dr. Boom, and all the other "balanced" cards the same. Fuck you.
Yeah this was a huge nerf, now the card is unplayable. I understand they want to lower burst damage to the face but why not just keep it at 2 mana and make it only damage minions.
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Blade Flurry is receiving a nerf!
That sucks
RIP Rogues. o wait they are already dead
Great, now I cannot play the only viable deck in wild that I have (Oil Rogue). Welp, I'm hoping that at least there will be some standard viable deck with the new Rogue cards.
Huge deal - makes control paladin and priest a looooot better.
The card was certainly strong...but I think keeping it 2 mana and making it only hit minions was a fine nerf
You have my condolences Rogues...at least you can look forward to better designed weapons as a result of this in the future.
Vision without action is a dream. Action without vision is a nightmare.
Big nerf, but I guess it now opens the way for more powerful Rogue weapons since the support got nerfed.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
Other than nerfing this card, I believe that through this Blizzard are also trying to push a control rogue archetype.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
What?! NO...
Finally Rogue wont be the most played class on ladder
This card did give rogue incredible burst. Now it will not be played, not sad to see it go, but then i never liked playing rogue.
That was unexpected... very very heavy nerf
the removal of damaging the opponent hero is not a surprise but the increase in cost seems unnecessary
Thanks blizzard for nerfing a key card in a underpowered class
why in the world not just make it 2 mana no dmg to face... such overnerf rip rogue
They removed the card from the came completely.. rip Blade Flurry
Why increase the mana cost?!
Yeah, this was a surprise. I don't even play Rogue and I'm sad about losing this card.
Missing lethal since June 2015.
Fuck you Blizzard. Rogue isn't overpowered, Rogue isn't easy to play, Rogue is one of the lowest played classes. What a fucking joke.
Edit: Was gonna keep it short and sweet, but I'm pissed. It would be fine at two mana if it didn't deal damage to heroes, BUT THEY CHANGE IT TO FOUR? Our only other AoE is Fan of Knives (Skulker? Still not really AoE) and it only deals one. Way to make one of the lower tier Hearthstone classes even lower. Nerf Blade Flurry but keep cards like Tirion, Keeper of Uldaman, Dr. Boom, and all the other "balanced" cards the same. Fuck you.
I wish Valeera had tentacles for arms
Yeah this was a huge nerf, now the card is unplayable. I understand they want to lower burst damage to the face but why not just keep it at 2 mana and make it only damage minions.