Randomness decides early stages. FU blizzard. 2 drop forces you to recovery the whole game instead of playing equaly before significant mana investments. FU blizzard.
Honestly after seeing blade fury and ancient of lore nerfs I would have expected it to deal random damage to only friendlies or some other stupid nerf done without thinking of comparable cards.
Perfect nerf. It was just far too aggressively stated for its effect. Now Knife Juggler is still plenty strong, but not an aggro auto include. This also should mean that flame juggler takes its spot in many decks sadly.
Bad nerf. This accomplishes exactly zero. Knife Juggler is not played for the 3 attack. It almost always dies before getting an attack in. It's the effect that is too powerful.
It's still really good. Pretty much every deck that plays it now or would've played it WILL still play it because the effect is so good. Yeah, it can't trade up, so what? It''s a minor hit. I'm glad, actually, I like Knife Juggler.
It's only a nerf if you're changing what made it unbalanced. And changing this card from 3 attack to 2 attack does NOT change what makes it unbalanced.
For everyone saying "not enough nerf", think about this:
Before, he was the default two drop because he was well stat'd at 3/2 and had by far the best ability of any printed 2 drop. Now, he's poorly stat'd for a 2 drop (yes, 2/2 is bad for a 2 drop) and as its should be that poor stat line is balanced by a stronger than normal ability. You'll now ONLY play him if your aiming for the ability, not if you're just wanting a value 2 drop because unless you're running a bunch of tiny minions he's not going to be the best choice. This is just the right amount of nerf. I'd also have liked to see him as a 3/1, but this works too.
I was expecting 3 mana cost 2/2 stas, since u wont be trading this card
Randomness decides early stages. FU blizzard. 2 drop forces you to recovery the whole game instead of playing equaly before significant mana investments. FU blizzard.
"The light shall burn you!" - heals face.
Shadow Word: Horror is starting to look a lot better.
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Still playable, but with the edge taken off.
Honestly after seeing blade fury and ancient of lore nerfs I would have expected it to deal random damage to only friendlies or some other stupid nerf done without thinking of comparable cards.
Perfect nerf. It was just far too aggressively stated for its effect. Now Knife Juggler is still plenty strong, but not an aggro auto include. This also should mean that flame juggler takes its spot in many decks sadly.
Of all the announced nerfs, this is the only one that I feel wasn't severe enough.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
This nerf does next to nothing, and fails to adress what makes the little turd so dangerous.
Oh noez, a decent nerf!
Nerf lmao.. This card is still very strong. Jugler's stats were not the problem at all.. They should have changed it's effect from summon to play.
Good, he deserved it.
Glad to see this didn't get nerfed too bad, one atk is nothing and won't change people adding it to decks.
Bad nerf. This accomplishes exactly zero. Knife Juggler is not played for the 3 attack. It almost always dies before getting an attack in. It's the effect that is too powerful.
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Good change. I like it.
It's still really good. Pretty much every deck that plays it now or would've played it WILL still play it because the effect is so good. Yeah, it can't trade up, so what? It''s a minor hit. I'm glad, actually, I like Knife Juggler.
*sigh*
It's only a nerf if you're changing what made it unbalanced. And changing this card from 3 attack to 2 attack does NOT change what makes it unbalanced.
I dont think this nerf is enough....
still op...
For everyone saying "not enough nerf", think about this:
Before, he was the default two drop because he was well stat'd at 3/2 and had by far the best ability of any printed 2 drop. Now, he's poorly stat'd for a 2 drop (yes, 2/2 is bad for a 2 drop) and as its should be that poor stat line is balanced by a stronger than normal ability. You'll now ONLY play him if your aiming for the ability, not if you're just wanting a value 2 drop because unless you're running a bunch of tiny minions he's not going to be the best choice. This is just the right amount of nerf. I'd also have liked to see him as a 3/1, but this works too.
Not bad, could have been worse.
I'm here to kick ass and play cards, and I'm all out of ass.