Should have been 1/2 but its RNG card so blizz couldnt take it if it diddnt see play
Yeah they need to keep that skill based craps style of rng play they love. Out of the 12 nerfs this is the worst by far. Discusted. For people thinking its a solid nerf this card will be the what about bob of wild and even standard. You think he's gone? He's never gone. Look at keeper of the grove or any other minion nerf they really want to keep knife juggler broken for some reason.
im hopping I'll never see this fuc ker in standard again, I'm dusting mine and I'm done with the card. It will probably take a few more nerfs.
Like dudes, 3 mana, easier to remove stat line, remove summon, make it a mirror to flame juggler, throw 1 knife. Or best how about 4 mana 3/2 throws 3 random knives, you know an actual juggler.
No 2 attack and the broken synergies in Wild and limiting space for new summons cards, death rattle minions. Embarrassing by Blizz.
and when I say by far I don't mean blade flurry, molten, or force those are considered changes to the way they want classes to play anymore and will be planning replacement strategies. Sorry handlock, brokeback and rogue combo clear abusers. I'm talking about a 2 drop everyone had to play with for years love it or hate it for and against spoiling games for years and now it looks to remain viable in a similar way in both formats, that's what I mean by the worst.
This isn't going to skip a beat. No one plays this card for the stats. I fear the demise of Aggro was vastly exaggerated.
But make all the diference this card cause 4 damage instead 6 damage in early game.
Any other nerf will kill the card, the aggro don't need to be erradicate from meta, if every match become a fatigue for controls the game will be much less fun.
I was under the assumption that HP would be reduced to 1 or cost would increase. 3 attach was the least important thing about this minion because it was always targeted and killed immediately anyway. 1hp would have allowed Mage/Rogue Hero Power Kills as well as many other class cards that deal 1 damage to clear the card. The value of the card is its potential to combo with cards like hounds and muster and that still exists with the same requirement for removal.
I was expecting the death of this card, but with a lot of minion-spawning spells gone with WOG i'm ok with it.
You sure about that friend? Did you see all the wog cards? This card is an eternal now, so any summons or death rattles that spit minions could put him back over the top at any time. Maybe you should think about it when you think how reasonable it is versus all the other minion cards that got bent over a barrel except put an rng Apple on your head and lose any mode of the game in a grossly unfair manner.
in Wild the tools to continue to do unfair things with this card will remain out of the gate on the 26th no need to take your 200 dust that would be inconvenient it's still over the top. I guess he is still fresh to you after 1000's of games.
I'm satisfied with this. I don't like it when they kill cards, instead it's better to nerf it lightly and see if it continues to be a problem. I happen to think making it a 2/2 is pretty noteworthy, there will be a LOT of things it can no longer trade with.
Not nearly enough. Still an absurd value.
This isn't going to skip a beat. No one plays this card for the stats. I fear the demise of Aggro was vastly exaggerated.
Well, at least he lost something. Granted, flood decks will still play him and return to business as usual.
“Name dropping is not a good thing to do. Robert DeNiro told me that." - Bob Saget
Should have given stats 3/1. this is barely a nerf. They f'd druids over but left hunters intact?
Still a great card, I'll play it for sure.
another good change
It was reducing its attack, or increase its cost.
They went for the less dangerous one.
I was under the assumption that HP would be reduced to 1 or cost would increase. 3 attach was the least important thing about this minion because it was always targeted and killed immediately anyway. 1hp would have allowed Mage/Rogue Hero Power Kills as well as many other class cards that deal 1 damage to clear the card. The value of the card is its potential to combo with cards like hounds and muster and that still exists with the same requirement for removal.
Meh, expected something better like "Whenever you PLAY a minion"
But all right.
Certainly derserved to be a 1/2. Not enough.
Put your faith in the Lock. *Desideratus Bellum*
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“Name dropping is not a good thing to do. Robert DeNiro told me that." - Bob Saget
I'm satisfied with this. I don't like it when they kill cards, instead it's better to nerf it lightly and see if it continues to be a problem. I happen to think making it a 2/2 is pretty noteworthy, there will be a LOT of things it can no longer trade with.
Fair nerf
still op 2 drop.
he was no here for attacking into minions, his juggles are the OP thing..
This is definitely balanced now. Essentially average stat line with a good effect, but will now sometimes lose to a 2/3
wont feel much difference xd
Very reasonable nerf. Will still be played in aggro decks.