Keeper of the Grove against Keeper of Uldaman this is balance people and why we can't have nice things. Good job balance crew on making Paladin and Mage even more Broken in Arena while Druid my have just fallen of the cliff and be dead last in Arena. Paladins 4 drop is infinitely better then Grove now that it's 2/2.
Also kinda hard to justify running this over Spellbreaker. Sure; you don't have the option to deal 2 damage; but thing is... Speallbreaker has +2 [2 extra damage...]/+1.
They could have even made it 3-mana with this effect. At least some of the Druid cards so far are great, so they might compensate this loss (I hope). Terrible change
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'There is nothing more deceptive than an obvious fact'
to much nerf with this cards, imo, the stats were ok-ish for the cost..maybe reduce the damage to 1 in stead of two, and the health to 3 from 4, but this, this is to much
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If evolution is outlawed, only outlaws will evolve.
Still, playable, just not 2 in every deck. This is what they are trying to do with Druid, more builds, not just the 'Druid' build.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Keeper of the Grove against Keeper of Uldaman this is balance people and why we can't have nice things. Good job balance crew on making Paladin and Mage even more Broken in Arena while Druid my have just fallen of the cliff and be dead last in Arena. Paladins 4 drop is infinitely better then Grove now that it's 2/2.
I agree 2/3 would have been better nerf. 4 cost is way too high for 2/2 body. I guess they want us too use spell breaker.
Wow Druids are getting wrecked.
Also gotta clear up that 4 slot for Mire Keeper.
Also kinda hard to justify running this over Spellbreaker. Sure; you don't have the option to deal 2 damage; but thing is... Speallbreaker has +2 [2 extra damage...]/+1.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Strongly disagree with this one.
Kinda nerfs Cabal Shadow Priest Kappa
Long Story Short: Spellbreaker looks a hell of a lot better today.
Galavant Animation
They could have even made it 3-mana with this effect. At least some of the Druid cards so far are great, so they might compensate this loss (I hope). Terrible change
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
I love that they seem to be valuing the "choose one" mechanic at 1 mana.
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i dont know maybe it was too much
I really feel like this hurts the Savage Roar body count rather than Keeper. Even with this change, Savage Roar is still a bit too strong.
i will keep the card - höhö
maybe its not that big nerf...
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Current meta: Druids are so op
next meta: Whats a "druid"?
now it can be removed easily ;)
to much nerf with this cards, imo, the stats were ok-ish for the cost..maybe reduce the damage to 1 in stead of two, and the health to 3 from 4, but this, this is to much
If evolution is outlawed, only outlaws will evolve.
hahahahahahahaha that hilarious,i think still a good card :p
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.