At least Dancing Swords can somewhat be used in mill decks, and Ogre Brute is bad but not this bad (and still an okay arena card). I agree with the design choice of removing charge on Arcane Golem, but the compensation of +2 health isn't enough to make it viable, which is sad for a rare card. I mean Ogre Magi cost one more mana and still looks better. The way I see it, it's like you are giving your opponent a free Wild Growth effect (a 2 mana spell value) in exchange of The Coin effect to be able to play Ogre Magi without the +1 Spellpower... 4/5 or 5/4 body like Chillwind Yeti (a staple basic neutral card), would be more resonnable. Maybe a comparison with Lost Tallstrider if it had the "mech" tag. Like a "3 mana 5/4 Mech, Battlecry: Gives your Opponent a Mana Crystal." looks balanced.
Won't see table ever again. It rose on popularity when Leeroy got nerfed (but I still run Leeroy).
Don't know why tauntable 4 damage for 3 mana is unfair, but 6 direct spell damage for 4 is ok.
The diference is the spell causes 6 only 1 time, this keep damaging until the opponent removes, plus this make combinations possible with +20 OTK damage with faceless, the nerf is necessary, but they overnerfed the card, if 3 manas 4/5 or 2 manas 4/4 maybe some people use it, 3 mana 4/4 and opponent gain a free cristal is dust and nothing more.
There is..quite literally...absolutely no point to this card now. Unless one of the remaining reveals for WOG is a "give all your golems charge" or something. Might as well have dropped the card entirely.
This card, among the others that made OTK possible, really needed the nerf. It's not any fun to play a game where (1) you know you're on a clock and the deck you chose more than likely won't beat the clock or (2) you don't know you're running against a clock and get smashed in one turn despite your best efforts.
They made this card so bad they should take off the rare quality of it. It's not worth the rare anymore. They could have instead made it 3 mana, 4 atk, 4 defense, with the battle cry to draw one card and your opponent gets one mana crystal.
That would have been more balanced. But this might be garbage now.
i dont see it as a nerf really.... 3 for a 4/4 is really good stat, losing charge does hurt.... but at least it slows down face deck....
the way i see this card is like a 3 mana zombie chow with a drawback that can go horribly wrong against control and midrange deck since they are always trying to stall out to stablize..... this is probably my least favorite nerf.