A minion with charge + high attack + low mana, getting nerfed? rejoice! oh wait, it's not even playable anymore... Hey I am glad they remove charge, don't get me wrong but seriously giving a permanent mana crystal to your opponent is a very bad effect (it's basically like casting Wild Growth for free for your opponent). So you get a 1 mana discount on a 4/4 isn't enough of a compensation, it should AT LEAST also have:
- the "mech" tag for some potential interesting synergy (there is only 3 mechs in the classic set, would make this the 4th one). or - a 4/5 or 5/4 body so like a 1 mana cheaper Chillwind Yeti or - Battlecry: Give each player an empty mana crystal (my favorite)
Battlecry: Give each player an empty mana crystal.
I really like that idea nic, as you are taking a risk by letting your enemy enjoy the ramp first, if he had an efficient answer to your golem, and that ramp allowed it being played next to another drop, then you lose all your tempo. But if he planned his curve, and you adding another mana have messed his plan, then its a great bonus to get a 4/4 on the board for only 3 mana. Blizz really like to nerf cards hard, and it makes me sad that a card is suddenly unplayable (for example: warsong), when it had the potential to become something less toxic yes somewhat playable.
Say, if Arcane Golem had rush, that'd be kind of interesting. When it had charge, the drawback didn't matter, since AG was only a finisher. It needed the nerf, but without Charge, a 4/4 for 3 mana is just too little tempo for ramping your opponent up a mana crystal. But if it was a 4/4 with Rush, maybe that'd be enough tempo gain to make it worthwhile. Knocking out an early minion probably isn't enough of a compensation for ramping your opponent and it still would probably never see play, but it'd at least be kind of interesting.