At least Dancing Swords can somewhat be used in mill decks, and Ogre Brute is bad but not this bad (and still an okay arena card). I agree with the design choice of removing charge on Arcane Golem, but the compensation of +2 health isn't enough to make it viable, which is sad for a rare card. I mean Ogre Magi cost one more mana and still looks better. The way I see it, it's like you are giving your opponent a free Wild Growth effect (a 2 mana spell value) in exchange of The Coin effect to be able to play Ogre Magi without the +1 Spellpower... 4/5 or 5/4 body like Chillwind Yeti (a staple basic neutral card), would be more resonnable. Maybe a comparison with Lost Tallstrider if it had the "mech" tag. Like a "3 mana 5/4 Mech, Battlecry: Gives your Opponent a Mana Crystal." looks balanced.
Arcane Golem is a rare yet it's worse the the common Dancing Swords and Ogre Brute. Should have been a 4/5 or 5/5. They screwed up on this nerf as well.
Won't see table ever again. It rose on popularity when Leeroy got nerfed (but I still run Leeroy).
Don't know why tauntable 4 damage for 3 mana is unfair, but 6 direct spell damage for 4 is ok.
The diference is the spell causes 6 only 1 time, this keep damaging until the opponent removes, plus this make combinations possible with +20 OTK damage with faceless, the nerf is necessary, but they overnerfed the card, if 3 manas 4/5 or 2 manas 4/4 maybe some people use it, 3 mana 4/4 and opponent gain a free cristal is dust and nothing more.
Ogre Brute smart! Ogre Brute no give mana to enemy! But jokes aside, this card will not be missed. and for combo, 3 damage from wolfrider is just as good.
There is..quite literally...absolutely no point to this card now. Unless one of the remaining reveals for WOG is a "give all your golems charge" or something. Might as well have dropped the card entirely.
This card, among the others that made OTK possible, really needed the nerf. It's not any fun to play a game where (1) you know you're on a clock and the deck you chose more than likely won't beat the clock or (2) you don't know you're running against a clock and get smashed in one turn despite your best efforts.
They made this card so bad they should take off the rare quality of it. It's not worth the rare anymore. They could have instead made it 3 mana, 4 atk, 4 defense, with the battle cry to draw one card and your opponent gets one mana crystal.
That would have been more balanced. But this might be garbage now.
i dont see it as a nerf really.... 3 for a 4/4 is really good stat, losing charge does hurt.... but at least it slows down face deck....
the way i see this card is like a 3 mana zombie chow with a drawback that can go horribly wrong against control and midrange deck since they are always trying to stall out to stablize..... this is probably my least favorite nerf.
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You play a 4/4 and ramp your opponent into being able to play a 4/5 in response. Doesn't make sense. There's no advantage. No one will play this card.
A lot of cards needed to be nerfed. Arcane Golem wasn't one of them. It's power level with it's drawback were right on target.
Arcane Golem is a rare yet it's worse the the common Dancing Swords and Ogre Brute. Should have been a 4/5 or 5/5. They screwed up on this nerf as well.
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Leeroy Jenkins is the King to your face... :)
S U P E R !!
Yep, be prepared to see Leeroy Jenkins in every deck again.
I'm anti-Face Hunter and I approve of this nerf.
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No more Warsong Commader / Arcane Golem combo.
:(
Ogre Brute smart!
Ogre Brute no give mana to enemy!
But jokes aside, this card will not be missed. and for combo, 3 damage from wolfrider is just as good.
There is..quite literally...absolutely no point to this card now. Unless one of the remaining reveals for WOG is a "give all your golems charge" or something. Might as well have dropped the card entirely.
rip my lock otk combo :/
I think that this nerf was unneeded and makes this card unplayable.
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My combo warlock :'[
Ah, well, wolfrider for 2 less damage.
Le sigh~
I'm really stoked about this nerf since I just opened a golden Arcane Golem from my tavern brawl pack.
This card, among the others that made OTK possible, really needed the nerf. It's not any fun to play a game where (1) you know you're on a clock and the deck you chose more than likely won't beat the clock or (2) you don't know you're running against a clock and get smashed in one turn despite your best efforts.
They made this card so bad they should take off the rare quality of it. It's not worth the rare anymore.
They could have instead made it 3 mana, 4 atk, 4 defense, with the battle cry to draw one card and your opponent gets one mana crystal.
That would have been more balanced. But this might be garbage now.
i dont see it as a nerf really.... 3 for a 4/4 is really good stat, losing charge does hurt.... but at least it slows down face deck....
the way i see this card is like a 3 mana zombie chow with a drawback that can go horribly wrong against control and midrange deck since they are always trying to stall out to stablize..... this is probably my least favorite nerf.