I am fine with that nerf as Ilike to play mage. It gives this class and considerable advantage on others. Mages will be able to get golems for free using ice block.
Well giant mage can still manage to get these into play, but handlock is completely screwed. At least mountains still work but I think molten for 22/23 could've been just fine. Also you can't play them anymore if you became Jaraxxus FeelsBadMan
Well giant mage can still manage to get these into play, but handlock is completely screwed. At least mountains still work but I think molten for 22/23 could've been just fine. Also you can't play them anymore if you became Jaraxxus FeelsBadMan
mountain is also a lot better now with the BGH Nerf.
You can definitely still play it in giant decks, but you won't be playing these as your win condition in giants, you'll probably use mountain or frost more often. I mean, at 8 health, it costs 3. That's balanced.
It's probably still playable, but I'm not sure that i would run him on warlock now, maybe with both Alex and Reno to back it up. 10 health was already risky to pull off if your stars didn't aligned and i don't mind druid. Double Kill Command, Kill Command->Quick Shot->Hero power, Double Fireball, Double Lava Burst... you get the picture. Sometimes Molten->Healbot->Taunt gave you only glimmer of hope that you could actually survive spell burst. And now Molten will be even more unplayable when you transform into Jarraxus. With both this nerf and loss of Healbot playing Moltens probably won't save you anymore and in situation when aggro don't wreck you completely in early game it could be more beneficial to play Frost Giants instead.
Quick question: If summoning three things in one turn and adding effects is OP to some (Druid combo for example) then how is dropping two free Giants then playing Defender to add effects not considered OP by those same people? A lot of cards that were iconic and "must have" in a deck were nerfed as well. Before this nerf was announced, could you imagine a handlock/renolock deck w/o a Molten Giant or two? Now cards like Mountain Giant will see more play and we don't even know the extent of all the cards introduced in Old Gods yet. And to everybody crying about Antique Healbot, there's a new heal minion that heals based on the number of minions your opponent controls. It's different but it's an option in Standard. If you really want to use Darkbomb and Healbot, just play Wild.
I'm probably late but I will answer anyways. It'smaily because Giants doesn't kill you without time to react, they're only option to keep you alive at turn, when you play it. And even then they don't save you in many cases. This is different to combos which can kill you without any time to react.
On the one Hand. i agree with most of you that 25 seems to be a bit too much. On the other hand, you can still pull combos off by damaging youself, maybe Wrathguard will become a thing to enable the Reno Jackson plays. Doubt it, but it could happen. This really really hurts handlock though, you basically need to follow them up with Lord Jaraxxus now.
Besides, if you think about it from a neutral point of view, should 0 cost 8/8s really exist? Ok if you follow that train of thought, Sea Giant needs to be upscaled to 13 or sth, but i think some of you can agree with that train of thought as well.
All in all, i think it is justified, we will see how this works out.
Because combo's like Giant > Giant > Argus > Reno made the game so pleasant :) Now people have to work for it. How shameful.
Yeah that could be irritating, but wait... Reno decks run only one molten at most, because they can't risk to have Reno blocked by them and thi is 3 card combo, where you don't have multiple cards in deck. It's so rare to draw all of them at time.
Em. Don't rly know what to say about this one. On one side maybe that's good that it is more dangerous to use, on the other side - 5, or 10 health, most decks nowadays have 10 damage in hand anyway.
What is more, I don't like the fact that now it can't be played if you played Lord Jaraxxus. With jaraxxus, you are always in risk, as your health pool is limited too much. I would probably agree to this nerf if it would be like this
Ye. 0 mana giant. Hah.
But all in all, I think it will still be playable, maybe not both and taunt in 1 turn, but 1 will still be okay.
Yes please. If nothing else the text has annoyed me for some time. I took damage, but I healed. I still took it, why doesn't it cost less. Implement it that way or change your text. As long as we're changing it, please fix the text too.
being 22 would be fine, Blizzard in their arrogance have thought with a couple of cards removed and slight aggro nerfs they are fixed face decks. But they are fucking stupid twats who don't know their nose from their asshole, they tend to overkill stuff way too much and besides handlock these weren't used often enough, its basically a common kind of card now, too much risk. the only way you can play this now if you get lucky to get both drop to exactly 5(or up to 1) and drop jarraxus+2x giants and 15 is still very burst able.
They talk about now that force is nature is gone being at 5 health is safer.. because force of nature could do 22.. so its not like it was safe at any point for a handlock player to have low health vs a druid.
Its a shame they didn't just nerf the mountain giant by 1 mana that would've been a better slow down for the deck, as echo is now gone there wont be any other deck to use these, i'm really annoyed because it was my only deck on EU. now the entire deck is dead, and i can DE the moltens yeeeah that makes it okay.
Should have nerfed it by setting a minimum cost of 3 or 4, so that the crazy double giant turns don't happen. Needing to take 15 damage before this card is even castable kinda sucks, not least since this means if you play Jaraxxus, any remaining Molten G's in your deck are now complete bricks.
Echo mage nonsense might just still be a thing with Ice Block and Reno, but it wasn't exactly tier 1 anyway.
It does kill the skill in this game. In the past people never put warlock on < 15 health because they scare double molten. Now they dont even care and just push warlock as low as possible, since then even if you play molten+taunt you still die to spell. With no healbot warlock dont have any source of healing outside reno and with reno it risky to have 2 molten anyway
Blade Flurry and Molten were Warsong-ed. I see the other nerfs as justified, some "oh well" and some as not heavy enough, but this is too much. You were taking a beating while playing slowly and looking for a way back in, and the opponent in most cases would still find a way to kill you with either burn spells, combo, chargers etc. Echo Mages and Handlock were already a thing of the past - not game breaking and with so many weak matchups, not to mention that the transition to Standard would hurt them. A lot.
Now this is even worse, costing 3 at 8hp, and with no Healbot to get you back up, or Belcher and Loatheb to put a brake on your opponent. Another issue is the lack of a good justification. Copying from two posts in Reddit:
If you read the description from Blizzard they say you'll be more willing to risk going to low health now that Druid Combo is gone.
Yeah, that's right. We're going to risk going to lower health because there aren't cards like Fireball, Kill Command, Wolf Rider, Power Overwhelming, Flash Heal (aka Mind Blast with set up), Grom, Ragnaros, Savage Roar, Leeroy/Faceless and similar cards/combos that get close to insta-killing people for being under 10 to 15 health. Sure Blizzard, it was just Druid combo that forced us to play that way.
At least the new Warlock giant card for slow control will be Frost Giant, and there will still be Mountain Giants, but the Frost has more flaws than benefits.
I think 23 is good for the nerf, 25 is overnerf.
I am fine with that nerf as Ilike to play mage. It gives this class and considerable advantage on others. Mages will be able to get golems for free using ice block.
I'm so glad this is happening, double giant, defender, Reno is stupidly good.
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
Well giant mage can still manage to get these into play, but handlock is completely screwed. At least mountains still work but I think molten for 22/23 could've been just fine. Also you can't play them anymore if you became Jaraxxus FeelsBadMan
still playable i guess
Holy Wrath Buff
You can definitely still play it in giant decks, but you won't be playing these as your win condition in giants, you'll probably use mountain or frost more often. I mean, at 8 health, it costs 3. That's balanced.
It's probably still playable, but I'm not sure that i would run him on warlock now, maybe with both Alex and Reno to back it up. 10 health was already risky to pull off if your stars didn't aligned and i don't mind druid. Double Kill Command, Kill Command->Quick Shot->Hero power, Double Fireball, Double Lava Burst... you get the picture. Sometimes Molten->Healbot->Taunt gave you only glimmer of hope that you could actually survive spell burst. And now Molten will be even more unplayable when you transform into Jarraxus. With both this nerf and loss of Healbot playing Moltens probably won't save you anymore and in situation when aggro don't wreck you completely in early game it could be more beneficial to play Frost Giants instead.
I was worried about Handlock being too damn dominant after the BGH nerf... I guess it'll be fine.
really only affects handlock with duplicate.... i dont even think i want to run it in reno lock anymore......
I never had this card, so i am delighted it was nerfed. It was so damn annoying
Its over kill too many spells can do 4-6.
being 22 would be fine, Blizzard in their arrogance have thought with a couple of cards removed and slight aggro nerfs they are fixed face decks.
But they are fucking stupid twats who don't know their nose from their asshole, they tend to overkill stuff way too much and besides handlock these weren't used often enough, its basically a common kind of card now, too much risk.
the only way you can play this now if you get lucky to get both drop to exactly 5(or up to 1) and drop jarraxus+2x giants and 15 is still very burst able.
They talk about now that force is nature is gone being at 5 health is safer.. because force of nature could do 22.. so its not like it was safe at any point for a handlock player to have low health vs a druid.
Its a shame they didn't just nerf the mountain giant by 1 mana that would've been a better slow down for the deck, as echo is now gone there wont be any other deck to use these, i'm really annoyed because it was my only deck on EU.
now the entire deck is dead, and i can DE the moltens yeeeah that makes it okay.
Should have nerfed it by setting a minimum cost of 3 or 4, so that the crazy double giant turns don't happen. Needing to take 15 damage before this card is even castable kinda sucks, not least since this means if you play Jaraxxus, any remaining Molten G's in your deck are now complete bricks.
Echo mage nonsense might just still be a thing with Ice Block and Reno, but it wasn't exactly tier 1 anyway.
It does kill the skill in this game. In the past people never put warlock on < 15 health because they scare double molten. Now they dont even care and just push warlock as low as possible, since then even if you play molten+taunt you still die to spell. With no healbot warlock dont have any source of healing outside reno and with reno it risky to have 2 molten anyway
Blade Flurry and Molten were Warsong-ed. I see the other nerfs as justified, some "oh well" and some as not heavy enough, but this is too much. You were taking a beating while playing slowly and looking for a way back in, and the opponent in most cases would still find a way to kill you with either burn spells, combo, chargers etc. Echo Mages and Handlock were already a thing of the past - not game breaking and with so many weak matchups, not to mention that the transition to Standard would hurt them. A lot.
Now this is even worse, costing 3 at 8hp, and with no Healbot to get you back up, or Belcher and Loatheb to put a brake on your opponent. Another issue is the lack of a good justification. Copying from two posts in Reddit:
At least the new Warlock giant card for slow control will be Frost Giant, and there will still be Mountain Giants, but the Frost has more flaws than benefits.
too weak now. 23 would be more ideal.
This should have been you, Mountain Giant!