Force of Nature gives you THREE treants, as it always has. They just no longer have charge.
And "epic" is not, and never was, an indicator of raw power in Hearthstone. It only means that the card is more complicated than most. (Which, granted, it no longer is, but they can't change the rarity now.)
It is a fair nerf because the card is still playable thanks to the fact you are getting 6/6 worth of stats for 5 mana. Seriously look what happened to arcane golem, at least this card did not get deleted from existence. However even though this card got nerfed, Druids are still a threat because savage roar is still deadly if they get a board. Also if C'thun druid decks are successful than you would have to worry about them buffing c'thun up to be as big as possible while ramping up to get him out sooner and killing you with its battlecry while using cards like dark arakkoa, klaxxi amber weaver and even this card to control the board until they are ready to finish you.
The card is entirely repurposed, and is not that bad as it is. This changes Force from a burst/removal card to a value proposition as an alternate way to gain a 6/6 for 5 mana. Has benefit in that druid has ways to take advantage of multiple bodies, such as Force of Nature. It also gets rid of combo. It's good in my book.
Wrong card. Savage roar should have been nerfed to +1. It should've stayed 6 mana but with taunt not charge. This card is crippled..
Three taunted creature all at once? No thanks. Druid's got enough annoying turtles as it is.
This was a perfect balancing of this OP card that you could do nothing about and forced meta into smorc, hyper fast just to avoid that dreaded turn when Emperor T made these cards too cheap and the invading hoards destroyed you.
Wobbling Runts is way better now. It gives 8/12 of stats for 6 mana. This gives only 6/6 for 5. Pretty weak for a class epic compared to a neutral rare.
FoN + Soul of the Forest on T9 (FoN + FoN + Soul of the forest all with thaurissan ticks on T10 works too) is good setup for a double roar at a later turn, but loses its crazy burst potential.
Seriously considering dusting my AoL my 2 FoN and my 2 Keeper of the Groves, would rather have the dust now and decide how good/bad they are later
There was NO point in nerfing FON. Savage roar was the broken card. Savage roar punishes people hard for not clearing the board. lets take Egg druid for example. It doesn't use FON but without savage roar, it would become a much worse deck. Without savage roar, FON wouldn't be played, but without FON, savage roar would still be played.
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Dear Druid players,
Prepare to feel the wrath of every cw out there because you stand no chance.
Ding dong the burst is dead!
That's a deathrattle of Wobbling Runts! But instead of ~3 mana worth, it costs 5!
800 dust, won't be playable
I would rather play Silverhand Knight. Thanks for dust Blizzard.
I like the new Force of Nature and i like that they did not nerf savage roar. Good job Blizzard!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Wrong card. Savage roar should have been nerfed to +1. It should've stayed 6 mana but with taunt not charge. This card is crippled..
It is a fair nerf because the card is still playable thanks to the fact you are getting 6/6 worth of stats for 5 mana. Seriously look what happened to arcane golem, at least this card did not get deleted from existence. However even though this card got nerfed, Druids are still a threat because savage roar is still deadly if they get a board. Also if C'thun druid decks are successful than you would have to worry about them buffing c'thun up to be as big as possible while ramping up to get him out sooner and killing you with its battlecry while using cards like dark arakkoa, klaxxi amber weaver and even this card to control the board until they are ready to finish you.
The card is entirely repurposed, and is not that bad as it is. This changes Force from a burst/removal card to a value proposition as an alternate way to gain a 6/6 for 5 mana. Has benefit in that druid has ways to take advantage of multiple bodies, such as Force of Nature. It also gets rid of combo. It's good in my book.
I like the card more now. I never did that lame ass combo anyway.
Wobbling Runts is way better now. It gives 8/12 of stats for 6 mana. This gives only 6/6 for 5. Pretty weak for a class epic compared to a neutral rare.
wow this is actually a pretty good card. I like this nerf.
The day has come to not see the combo and worry every time you were on 15 life. Happy days.
this is now a 5 mana summon 6/6 worth of stats amongst 3 minions. Okayish in aggro I guess.
[deleted]
Ummm I'm not sure what Hearthstone you're playing, but the rest of us get 400 dust for dusting a golden epic.....
FoN + Soul of the Forest on T9 (FoN + FoN + Soul of the forest all with thaurissan ticks on T10 works too) is good setup for a double roar at a later turn, but loses its crazy burst potential.
Seriously considering dusting my AoL my 2 FoN and my 2 Keeper of the Groves, would rather have the dust now and decide how good/bad they are later
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
Are you for real? This will get nerfed, you get the whole value out of it, so 1600 dust.
There was NO point in nerfing FON. Savage roar was the broken card. Savage roar punishes people hard for not clearing the board. lets take Egg druid for example. It doesn't use FON but without savage roar, it would become a much worse deck. Without savage roar, FON wouldn't be played, but without FON, savage roar would still be played.
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