The tradeoff was that they were able to give Druid some extremely powerful new cards. Druid is far from dead. It sees play at all ranks, as well as in tournaments.
If you think Druid is dead, you are probably stuck in the past, trying to play it in a way that is no longer optimal.
Yeah druid is the worst class in the game currently. The only class without a tier 1 or 2 deck. It saw almost no play in tournaments since wotg release, and it is one of if not the least seen class on ladder. Good job crybabies, you definitely screwed druid over.
Also fireball is good in any mage deck. Again the auto include argument is a poor one.
Not to say druid doesn't suck, but it doesn't hold a candle to the spot us priests are currently in.
Rollback Post to RevisionRollBack
I returned to this game much like how a recovering alcoholic can relapse.
The tradeoff was that they were able to give Druid some extremely powerful new cards. Druid is far from dead. It sees play at all ranks, as well as in tournaments.
If you think Druid is dead, you are probably stuck in the past, trying to play it in a way that is no longer optimal.
Yeah druid is the worst class in the game currently. The only class without a tier 1 or 2 deck. It saw almost no play in tournaments since wotg release, and it is one of if not the least seen class on ladder. Good job crybabies, you definitely screwed druid over.
Also fireball is good in any mage deck. Again the auto include argument is a poor one.
Players who brought Druid to Spring Prelims: SilentStorm, Chakki, Talion, Dog, Nostam, ThatsAdmirable, GameKing, Greensheep, Gaara.
And it wasn't any "crybabies" that got this card nerfed. They were all whining about the combo, not this. The design team targeted AoL for design-space reasons, not because of public outcry. Fandral Staghelm is an example of a new card that necessitated such a change.
As for Fireball, there are several decks that prefer Forgotten Torch because they expect a longer game and want a fatter deck or just more spells to cast.
Post Nerf Ancient of Lore is super good on any Druid Deck specially Ramp (Astral Communion included). The "weakness" of ramp is sacrificing card advantage for a higher than normal mana curve. Ancient of Lore fixes that. He gives you options, a way to dig through your deck and mitigate potential dead draws, after dropping Astral topdecking can be brutal, druids have dead spells. He is a very strong druid card, he was in every competetive druid deck since launch. Pretty sure it's same case now if he wasn't nerfed. Nerfing him was the right call, I just don't agree with the way they nerfed him.
Not quite sure what u mean. Post nerf Ancient of Lore is super good? You meant pre nerf right? because the post nerf version isnt super good lol. Thats not even for debate.
While you got the Ramping 'strong' and 'weak' points you should know there are other ways to gain card advantage beside card draw and thats favorable trades. Those come by usually playing strong cards with big stats or effects that affect the board immediately. Big taunts help in that case a lot and generally big bodies. In a deck that plays 1 card a turn even in the best case scenario that is having played already Astral Communion you dont need card draw unless there is another synergy as well.
Astral Communion is like aggro decks. You want every card to fit the purpose of being good when topdecked. If you start worrying about dead topdecks then its the deck thats has the problem and comes down to those 2 points:
Either the deckbuilder sucks
There arent enough cards to support that deck
In the first case you netdeck. In the second case you either add other strong individual cards that fit the deck style or you play another deck :P
Players who brought Druid to Spring Prelims: SilentStorm, Chakki, Talion, Dog, Nostam, ThatsAdmirable, GameKing, Greensheep, Gaara.
And it wasn't any "crybabies" that got this card nerfed. They were all whining about the combo, not this. The design team targeted AoL for design-space reasons, not because of public outcry. Fandral Staghelm is an example of a new card that necessitated such a change.
As for Fireball, there are several decks that prefer Forgotten Torch because they expect a longer game and want a fatter deck or just more spells to cast.
Now you can heal for 5 whole points if a singleton in your deck that costs 4 mana combines with another card that costs 7 mana for a total of 11 mana !
Oh w8 i can combine it with Innervate or other ramp effects cuz 3 card combos over 2 or more turns that heal me for extra 5 and cost overall 11 mana or more!... (yeap thats all i get out of it for all that jazz) are OPopie.
Indeed it was necessitated to nerf it.
I wasnt aware that blizzard stated Fireball is the go to card to compare for card slot representations. Damn all those auto include cards will get nerfed now cuz there r many, too many, in every class, even fireball itself.
Druid was in the last 2 classes represnted in EU prelims n was in the last 3 in Americas with pretty bad to average winrates DESPITE being a deck that people didnt consider to counter in their lineups.
The tradeoff was that they were able to give Druid some extremely powerful new cards. Druid is far from dead. It sees play at all ranks, as well as in tournaments.
If you think Druid is dead, you are probably stuck in the past, trying to play it in a way that is no longer optimal.
Yeah druid is the worst class in the game currently. The only class without a tier 1 or 2 deck. It saw almost no play in tournaments since wotg release, and it is one of if not the least seen class on ladder. Good job crybabies, you definitely screwed druid over.
Also fireball is good in any mage deck. Again the auto include argument is a poor one.
Players who brought Druid to Spring Prelims: SilentStorm, Chakki, Talion, Dog, Nostam, ThatsAdmirable, GameKing, Greensheep, Gaara.
And it wasn't any "crybabies" that got this card nerfed. They were all whining about the combo, not this. The design team targeted AoL for design-space reasons, not because of public outcry. Fandral Staghelm is an example of a new card that necessitated such a change.
As for Fireball, there are several decks that prefer Forgotten Torch because they expect a longer game and want a fatter deck or just more spells to cast.
Well, Fandral definitely isn't the reason this got nerfed. Having a 3/5 4-drop to make a 5/5 7-drop heal you for 5 health extra isn't an insane combo at all. If you follow that logic, Nourish should definitely be nerfed because turn 4 Fandral into 5 Nourish is broken.
I do aggree with the fact that lore got nerfed (not this badly, but Blizzard is known for overnerfing by now) because whether druid fanboys like it or not, the draw 2 option was simply way too strong.
Well, Fandral definitely isn't the reason this got nerfed. Having a 3/5 4-drop to make a 5/5 7-drop heal you for 5 health extra isn't an insane combo at all. If you follow that logic, Nourish should definitely be nerfed because turn 4 Fandral into 5 Nourish is broken.
I do aggree with the fact that lore got nerfed (not this badly, but Blizzard is known for overnerfing by now) because whether druid fanboys like it or not, the draw 2 option was simply way too strong.
OK, yes, I worded it poorly. I certainly didn't mean that Fandral Staghelm would have been some kind of ultimate combo with the old Ancient of Lore. I only brought him up as an example of the kind of card that can be created now with less worry on the developers' part.
(Regarding Nourish, if you play Fandral on 4 and he survives, you've won the game regardless of which "choose one" card(s) you decide to play on turn 5.)
In any case, all the whining in the world isn't going to un-nerf the card. Some of the people whining in this thread are the same people who think they deserve a dust refund for all their GvG cards, which really says something about the mentality of the Blizzard hater.
Whining is why druid is in this sorry state to begin with. That the crying of bad low rank players influenced blizzard to such a degree is much more upsetting than the nerfs that actually happened. It is an open invitation to cry hard and loud and blizzard will hear you regardless of weather it is good for the game or not.
Whining is why druid is in this sorry state to begin with. That the crying of bad low rank players influenced blizzard to such a degree is much more upsetting than the nerfs that actually happened. It is an open invitation to cry hard and loud and blizzard will hear you regardless of weather it is good for the game or not.
Blizzard does not change anything in Hearthstone simply because players ask for it. They agonize over every single nerf and really do consider it a last resort.
There have been nerf threads about every decent card in the game, and the vast majority are ignored. If anything, Blizzard tends to wait far too long to address certain meta-tilting situations (such as Warsong Commander). And before anyone starts bitching about the Warsong nerf, just pause for a moment and think about what the Old Gods meta might be like if they hadn't done it.
EDIT: Clarify which nerf I'm referring to in the last sentence, even though Warsong is the only card mentioned in that entire paragraph.
What the meta would be if AoL would've dodged the nerf bat? The same. C'thun Druid would likely be stronger, because people would play AoL instead of nourish. But AoL didn't get a nerf due to "limited design space", but only because they wanted to nerf it. Don't misunderstand me. I don't have a problem with the nerf, AoL is simply unplayable now which is okay. But the nerf didn't have any reason based on potential OP Druid deck.
What the meta would be if AoL would've dodged the nerf bat? The same. C'thun Druid would likely be stronger, because people would play AoL instead of nourish. But AoL didn't get a nerf due to "limited design space", but only because they wanted to nerf it. Don't misunderstand me. I don't have a problem with the nerf, AoL is simply unplayable now which is okay. But the nerf didn't have any reason based on potential OP Druid deck.
No, I was referring to Warsong Commander. I fully agree with what you said; I'm sure an un-nerfed AoL would have given us a current meta with C'Thun Druid everywhere and few other differences.
Of course, "only because they wanted to" is fairly meaningless. There has to be a reason they wanted to, even if it's a reason only they understand right now. I doubt it was pure whimsy.
Perhaps I'm wrong here but I don't think that Druid being under-represented in the prelims and performing poorly there has much to do with Ancient of War. Rather closer to the truth is that without Force of Nature Druid lacks the burst that is prevalent in many, if not all the other deck archetypes, C'Thun aside. JackieChan's token Druid is the stand-out non-Cthun Druid, and it wouldn't run AoW given the choice as Nourish is simply a better fit.
Don't get me wrong: I love AoW. A 6-cost version with the same stats as the current nerf is probably playable, but one has to ask what one is trying to draw into that necessitates running it rather than the various other 6-drops currently played in Druid, Astral Communion aside. Druid is not "combo" outside Fandral itself, and I'm not convinced that AoW only providing a single card is good enough any more, even at a perfectly balanced cost of 6.
I returned to this game much like how a recovering alcoholic can relapse.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It should be an 8 mana 5/5 with "Choose one - Draw 2 cards; or restore 7 Health."
Now you can heal for 5 whole points if a singleton in your deck that costs 4 mana combines with another card that costs 7 mana for a total of 11 mana !
Oh w8 i can combine it with Innervate or other ramp effects cuz 3 card combos over 2 or more turns that heal me for extra 5 and cost overall 11 mana or more!... (yeap thats all i get out of it for all that jazz) are OPopie.
Indeed it was necessitated to nerf it.
Fuck cubelock
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Whining is why druid is in this sorry state to begin with. That the crying of bad low rank players influenced blizzard to such a degree is much more upsetting than the nerfs that actually happened. It is an open invitation to cry hard and loud and blizzard will hear you regardless of weather it is good for the game or not.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What the meta would be if AoL would've dodged the nerf bat? The same. C'thun Druid would likely be stronger, because people would play AoL instead of nourish. But AoL didn't get a nerf due to "limited design space", but only because they wanted to nerf it. Don't misunderstand me. I don't have a problem with the nerf, AoL is simply unplayable now which is okay. But the nerf didn't have any reason based on potential OP Druid deck.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Perhaps I'm wrong here but I don't think that Druid being under-represented in the prelims and performing poorly there has much to do with Ancient of War. Rather closer to the truth is that without Force of Nature Druid lacks the burst that is prevalent in many, if not all the other deck archetypes, C'Thun aside. JackieChan's token Druid is the stand-out non-Cthun Druid, and it wouldn't run AoW given the choice as Nourish is simply a better fit.
Don't get me wrong: I love AoW. A 6-cost version with the same stats as the current nerf is probably playable, but one has to ask what one is trying to draw into that necessitates running it rather than the various other 6-drops currently played in Druid, Astral Communion aside. Druid is not "combo" outside Fandral itself, and I'm not convinced that AoW only providing a single card is good enough any more, even at a perfectly balanced cost of 6.
Bumping this to let you guys know this card was nerfed so hard and yet they print ultimate infestation.
Ultimta infestation should have an additional effect : loos 5 of your mana crystals.
this way Ramp Druid would have to reramp
Thread is old, and we have other places to discuss this topic.
Locked :3