Varian seems stronger to me, and you saw how much that was played. I think this is a pretty bad card for the cost. I'd like my 10 mana minion to actually DO SOMETHING. Not just sit there for a turn or 3 waiting to die.
Varian is only a 7/7 and you have no control over what you top deck.
With dragons in hand you can choose what to play and what not to play in advance of playing this Deathwing and it's a freakin 12/12 minion. Plus the fact that Dragon Consort lowers it's cost....
Another reason why Varian isn't used is that it brings you closer to fatigue, this does not draw extra cards but plays the ones in your hand, and a dragon deck based around this is not trying to avoid fatigue like a CW wants to.
In all ways this is a better card than Varian
Yeah, Varian is no good. I still think he's better. By turn 10 or 8, are you thinking you'll be sitting on a hand full of Dragons? What was the plan for surviving this long and still having a hand full of Dragons? I'd like to see that. Most likely you'll have zero or 1 dragon, and your big ole Deathwing will either be taking out taunts or silenced before removed. The plan will be quite similar to dealing with Tirion and quite predictable. I could be wrong, but, I think this is a trap card and will prove to be worthless for constructed.
2-3 Drakes will be sufficient and that's not to hard to hold them. Well you can get it quite easy if you switch your typical late game cards for Dragons. And well - silence and transformation are answers for everything so when it's actually something what would stop him, you also just holding that removal for eternity. I will use same example - yes, people wait with their card to shutdown Tirion, but it still make him threatning card because stats and because there is time, when you don't have that removal. Only and really strong weakness of this Deathwing is that it must actually die for his effect, and that is possible to mitigate. And then again to diminish that we have first playable 12/12 with is hard to play around because you can't ignore him, and there's always a possibility when you kill him, then he drop something like Ysera/Malygod/Nozdormu Combo. Have fun with taking it down. Taunt also isn't answer becaus you just pay your card and this turn mana to slow down that 12/12 (if enmy doesn't have any other answer) and bring him closer to take benefit from his ability. Only good ways out of this is silence+removal, hex/poly, sap, mind control or SMOrc your way to the win.
And now my opinion - this card now make me hate whole expansion. While Dragonlord effect isn't immediate effect (thank god) and that could tune him down heavily, there's problem that if he will be playable, then dragon decks will be just steamrolling over non any Shaman/Mage/Priest control, because it will be to hard to handle (Maybe Warrior and Paladin would be also ok, but these classes need specific setup to take whole effect down). And because most of dragons are good on their own there is possibility, that you wouldn't even need to bring that card on the table. So while it's potentialy perfect 10drop for dragon decks it's also so damn limiting for now in my eyes, that I'm actually more appealed to play aggro than control now, just to save myself from sudden drake drop in long match. I just hope that it will don't work as strong as i expect.
Just to say: people complained N'Zoth wasn't playable because good Deathrattle cards are out of Standard.. Now you can have a 12/12 for free with N'Zoth.
In my opinion, N'zoth is better than this new Deathwing because it has a game winning effect if the opponent doesn't have a board clear and can maybe protect you from lethal given 1 or 2 deathrattle taunts. Also, N'zoth doesn't deplete your hand and makes those resources out of nothing.
I have tried dragon decks quite a bit but they just aren't unfair enough. Who knows, that may change given the new meta.
There are 2 things to consider if you play this card:
1. I just played dragon priest and saw, that you have 1-3 dragons in hand from which you definitely want to get the battlecry effect. Since there are no deathrattle dragon cards, it is quite obvious that you can see this as Varian 2.0 from which you want to get the battlecry effects of the minions as well. This one tough did not see any play because it was kinda slow in the current meta.
2. It is a 12/12 body for 10 mana that will definitely survive quite a few turns. Now here's the thing: Wouldn't you rather kill your opponent before you can even get value out of the deathrattle effect? I mean the huge body looks more like a finisher than a last hope. And as I already mentioned, you won't have many dragons in hand when you can get value out of this card.
I guess there are quite more things you can say about this card but I am still not sure if you really want to play this over other cards to get bord presence. As I said, as a finisher very good but that's it. Don't just look at the deathrattle effect rather look at the huge body.
Overall very cool card but the effect is more or less meh (in arena, it might see play tough)
Oh, btw how does this interact with duplicate? If you played dupe first, would you get 2 more deathwings or does duplicate activate after deathrattles? Has anyone tried this with voidcaller?
You are right I can't believe nobody else is talking about this. I'm sure I saw a trolden video which involved a mage Duplicateing a Voidcaller that came from an Unstable Portal to bring one out of his hand. Except with Deathwing, Dragonlord you don't need Baron Rivendare out to get both copies out immediately as he summons all dragons.
I think when Ben Brode said there were cards that they couldn't add to previous expansions because of how strong the interactions with Naxx and GvG cards were, this could easily be one of them. The Duplicate duplicate combo is soooooo strong!
Wow, I'm probably going to craft this. I can see this working in basically every class, although Preist will obviously benefit the most. Maybe cards like Chromaggus could see play in Dragon Priest now.
Rollback Post to RevisionRollBack
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
If your opponent has no hard removal such as poly/hex/entomb this is really good, unfortunately if you poly/hex/entomb it, you just had them spend 10 mana to get countered by a 3/4/6 mana spell.
It has no immediate effect on the board, and silence + removal also deals with it nicely. A lot of people are calling it broken OP and stuff, but it's a 10 mana card that does -nothing- if hard removal is used, making it not as good as some say.
It fails the 10 mana test of "does it immediately effect the board", if it doesn't get hard removaled you probably win. But that's a pretty big tempo swing for your opponent if its hard removaled.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Even if his deathrattle does nothing, he's still more than enough for the mana cost. If he gets transformed, sure, but if he's just silenced then it does basically nothing. If you're waiting turns for him to die and holding the dragons, you're doing it wrong. Keep playing the dragons and putting pressure on in the turns while this is on the field and when he dies you get some free ones.
edit: Dragon Handlock looks pretty good right now.
If your opponent has no hard removal such as poly/hex/entomb this is really good, unfortunately if you poly/hex/entomb it, you just had them spend 10 mana to get countered by a 3/4/6 mana spell.
It has no immediate effect on the board, and silence + removal also deals with it nicely. A lot of people are calling it broken OP and stuff, but it's a 10 mana card that does -nothing- if hard removal is used, making it not as good as some say.
It fails the 10 mana test of "does it immediately effect the board", if it doesn't get hard removaled you probably win. But that's a pretty big tempo swing for your opponent if its hard removaled.
By turn 10, your opponent most likely already used those removal spells on other 6,7-mana minions for the early tempo.
this card is sooo bad it's unbelievable. It seems like as long as it's a cool looking dragon people go mad over a card, no matter how shitty it is. Applies to this and the other dragon that got released.
Just to say: people complained N'Zoth wasn't playable because good Deathrattle cards are out of Standard.. Now you can have a 12/12 for free with N'Zoth.
In my opinion, N'zoth is better than this new Deathwing because it has a game winning effect if the opponent doesn't have a board clear and can maybe protect you from lethal given 1 or 2 deathrattle taunts. Also, N'zoth doesn't deplete your hand and makes those resources out of nothing.
I have tried dragon decks quite a bit but they just aren't unfair enough. Who knows, that may change given the new meta.
I'm not sure, because you need to play deathrattle in the first place, and to control effect you must limit yourself only to stronger ones like Twilight Summoner. For me Deathwing win is easier to pull off than N'zoth until you expect to be targeted by perfect answer.
face/aggro are gonna have a really good time with many new big cards defining slow-poke decks.
BBQ an egg?
3 words Big Game Hunter... Then gets rekt by the other deathwing that comes out Kappa
And now my opinion - this card now make me hate whole expansion. While Dragonlord effect isn't immediate effect (thank god) and that could tune him down heavily, there's problem that if he will be playable, then dragon decks will be just steamrolling over non any Shaman/Mage/Priest control, because it will be to hard to handle (Maybe Warrior and Paladin would be also ok, but these classes need specific setup to take whole effect down). And because most of dragons are good on their own there is possibility, that you wouldn't even need to bring that card on the table. So while it's potentialy perfect 10drop for dragon decks it's also so damn limiting for now in my eyes, that I'm actually more appealed to play aggro than control now, just to save myself from sudden drake drop in long match. I just hope that it will don't work as strong as i expect.
They sure took the "holding dragon" mechanic to the max level.
Stats are overkill alone, but having hard removals will be part of the new meta anyway.
new dr.doom for standart mode. Strogest card for standart.
[deck]1042300[/deck]
In my opinion, N'zoth is better than this new Deathwing because it has a game winning effect if the opponent doesn't have a board clear and can maybe protect you from lethal given 1 or 2 deathrattle taunts. Also, N'zoth doesn't deplete your hand and makes those resources out of nothing.
I have tried dragon decks quite a bit but they just aren't unfair enough. Who knows, that may change given the new meta.
HOOOOLY DRAGONLORDS, INSANE
There are 2 things to consider if you play this card:
1. I just played dragon priest and saw, that you have 1-3 dragons in hand from which you definitely want to get the battlecry effect. Since there are no deathrattle dragon cards, it is quite obvious that you can see this as Varian 2.0 from which you want to get the battlecry effects of the minions as well. This one tough did not see any play because it was kinda slow in the current meta.
2. It is a 12/12 body for 10 mana that will definitely survive quite a few turns. Now here's the thing: Wouldn't you rather kill your opponent before you can even get value out of the deathrattle effect? I mean the huge body looks more like a finisher than a last hope. And as I already mentioned, you won't have many dragons in hand when you can get value out of this card.
I guess there are quite more things you can say about this card but I am still not sure if you really want to play this over other cards to get bord presence. As I said, as a finisher very good but that's it. Don't just look at the deathrattle effect rather look at the huge body.
Overall very cool card but the effect is more or less meh (in arena, it might see play tough)
Just remember the good times!
Wow, I'm probably going to craft this. I can see this working in basically every class, although Preist will obviously benefit the most. Maybe cards like Chromaggus could see play in Dragon Priest now.
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
If your opponent has no hard removal such as poly/hex/entomb this is really good, unfortunately if you poly/hex/entomb it, you just had them spend 10 mana to get countered by a 3/4/6 mana spell.
It has no immediate effect on the board, and silence + removal also deals with it nicely. A lot of people are calling it broken OP and stuff, but it's a 10 mana card that does -nothing- if hard removal is used, making it not as good as some say.
It fails the 10 mana test of "does it immediately effect the board", if it doesn't get hard removaled you probably win. But that's a pretty big tempo swing for your opponent if its hard removaled.
I am the reincarnated power!!!!!!1111
woooow!!!^^
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Even if his deathrattle does nothing, he's still more than enough for the mana cost. If he gets transformed, sure, but if he's just silenced then it does basically nothing. If you're waiting turns for him to die and holding the dragons, you're doing it wrong. Keep playing the dragons and putting pressure on in the turns while this is on the field and when he dies you get some free ones.
edit: Dragon Handlock looks pretty good right now.
inb4 ultra agressive meta to counter all the greedy deck while everyone expect a "slower" meta BibleThump
this card is sooo bad it's unbelievable. It seems like as long as it's a cool looking dragon people go mad over a card, no matter how shitty it is. Applies to this and the other dragon that got released.