I think you guys are being terribly narrow minded if you think of this as ONLY a cheaper version of Auchenai + Circle. It allows a temporary flexibility where you aren't left unable to heal yourself when your opponent doesn't kill off your Auchenai. It lets you play the combo WITHOUT nearly killing a 3/5 minion (Auchenai...don't forget, Auchenai is in fact a minion that can attack....). It's just another tool in Priests' bag, may not be an auto-include two of, but it's a tool.
That would be true if priest was looking for "tools." But we need some damn cards we can actually make a deck with that's not control or dragon priest. Volazj is conditional upon having compatible creatures on board. Horror needs none of your creatures on board with them having multiple 2<attack minions on board. Vol'jin needs a high health enemy minion on board, and you need a way to hit it for 2 health after you spend his mana cost. Entomb requires you to be playing a with and against a control deck. Lightbomb requires they have multiple minions with > attack than health. SW:D and SW:P both require specific attack values. This now requires you to have heal spells in your hand that you don't mind expending to their face or creatures, guaranteeing that you lose card advantage unless you hit 3+ with a CoH.
At what point does priest just get a damn card that plays well by itself? The good decks in Hearthstone are good because they are great in most matchups, and not JUST this or that matchup.
Do you also not play control priest? Much like Excavated Evil, you probably aren't playing SW: Horror on a board where you have a bunch of your own minions that would die (cmon, when does control priest ever have a board full of minions?). Entomb is fucking solid on its own and not JUST good in control vs control (you could probably put one copy in any priest deck ever and it would be better off...). SW:D/P are you really complaining about Embrace the Shadow because SWD/P have certain conditions?
sorry that priest requires a little bit of planning and not just "battlecry: deal 10 face damage and destroy all enemy minions. 6/50 taunt divine shield for 5 mana."
all decks have bad matchups; this isn't exclusive to priest. control priest is entirely capable of getting to legend.
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are you on acid? BGH Shadoflame is 7 mana. If you know anything of priest you would know that we mostly struggle on early aggression,when sometimes we lose by turn 6.A great way to counter that is getting a turn 2-3 board clear so please stfu and keep playing pokemon.
The Auchenai Soulpriest effect, for half the mana, but no 3/5 body on the board, and it's only for 1 turn Would either fit into a Control or Combo priest, but not too excited about it in all honesty
I think you guys are being terribly narrow minded if you think of this as ONLY a cheaper version of Auchenai + Circle. It allows a temporary flexibility where you aren't left unable to heal yourself when your opponent doesn't kill off your Auchenai. It lets you play the combo WITHOUT nearly killing a 3/5 minion (Auchenai...don't forget, Auchenai is in fact a minion that can attack....). It's just another tool in Priests' bag, may not be an auto-include two of, but it's a tool.
That would be true if priest was looking for "tools." But we need some damn cards we can actually make a deck with that's not control or dragon priest. Volazj is conditional upon having compatible creatures on board. Horror needs none of your creatures on board with them having multiple 2<attack minions on board. Vol'jin needs a high health enemy minion on board, and you need a way to hit it for 2 health after you spend his mana cost. Entomb requires you to be playing a with and against a control deck. Lightbomb requires they have multiple minions with > attack than health. SW:D and SW:P both require specific attack values. This now requires you to have heal spells in your hand that you don't mind expending to their face or creatures, guaranteeing that you lose card advantage unless you hit 3+ with a CoH.
At what point does priest just get a damn card that plays well by itself? The good decks in Hearthstone are good because they are great in most matchups, and not JUST this or that matchup.
Do you also not play control priest? Much like Excavated Evil, you probably aren't playing SW: Horror on a board where you have a bunch of your own minions that would die (cmon, when does control priest ever have a board full of minions?). Entomb is fucking solid on its own and not JUST good in control vs control (you could probably put one copy in any priest deck ever and it would be better off...). SW:D/P are you really complaining about Embrace the Shadow because SWD/P have certain conditions?
sorry that priest requires a little bit of planning and not just "battlecry: deal 10 face damage and destroy all enemy minions. 6/50 taunt divine shield for 5 mana."
all decks have bad matchups; this isn't exclusive to priest. control priest is entirely capable of getting to legend.
I think you're minimizing the impact of those conditions. For 2 mana priest gets a conditional kill spell that kills anything with 3 attack or lower. For 2 mana mage gets frost bolt for 3 damage, which effectively does the same thing, but has application outside of killing a crappy minion for 2.
The fact that a priest can't kill anything at 4 attack is a huge gap, and if you've spent any time playing priest, you begin to realize how irritating it is when a 4 attack minion smashes your face 4 turns in a row for 16 and there's not a thing you can do about it.
You say "Sorry priest require a little planning and doesn't just get battlecry deal 10 face damage." Well, most classes DO have that. Savage Roar / Force of Nature is a battlecry 14 damage to face, and OTK murlock paladin is even more than that. I'm totally fine with having to 'set cards up' but when you look at the narrowness of some of these priest cards, it's just astonishing when you compare it to what other classes get. Priest is objectively the worst class in the game right now, so it's not like I'm just salty because I got beat a few times by SR/FoN or something. It's a fact that can't really be disputed. Any now we get these BS cards while rogue gets a battlecry minion that wins the damn game on the spot.
SW: Horror requires that the enemy have multiple 2 attack minions on the board on turn 4. If the enemy has 2-3, 2 attack minions on the board on turn 4, you're probably losing to an aggro deck. And you probably should have considered playing a deathlord.
And now this gimmicky piece of crap. I love playing priest, and I love playing priest for the exact reason you mentioned, that it takes some planning to win un"lock" a lot of other face decks. But this is getting a little sad. Give priest a real shadow form aggro option so we can win some games without playing for 30 minutes a game. Give priest a catch-all card for once. Give priest a card that can be plopped into any deck without having to have 28 other "support cards."
Let's face it, if you have velen in a deck, you're an OTK deck. If you have Vol'jin, you're a shadow deck, if you have Paletress, you're a control deck, if you have Volazj you probably just don't know what's going on yet. Give us a damn card that works in more than one deck, in more than one situation. I don't think that's too hard to ask.
Antonidas doesn't need a specific deck style to be good, nor does Tirion, or Grommash, or Jaraxxus. They aren't auto-includes to any deck, but they don't need 28 other support cards. Priest legendaries (and I would go as far as saying all priest cards in general) need specific decks to "maybe" work.
The thing about 'conditional' cards is that if they "work" and their condition is met, they should be blow-outs to a certain extent. The risk being they may be dead cards, the reward being they are cost-efficient if the condition is met. Priest cards have conditions, but there are no rewards to them. SW Horror should be a 2-3 mana card.
Justification?
SW: Pain kills 1 targeted minion for 2 (should be 1 in my opinion, but lets go with that).
SW: Horror kills everything, so raise it's cost by 2 to 4.
SW: Horror also kills your own guys, so for the drawback reduce the cost to 3.
SW: Horror is very narrow - reduce cost to 2.
I'd be happy with 3, but you can see the justification for 2. 4 is just insane, and this is why priest will continue to suck. Narrow cards with no reward for playing them. They are just narrow for the sake of being narrow.
Look at Druid for example. Druid of the claw is 5 mana for a 4/4 charge. Decent cost when you compare it to warriors 4/3 charge for 4 (maybe a bit expensive). But the reason it is a bit more expensive is because you get the OPTION of having a 4/6 taunt for 5.
Druid cards get slightly more expensive, or less value per mana, when they get versatility. Priest spells lose versatility (aka, completely forfeit versatility) while losing none of the mana cost.
Agree to disagree I suppose. You think the card is absolute crap and Blizzard consistently shits on the Priest class; I think it's another tool, probably not 2x in every deck, but certainly useful, and Priest is consistently able to hit legend.
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Considering how you need more cards to make this combo work than the double health inner fire combo, it is a terrible idea to make a deck like that.
Well, do u have charge on your priest minions (except Gnomeregan Infantry) ? No taunts on enemy board?
Lyme-OTK priest deck used Prophet Velen+2x mind blasts (1 discount from Thaurissan on 1 of card) , after Alex previous turn. Countered by double heal, Reno, ice block, counterspell, or warriors. With something like EtS+flash heals (10 dmg 4 mana), you have additional burst/Alex's substitute. And plenty of ways to draw cards from the start. So EtS produces more variety and slightly decreases almost dead match-up with warriors. Good enough...
Well, w/o LB, deathlords, velen's chosen and light of naaru, probably some Alex nerf - who knows, but i will try (if i get EtS from packs^^).
Sometimes it is just better to have Auchenai Soulpriest's effect for two mana less. Will say it's playable but not an exciting card, especially when zombie chow is going to be out of standard mode.
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are you on acid? BGH Shadoflame is 7 mana.
If you know anything of priest you would know that we mostly struggle on early aggression,when sometimes we lose by turn 6.A great way to counter that is getting a turn 2-3 board clear so please stfu and keep playing pokemon.
Paladin doesn't seem to mind using two cards on their board clear (Equality + Consecration)
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Not sure how to judge a card that could be either meta-defining and dust-it depending on the spells you have in hand.
A deck has to be made and tested with it.
Agree to disagree I suppose. You think the card is absolute crap and Blizzard consistently shits on the Priest class; I think it's another tool, probably not 2x in every deck, but certainly useful, and Priest is consistently able to hit legend.
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Sometimes it is just better to have Auchenai Soulpriest's effect for two mana less. Will say it's playable but not an exciting card, especially when zombie chow is going to be out of standard mode.
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Good players adapt.