What would happen in a mirror match up and opponent has played beneath the ground? Or if you played ancient shade and draw the curse or an iron mine? Just asking.
As a Rogue main, I'm extremely disappointed in this card. It simply does not work with Miracle, Malygos, or whatever Oil becomes. Its too slow and the class has too many situation cards.
It can work in a minion heavy control deck, but Rogue players don't want to play that style (or we'd play Paladin).
I really love the Chromaggus effect. Even though it's hard to pull off, in the past I have made decks specifically designed to include it (while hero-powering with Warlock, healing minions with Northshire Cleric in Priest etc.)
As for what Rogue (not Rouge, geez!) decks will include this, due to its cost I think it's primarily intended for slow C'Thun decks (they can really benefit from duplicates), or any other control-ish ones that may appear. It's obviously an alternative to Sprint. It may play a role in new Malygos decks as well, assuming they can take the loss of tempo.
So.. it's actually a tea cup I thought it was some artifact from the wow lore or something.. sprint is 1 more mana and you get an extra card, in any class different cards are better than the same card again unless it's dr.boom, then play dr.boom
the dream is to play it on 6 and get 3 dr. booms imagine a control deck having to deal with dr. boom turn 7 dr. boom turn 8 and dr. boom turn 9 XDD hilerious..
talking about wild before someone says dr. boom isn't in standard blablahblah
I dont know. I really dont know. Why isnt this card 5-mana? I dont see Preparation being enough of a reason for 6 mana + they basically force Preparation to gain the "value" (not that you're getting it by spending 2 cards to gain 2 more)
Nourishrecycles 1 and gives u 2 from deck + has the mana flexibility. Cabalist's Tome gives you 3 random Mage spells for value. And they're all 5 mana.
Depending on the meta it might see play in a control Rogue but with the RNG invoked in it, I'm not sure if it's worth trying to triple the damage in MalyRogue or gain value in Miracle.
#bitdisappointed
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
This would also be good in a cthun deck, having the possibility of having more buffers for cthun or the dream of getting 3 of the God himself and watching your opponent cry
I think you would never run this over Sprint. What if you draw a card that's bad for your current situation? With Sprint at least you get several takes on drawing something fitting for your situation. The only deck this could be better in is some sort of fatigue rogue. I don't think it would even be good in mill...
Closest comparison would be Sprint. If you ask me, it's worth than that (basic) card. gives you one card less for one mana less, even then, diversity is way better than getting one random card from your deck thrice (if it's not the bottom card of the deck).
I like the concept, slightly overcosted though I'd say.
Idk if this is viable card but it seems good for Reno Rogue and sincerely Reno Jackson is a healing Rogue deserves. Unfortunately we do not have resources enough to become a viable deck yet, I hope this will change in WoG.
This is definetly a card that I'll have to see in action before judging it. It's basically 6 mana draw three cards right, while sprint is 7 mana draw 4 so this card is about as slow as sprint but sprint still sees play right? Also, it's true you don't know what card you'll get but Rogue is probably one of the few classes who want this card, I mean they don't run 1 drops so you won't be getting Three Mana Wyrms or Zombie Chows. I think rogue has a lot of cards that you wouldn't mind having Dulicates of. So I'm not going to call this card bad or anything, it looks playable I guess but we'll see. I think this will have to take the place of sprint and you will most likely see this card paired with Preparation just like sprint.
Seems not great at first, but I find in rogue I always want more of what cards I have. Someone posted like four great spells to draw with it. It doesn't go through your deck, so you don't have to worry about using your last blade flurry here if you have two more in hand. This goes double for combo cards. Two eviscerate are great, thats eight damage with two cards for four mana. Four eviscerates? 16 damage for 8 mana. Plop down a thalnos and get your twenty damage on turn ten. This cards a lot better than many people think, but of course it also runs the risk of wiffing and drawing... Well idk, most rogue cards excel in value, but i'm sure there're some. And, as people have been saying, this card is amazing in Mill Rogue. More saps, coldlights, shadowsteps. So much potential value. You'd probably use this card later in a game so you have more of an idea of what you'll draw
But no seriously it's not that good, since you can just pull triple the same bad card with this, since you can't guarantee you'll get value cards. Also compare with Nourish which is cheaper and gives you a choice.
Please stop comparing class cards to another class's cards. They're in different classes for a reason.
True, but comparing in vacuum gives a general idea of the absolute strength of a card based on numbers and the like, which isn't handy when taking the meta and existing/possible archetypes of play of a class in mind, but that's why it's to be taken with a pinch of salt, just for the idea. People have talked about Sprint too: drawing another card for 1 mana is generally a better choice too.
Rollback Post to RevisionRollBack
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
What would happen in a mirror match up and opponent has played beneath the ground? Or if you played ancient shade and draw the curse or an iron mine? Just asking.
How does chromagus deal with it?
prep + tea --> eviscerate --> most of the time it's lethal next turn
prep + tea --> flurry --> board clearer granted for the whole game
prep + tea --> 2nd prep --> just omg
prep + tea --> SI7 / Drake / Pillager / Thalnos --> big value
prep + tea --> Poison --> set for lethal next turn
As a Rogue main, I'm extremely disappointed in this card. It simply does not work with Miracle, Malygos, or whatever Oil becomes. Its too slow and the class has too many situation cards.
It can work in a minion heavy control deck, but Rogue players don't want to play that style (or we'd play Paladin).
Too Much RNG - You can get your OP Heeal bot or .... Bad card
Bad
They now need a 0 mana common that lets you look at the top 3 cards of your deck, discard 2 and put the other back on top.
I really love the Chromaggus effect. Even though it's hard to pull off, in the past I have made decks specifically designed to include it (while hero-powering with Warlock, healing minions with Northshire Cleric in Priest etc.)
As for what Rogue (not Rouge, geez!) decks will include this, due to its cost I think it's primarily intended for slow C'Thun decks (they can really benefit from duplicates), or any other control-ish ones that may appear. It's obviously an alternative to Sprint. It may play a role in new Malygos decks as well, assuming they can take the loss of tempo.
So.. it's actually a tea cup I thought it was some artifact from the wow lore or something.. sprint is 1 more mana and you get an extra card, in any class different cards are better than the same card again unless it's dr.boom, then play dr.boom
the dream is to play it on 6 and get 3 dr. booms imagine a control deck having to deal with dr. boom turn 7 dr. boom turn 8 and dr. boom turn 9 XDD hilerious..
talking about wild before someone says dr. boom isn't in standard blablahblah
I dont know. I really dont know. Why isnt this card 5-mana? I dont see Preparation being enough of a reason for 6 mana + they basically force Preparation to gain the "value" (not that you're getting it by spending 2 cards to gain 2 more)
Nourishrecycles 1 and gives u 2 from deck + has the mana flexibility. Cabalist's Tome gives you 3 random Mage spells for value. And they're all 5 mana.
Depending on the meta it might see play in a control Rogue but with the RNG invoked in it, I'm not sure if it's worth trying to triple the damage in MalyRogue or gain value in Miracle.
#bitdisappointed
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
This would also be good in a cthun deck, having the possibility of having more buffers for cthun or the dream of getting 3 of the God himself and watching your opponent cry
I think you would never run this over Sprint. What if you draw a card that's bad for your current situation? With Sprint at least you get several takes on drawing something fitting for your situation. The only deck this could be better in is some sort of fatigue rogue. I don't think it would even be good in mill...
Like Call Pet or Holy Wrath. But this helps to refill 3 cards at least. Not bad.
Closest comparison would be Sprint. If you ask me, it's worth than that (basic) card. gives you one card less for one mana less, even then, diversity is way better than getting one random card from your deck thrice (if it's not the bottom card of the deck).
I like the concept, slightly overcosted though I'd say.
Draw 3 cards is 5 mana value, so this is an overcosted card unless you draw something amazing. Then it worths more.
Click to see my Hearthstone projects:
Mill rogue lives on
My magic will tear you apart!
Idk if this is viable card but it seems good for Reno Rogue and sincerely Reno Jackson is a healing Rogue deserves. Unfortunately we do not have resources enough to become a viable deck yet, I hope this will change in WoG.
This is definetly a card that I'll have to see in action before judging it. It's basically 6 mana draw three cards right, while sprint is 7 mana draw 4 so this card is about as slow as sprint but sprint still sees play right? Also, it's true you don't know what card you'll get but Rogue is probably one of the few classes who want this card, I mean they don't run 1 drops so you won't be getting Three Mana Wyrms or Zombie Chows. I think rogue has a lot of cards that you wouldn't mind having Dulicates of. So I'm not going to call this card bad or anything, it looks playable I guess but we'll see. I think this will have to take the place of sprint and you will most likely see this card paired with Preparation just like sprint.
Seems not great at first, but I find in rogue I always want more of what cards I have. Someone posted like four great spells to draw with it. It doesn't go through your deck, so you don't have to worry about using your last blade flurry here if you have two more in hand. This goes double for combo cards. Two eviscerate are great, thats eight damage with two cards for four mana. Four eviscerates? 16 damage for 8 mana. Plop down a thalnos and get your twenty damage on turn ten. This cards a lot better than many people think, but of course it also runs the risk of wiffing and drawing... Well idk, most rogue cards excel in value, but i'm sure there're some. And, as people have been saying, this card is amazing in Mill Rogue. More saps, coldlights, shadowsteps. So much potential value. You'd probably use this card later in a game so you have more of an idea of what you'll draw
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...