I rated this card Very Good. It feels very flexible and I can see three clear deck-uses for this card.
Patron may run 1 of this card, simply to give them the option of refilling your hand with resources. Usually, the opponent saves their AOE for the two patron drops and can feel relatively safe after they're dealt with, knowing that there's no risk of dying to a flooded board of Patrons. With this card, Patron Warrior can replenish their patron counts and drop them multiple times, maybe extending each time a little less then normal with only 1 or 2 Whirlwind/Inner Rage-effects. If you get two or three Patrons from this card I think it's value enough, considering it's practically an Arcane Intellect that draws predictable cards and does not thin your deck.
CW/Fatigue will love this card too, I think. It can generate amazing resources with high-value minions and makes the opponent scared of leaving ANYTHING injured to live to the next turn. CW can play without "Draw a card"-cards like Acolyte of Pain and still be able to "draw". One issue though is that CW rarely runs activators for this card, but Revenge has been seen in a couple of decks and may be excellent in conjuction with this.
Also, this is a great push towards a brand new enrage Warrior kind of deck. Who knows what could evolve out of it? Perhaps Sea Reaver will find a home at last? Maybe Injured Kvaldir and Injured Blademaster are actually playable in a midrange Warrior? Rampage? I know Blizzard have been trying to motivate a deck like this with a lot of self-damage effects since launch but it never really kicked through (Unless you count patron...). How about copying your Hogger, Doom of Elwynn and his Gnoll summons for some super value? I think this cards lower mana cost and better match in Warrior makes it way superior to the Echo of Medivh.
Very nice, but when is this better than Battle Rage? I guess specifically when you want to get another copy of a key minion like Grim Patron back into your hand. It looks kind of nieche, just like Echo of Medivh. Not played in most decks, but if it finds it's place in a specific deck, it can do impressive things.
It's a very interesting card, one of the most interesting cards presented in the reveals of the oldgods expansion so far.
Some people are mentioning patrons/patron warrior. I am far from a patron warrior expert but i dont know if i see that happening. I mean patron warriors have limmited Whirlwind effects to trigger their patrons, what good would extra patrons do with no way to multiply them?
This card obviously should remind people more of Echo of Medivh, which is a value card for super-late game Grinder-style Mage decks. So, with the information that we have about such effects i expect that it would be more likely to see play in such a style of a warrior deck, a Grinder / super-late game control style of warrior.
Anyway, it's such a unique effect that it's hard, without actually playing with the card, to judge how good it will be and if it'll see any play in any kind of warrior deck at all.
Urghh this is a nice card, but I can see the cancer already. Between Inner Rage, Tentacle of N'Zoth, Ravaging Ghoul and the inevitable card that will cost one less for each damaged charcacter you have on the field, Patron warrior is gonna be a thing again. Get your Lightbombs ready boys
Very high potential, but also seems like it could be inconsistent and clunky (much like the card a lot of people are comparing it to, Echo of Medivh). In the end I think this will be a card where the inconsistency will outweigh the potential, at least in top tier competitive warrior decks, but we'll see.
is this good in anything besides grim patron decks? control warrior doesn't usually have too many minions on board, much less damaged ones.
If you can use this to copy an armorsmith and an acolyte of pain after you whirlwind in the early game, it's pretty good value. Those cards often stick around for a couple of turns, so having that on the board around turn 4 isn't unrealistic. Mid to late game, it can be worth it just to copy a sylvanas or a ysera.
i cut whirlwind from my control warrior decks long ago. maybe the new 3 drop can be a good activator since db won't be in standard. idk, this card just seems too situational.
Well, we're losing Death's Bite and Unstable Ghoul, so my guess is Whirlwind is going to be back, as an activator for execute, Grom enrage and Acolyte. The new 3 drop is worse than Unstable because you can't force your opponent to set it off.
Everyone's sayin' "Patron that", "patron this", but do you really need a hand full of overcosted minions? Like, would you ever want ten Fearsome Doomguards in your hand? If no, then why the hell would you run this in patron?
The effect is pretty neat, and might spark some cool combo decks, but it has a condition, unlike Echo in mage, so... Kinda difficult to evaluate. Would say that it needs to copy at least three minions to pay off, because you first need to trigger it, then play it, meaning it's two cards off your deck.
Everyone's sayin' "Patron that", "patron this", but do you really need a hand full of overcosted minions? Like, would you ever want ten Fearsome Doomguards in your hand? If no, then why the hell would you run this in patron?
The effect is pretty neat, and might spark some cool combo decks, but it has a condition, unlike Echo in mage, so... Kinda difficult to evaluate. Would say that it needs to copy at least three minions to pay off, because you first need to trigger it, then play it, meaning it's two cards off your deck.
Exactly, its a good card, but worse than echo by that simple fact.
I rated this card Very Good. It feels very flexible and I can see three clear deck-uses for this card.
Patron may run 1 of this card, simply to give them the option of refilling your hand with resources. Usually, the opponent saves their AOE for the two patron drops and can feel relatively safe after they're dealt with, knowing that there's no risk of dying to a flooded board of Patrons.
With this card, Patron Warrior can replenish their patron counts and drop them multiple times, maybe extending each time a little less then normal with only 1 or 2 Whirlwind/Inner Rage-effects. If you get two or three Patrons from this card I think it's value enough, considering it's practically an Arcane Intellect that draws predictable cards and does not thin your deck.
CW/Fatigue will love this card too, I think. It can generate amazing resources with high-value minions and makes the opponent scared of leaving ANYTHING injured to live to the next turn. CW can play without "Draw a card"-cards like Acolyte of Pain and still be able to "draw". One issue though is that CW rarely runs activators for this card, but Revenge has been seen in a couple of decks and may be excellent in conjuction with this.
Also, this is a great push towards a brand new enrage Warrior kind of deck. Who knows what could evolve out of it? Perhaps Sea Reaver will find a home at last? Maybe Injured Kvaldir and Injured Blademaster are actually playable in a midrange Warrior? Rampage? I know Blizzard have been trying to motivate a deck like this with a lot of self-damage effects since launch but it never really kicked through (Unless you count patron...). How about copying your Hogger, Doom of Elwynn and his Gnoll summons for some super value?
I think this cards lower mana cost and better match in Warrior makes it way superior to the Echo of Medivh.
Very nice, but when is this better than Battle Rage? I guess specifically when you want to get another copy of a key minion like Grim Patron back into your hand. It looks kind of nieche, just like Echo of Medivh. Not played in most decks, but if it finds it's place in a specific deck, it can do impressive things.
It's a very interesting card, one of the most interesting cards presented in the reveals of the oldgods expansion so far.
Some people are mentioning patrons/patron warrior. I am far from a patron warrior expert but i dont know if i see that happening. I mean patron warriors have limmited Whirlwind effects to trigger their patrons, what good would extra patrons do with no way to multiply them?
This card obviously should remind people more of Echo of Medivh, which is a value card for super-late game Grinder-style Mage decks. So, with the information that we have about such effects i expect that it would be more likely to see play in such a style of a warrior deck, a Grinder / super-late game control style of warrior.
Anyway, it's such a unique effect that it's hard, without actually playing with the card, to judge how good it will be and if it'll see any play in any kind of warrior deck at all.
i use to wonder what t happens if i get to duplicate as a warrior, now i dont need to anymore
Another fun epic that I will never get.
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Never say "never say never"
Good card, I can't wait to see new decks with this card.
This card will bring a lot of fun to warriors xd
Roses are red,
violets are blue,
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microwaves
Win more card, useful only maybe in some fatigue decks imo.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Very high potential, but also seems like it could be inconsistent and clunky (much like the card a lot of people are comparing it to, Echo of Medivh). In the end I think this will be a card where the inconsistency will outweigh the potential, at least in top tier competitive warrior decks, but we'll see.
Liifecoach is the only guy that shat all over his reveal card. What a boss! :)
Release the Kraken!
Sea Reaver might see play! Cant wait to make a deck around it.
Everyone relating this card to patron but think about it. Warrior is now finally playable in arena :D
Just remember the good times!
good good :D
If evolution is outlawed, only outlaws will evolve.
Everyone's sayin' "Patron that", "patron this", but do you really need a hand full of overcosted minions?
Like, would you ever want ten Fearsome Doomguards in your hand? If no, then why the hell would you run this in patron?
The effect is pretty neat, and might spark some cool combo decks, but it has a condition, unlike Echo in mage, so... Kinda difficult to evaluate. Would say that it needs to copy at least three minions to pay off, because you first need to trigger it, then play it, meaning it's two cards off your deck.
The big thing about more aggressive warriors is that they would run out of cards.
And then this happens.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Cut Echo from Mage and give it to Warrior? WTF Blizz?