This will replace Doomhammer in control (and possibly midrange) lists because this has all the attributes a weapon has. DH is a really bad weapon for trading, and it's only purpose is to quickly burst the opponent by combining it with Rockbiter Weapon. It basically has no meaning without rockbiter, which is unhealthy for Shaman class itself in the long run.
If you play the Hammer of Twilight in turn 5, you'll most likely kill a minion, and next turn you'll get an extra body by repeating the same thing. On the other hand, DH won't do shit if you equip it in t5, other than killing a mid-game minion in 2 hits or killing two smaller dudes, which doesn't improve shaman's matchup vs aggro at all since shaman already has plenty of ways to deal with aggro that also punishes your next turn thanks to overload.
So I see people comparing this to Truesilver Champion, but a lot of the reason why the Champion is so good is the fact that it heals before damage, and can be played on turn 4, not to mention that it is in paladin, who doesn't have any other good weapons (ex. Light's Justice). That said, I don't think the card is bad, and it will probably see play. However, it should not be compared to Truesilver Champion just because it's a 4/2.
So I see people comparing this to Truesilver Champion, but a lot of the reason why the Champion is so good is the fact that it heals before damage, and can be played on turn 4, not to mention that it is in paladin, who doesn't have any other good weapons (ex. Light's Justice). That said, I don't think the card is bad, and it will probably see play. However, it should not be compared to Truesilver Champion just because it's a 4/2.
Paladin has too much weapons actually, Coghammer and SoJ are viable and Ashbringer too if you play Tirion Fordring in your deck, the problem is paladin cant run too many weapons because of the awkward interaction with Muster for Battle before the format split I mean.
It has value to become a new solid weapon for shaman. Ok, it has 1 mana more than death bite or true silver, but 4/2 more, it's not so bad. playable it's my vote =)
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To kill the Harrison Jones that destroyed your weapon
This will replace Doomhammer in control (and possibly midrange) lists because this has all the attributes a weapon has. DH is a really bad weapon for trading, and it's only purpose is to quickly burst the opponent by combining it with Rockbiter Weapon. It basically has no meaning without rockbiter, which is unhealthy for Shaman class itself in the long run.
If you play the Hammer of Twilight in turn 5, you'll most likely kill a minion, and next turn you'll get an extra body by repeating the same thing. On the other hand, DH won't do shit if you equip it in t5, other than killing a mid-game minion in 2 hits or killing two smaller dudes, which doesn't improve shaman's matchup vs aggro at all since shaman already has plenty of ways to deal with aggro that also punishes your next turn thanks to overload.
TL;DR: Exactly the mid-game weapon Shaman needed.
Your friends will abandon you...Your heart will explode...
-C'Thun
So I see people comparing this to Truesilver Champion, but a lot of the reason why the Champion is so good is the fact that it heals before damage, and can be played on turn 4, not to mention that it is in paladin, who doesn't have any other good weapons (ex. Light's Justice). That said, I don't think the card is bad, and it will probably see play. However, it should not be compared to Truesilver Champion just because it's a 4/2.
It has value to become a new solid weapon for shaman. Ok, it has 1 mana more than death bite or true silver, but 4/2 more, it's not so bad. playable it's my vote =)