It's good in general with any Paladin deck and would be super awesome in Murloc deck. It is very poor in Anyfin decks. And I don't know if this card is for real or another April fool idea.
Unfortunatelly I think its 01.04 joke. Why? Because there is ABSOLUTELY NO POINT in a card with such an effect being epic. Why would anyone run 2 of them? :D
Because a 1/3 murloc for 1 mana is valuable in itself.
Unfortunatelly I think its 01.04 joke. Why? Because there is ABSOLUTELY NO POINT in a card with such an effect being epic. Why would anyone run 2 of them? :D
Because a 1/3 murloc for 1 mana is valuable in itself.
Not to mention it lets you use your hero power twice if you play it later in the game. How do people still not know how that works?
This could see play in a mid-rang/control Paladins. With the loss of Quartermaster Paladin's have lost a lot of the silver hand recruit synergy. Vilefin Inquisitor gives you an alternative option just pair it up with Murloc Warlearder and you have a mock Hero Power/Quartermaster.
Just what I needed to make this set complete. The tentacle monster and bug men theme is a complete turn off for me. Hey, let's add more totally annoying murlocs to paladin as well. What a reward for installing WoW 7 years after I stopped playing and grinding a character to 20 just so I could have Liadrin.
1 mana 1/3 is pretty good statline, but I'm curious what happens when you play the 2nd one. Can you, say, on turn 8 go hero power --> vilefin inquisitor --> hero power --> vilefin inquisitor #2 --> hero power?
Being able to hero power 3 times like that would give 5 murlocs on the board on turn 8 with only 2 cards actually being played. Wondering if that would actually work, or if the 2nd vilefin does nothing.
Now...while everyone is bashing this card, imagine how broken this would be in shaman. xD Anyfin is Awesome would fall in cost so fast, broken to the max haha. Replaces the shtty shaman hero power too.
The first hero power summons a recruit (a 1/1). Then you summon 4 murloc (2 1/3 and 2 1/1). I don't think it would be a good play on turn 8
Unfortunatelly I think its 01.04 joke. Why? Because there is ABSOLUTELY NO POINT in a card with such an effect being epic. Why would anyone run 2 of them? :D
Because a 1/3 murloc for 1 mana is valuable in itself.
Not to mention it lets you use your hero power twice if you play it later in the game. How do people still not know how that works?
That was all already said, omg. Why are you quoting stuff from the 9th page without checking, if someone else didn't answer it? It isn't that hard thing to do.
This card is so dumb for paladin. Should be a shaman card. They wan't Shaman tribe to be murloc and they give paladin all the good murlocs. It's so dumb it makes me want to pull my hair out. Literally the dumbest decision they ever made to give this to paladin instead of shaman.
Agreed. It would have made Everyfin is Awesome decks instantly viable. The card is better mechanically and thematically for Shaman. It makes zero sense.
Man every time I see Paladin get a new Murloc card that's decent or great it upsets me because Shaman's been getting all the shitty Murloc cards every expansion instead of cool elementals.
Shaman would be so much better if Murloc Knight was their class card, and this guy would be great too.
"Lets see, Vilefin Inquisitor is definitely a paladin card, nothing about it says any other class. Why not throw in a good card for shamans? Screw murlocs, totems are the shit, but lets give them something completely opposite and irrelevant to totems, a legendary that heals you!"
-The Brode 2016
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It's good in general with any Paladin deck and would be super awesome in Murloc deck. It is very poor in Anyfin decks. And I don't know if this card is for real or another April fool idea.
I'm pretty sure I contracted AIDS from reading this thread. The amount of whining and ignorance is palpable.
That said, this card is S I C K
Blog || Custom Cards ||Death Knight Class
Blog || Custom Cards ||Death Knight Class
It better summon a Murloc Tinyfin.
RIP yogg-saron good things don't last forever :(
Who needs anyfin with a endless suply of murlocks?
This could see play in a mid-rang/control Paladins. With the loss of Quartermaster Paladin's have lost a lot of the silver hand recruit synergy. Vilefin Inquisitor gives you an alternative option just pair it up with Murloc Warlearder and you have a mock Hero Power/Quartermaster.
Just what I needed to make this set complete. The tentacle monster and bug men theme is a complete turn off for me. Hey, let's add more totally annoying murlocs to paladin as well. What a reward for installing WoW 7 years after I stopped playing and grinding a character to 20 just so I could have Liadrin.
Now you will witness the power of this fully armed Murloc Paladin!
Fire when ready
We are no longer the Knights who Say Nii.....We are now the Knights who say MRRRRGGGLLLRRRRGGLL
This is utter dogshit.
Hungry Crab
Im Hangry
Not all who wander are lost.
Yeah... even more murlocs and a pretty good 1 drop... just because paladin, is'nt it?
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Shaman players, this card wouldn't save your terrible class, stop crying. PJSalt
Man every time I see Paladin get a new Murloc card that's decent or great it upsets me because Shaman's been getting all the shitty Murloc cards every expansion instead of cool elementals.
Shaman would be so much better if Murloc Knight was their class card, and this guy would be great too.
"Lets see, Vilefin Inquisitor is definitely a paladin card, nothing about it says any other class. Why not throw in a good card for shamans? Screw murlocs, totems are the shit, but lets give them something completely opposite and irrelevant to totems, a legendary that heals you!"
-The Brode 2016