I like the idea of this card, but couldn't it have been a battlecry? Seems a little underpowered when it can just be killed and you wasted 6 mana on it.
Pretty sure Brode already said that they have been wanting to nerf that card for a long time.
This is kinda stupid, nobody play this card now
i think they're nerfing it because stealth is going to be really good with C'Thun rogue deck with you giving one of your minions that buffs C'Thun every turn or something like that and if that wasn't the reason than yeah it's stupid to nerf a card that no one plays
This will be used a lot in more control or fatigue type decks, and especially brawls. Can't wait. Compliments the old gods and other cards very well. Also good vs priests because 4 attack. At least, until they get a shadow word: destroy 4 attack minions.
This is an AMAZING card. I am sorry, but if it was Battlecry or "End of turn" it would have just been TOO good, broken even.
Start of the turn is perfect, it gives your opponent a fighting a chance, a decision to make, "Do I risk not killing it now and call it a bluff? Maybe he already has it on his hand and he's making me trade badly. Can I control the board before turn 10?" IF it's played turn 6. If it's turn 9 and you have a way to protect it, BAM, instant win condition.
And best of all, works with ALL sets, as long as a minion costs 10 mana.
This is an AMAZING card. I am sorry, but if it was Battlecry or "End of turn" it would have just been TOO good, broken even.
Start of the turn is perfect, it gives your opponent a fighting a chance, a decision to make, "Do I risk not killing it now and call it a bluff? Maybe he already has it on his hand and he's making me trade badly. Can I control the board before turn 10?" IF it's played turn 6. If it's turn 9 and you have a way to protect it, BAM, instant win condition.
And best of all, works with ALL sets, as long as a minion costs 10 mana.
BRAVO! What a card!
But the payoff isn't "win the game". It's just "draw a card". Decks with 9-and-10-mana cards in them don't usually care when they draw them. They spend the whole game struggling for board control because that's what all their other cards do, and then play the big game-ending minions whenever. Harbinger doesn't help with that plan at all. Drawing C'Thun early is not even helpful, let alone game-winning.
Minions that draw cards usually show up in combo decks. So if your game-winning minion is more of a combo piece, and it's your only win condition, then sure, Harbinger's great. Except that it might not do anything at all, and it's only putting up 6 points of pseudo-taunt in front of your opponent's win condition.
I'm pretty sure this card will be an auto-include in C'thun decks considering their win condition relies so heavily on drawing C'thun and blowing the opponent out with missiles. I don't really see the card being played in any other archetypes though.
its a tutor. Some of us remember in MTG how tutors works and how often go to the banned list for broken. If survives he draws your win condition as Reinan23 said. Not only thiscount as your win condition in this case is a legendarie. With 2 of this and the legendarie you have increased posibilities of the card you need is not a t the bottom of the deck.
This is an AMAZING card. I am sorry, but if it was Battlecry or "End of turn" it would have just been TOO good, broken even.
Start of the turn is perfect, it gives your opponent a fighting a chance, a decision to make, "Do I risk not killing it now and call it a bluff? Maybe he already has it on his hand and he's making me trade badly. Can I control the board before turn 10?" IF it's played turn 6. If it's turn 9 and you have a way to protect it, BAM, instant win condition.
And best of all, works with ALL sets, as long as a minion costs 10 mana.
BRAVO! What a card!
But the payoff isn't "win the game". It's just "draw a card". Decks with 9-and-10-mana cards in them don't usually care when they draw them. They spend the whole game struggling for board control because that's what all their other cards do, and then play the big game-ending minions whenever. Harbinger doesn't help with that plan at all. Drawing C'Thun early is not even helpful, let alone game-winning.
Minions that draw cards usually show up in combo decks. So if your game-winning minion is more of a combo piece, and it's your only win condition, then sure, Harbinger's great. Except that it might not do anything at all, and it's only putting up 6 points of pseudo-taunt in front of your opponent's win condition.
A few points, it's not just draw a card, it's draw one of your win conditions. Also, since C'thun will require a lot of minions to be played to be good there will be less room in general for board control cards and combos.
Obviously we don't know for certain yet how good a C'thun drop will or won't be, and in some scenario's I can see it being not that great (if a patron is on board), however in most situations it seems pretty threatening. If you are facing their win condition that is already on board you are probably done yes, but if they can't kill you or don't think they can then playing this guy not only forces them to deal with him giving you either more time to draw your win condition or they can't and you draw him anyway.
For a c'thun deck this is a solid card, in almost any other scenario it's not great but it's pretty obvious what this card is geared towards so that point is rather moot.
Its just like a 6 Mana 5/6 Draw 1 card at the start of your next turn. Verry bad card.
Its not "draw a card", its draw your Win-Condition and that is a huge effect,deal with it or you will be in real trouble quickly.
Actually its even worse than draw a card. Since how many times youve already drawn your max 2x10 mana cards when this actually hits the board so the effekt will be completely useless. And even if not, the enemy could likewise just draw the 10 mana card anyways and in that case its like draw a card. That comes with a completely overcosted body and doesnt even do anything if the enemy just clears it. What he can do without problem since the statline is overcosted 1 mana here.
Deal with : The dream of this card is to draw 1 card that you might draw anyways.
note: people dont compare this with MTG tutors that costed ike 1-2 Mana and were way more flexible. I still have my demonic tutor in my old collection 2mana Select a card from your deck and draw it. now thats the name giver of tutor cards and was verry broken obviously. Dont compare that with this trashcard.
I like the idea of this card, but couldn't it have been a battlecry? Seems a little underpowered when it can just be killed and you wasted 6 mana on it.
This will be used a lot in more control or fatigue type decks, and especially brawls. Can't wait. Compliments the old gods and other cards very well. Also good vs priests because 4 attack. At least, until they get a shadow word: destroy 4 attack minions.
This is an AMAZING card. I am sorry, but if it was Battlecry or "End of turn" it would have just been TOO good, broken even.
Start of the turn is perfect, it gives your opponent a fighting a chance, a decision to make, "Do I risk not killing it now and call it a bluff? Maybe he already has it on his hand and he's making me trade badly. Can I control the board before turn 10?" IF it's played turn 6. If it's turn 9 and you have a way to protect it, BAM, instant win condition.
And best of all, works with ALL sets, as long as a minion costs 10 mana.
BRAVO! What a card!
Ok now THIS is what was needed to make c'thun decks good.
RIP yogg-saron good things don't last forever :(
Terrible, not many deck runs mutiple 10 cost cards, even those do aren't for constructive play.
Sadly is at the START of your turn, so... He needs to survive. Just like Nat Pagle.
Its just like a 6 Mana 5/6 Draw 1 card at the start of your next turn. Verry bad card.
I'm pretty sure this card will be an auto-include in C'thun decks considering their win condition relies so heavily on drawing C'thun and blowing the opponent out with missiles. I don't really see the card being played in any other archetypes though.
Honestly it is better to play a deck with a lot of card draw and cycling than play this.
its a tutor. Some of us remember in MTG how tutors works and how often go to the banned list for broken. If survives he draws your win condition as Reinan23 said. Not only thiscount as your win condition in this case is a legendarie. With 2 of this and the legendarie you have increased posibilities of the card you need is not a t the bottom of the deck.
Can fit Raptor rogue with Nzoth. Will see if there will be something playable with deathrattle and if raptor rogue will be playable.
Could work, hard to say