Regarding shaman, I'm not sure how long you've played but back in the mac midrange shaman was one of the strong decks. It was really good against handlock, druid and control warrior, back then.
Considering how many cards they are getting this expansion directly aimed at fixing the midrae archetype... I think it will become a thing. but I can see your point though.
Nice, props to you for making an actually decent tier list.
Agree with mostly everything, but you're probably being a bit too pessimistic about Master of Evolution and Mukla.
Master has insane value even if used on a 1 mana hero power totem, and that's like the worst case scenario (ok maybe playing him on an empty board is, but hey it's still a yeti! That's okay in standard meta). And Mukla is a 5/5 for 6, that gives you 2 very flexible cards for 1 mana each. We already play 5/5s for 6 mana (Sylvanas), and of course Mukla is not as strong as the Dark Lady herself, but to say that he will not see play at all might be a little too harsh.
Mukla is a 5/5 for 6, that gives you 2 very flexible cards for 1 mana each. We already play 5/5s for 6 mana (Sylvanas), and of course Mukla is not as strong as the Dark Lady herself, but to say that he will not see play at all might be a little too harsh.
Regarding shaman, I'm not sure how long you've played but back in the mac midrange shaman was one of the strong decks. It was really good against handlock, druid and control warrior, back then.
Considering how many cards they are getting this expansion directly aimed at fixing the midrae archetype... I think it will become a thing. but I can see your point though.
Oh, true! I played back then but I wasn't really focused on the meta. I definitely agree with you though, and I do think Midrange Shaman stands a good chance at becoming a deck even if I don't put it in Tier 1.
Nice, props to you for making an actually decent tier list.
Agree with mostly everything, but you're probably being a bit too pessimistic about Master of Evolution and Mukla.
Master has insane value even if used on a 1 mana hero power totem, and that's like the worst case scenario (ok maybe playing him on an empty board is, but hey it's still a yeti! That's okay in standard meta). And Mukla is a 5/5 for 6, that gives you 2 very flexible cards for 1 mana each. We already play 5/5s for 6 mana (Sylvanas), and of course Mukla is not as strong as the Dark Lady herself, but to say that he will not see play at all might be a little too harsh.
Master of Evolution is like Thing from Below where it has more to do with Shaman than the card in of itself. I do honestly think it'll be in like every midrange Shaman deck, I just don't know if it'll break Shaman enough to make it a higher tier deck.
Mukla, Tyrant of the Vale... I think in most decks it's simply outclassed by other 6-drops. It doesn't really have enough "oomph" (even while versatile, it's still 8 mana for 7/7 of stats) and most decks won't need +1/+1 that late in the game. Now, of course, as it gives spells its much better in Miracle Rogue and Tempo Mage, but Maly Rogue (the current incarnation of Miracle) doesn't really need more cycle and would rather have cards that help it directly close out the game, and in Tempo Mage Mukla is kinda bad for tempo and the deck honestly just tries to have the match decided by then, with something Archmage Antonidas used to finish the game rather than getting a Fireball gatling gun going (the somewhat similar Toshley also never saw a lot of play).
Tempo mage is dead. At least in its current state, it'll most likely rotate towards a more control-ish style, so analysing Mukla that way is kinda wrong. Also, he is not a 8 mana 7/7, he is a 6 mana 5/5 that CAN be a 8 mana 7/7 or can also fix your slower minions. Also, elise is already playable and I dont see her getting any worse, so there is also a synergy with golden monkey decks (turn your bananas into legendaries).
If you want to compare it to an existing card, compare it to ancient of lore.
I think people really under-valued Herald Volazj, I mean, by simply playing him with Brann Bronzebeard you get 3 Branns, meaning you get a times 8 battlecry if you manage to play a minion in the same turn! You could like, play Brann, followed by Volazj and then the one that gives C'Thun +2/+2 as a Battlecry (of course with Emperor Thaurissan's help), and get a tasty +16/+16 on C'Thun! That means that if even if that's the only C'Thun related card you played, C'Thun would be a 22/22, and the chance of 1 of the 3 Branns surviving are not so bad! Man, I can't wait to play that deck!
That is not how Brann works. You only trigger battlecries twice. Not "twice as much times". So at most you give your C'thun +4/+4
I gotta say.... Cho'gall seems pretty uninspired. I can't think of a situation where I'd want to use him. Even in Reno, what warlock spell would u possible use him with?? MAYBE that doom card to help draw Reno?? But that pretty much wastes both cards. Same with Hellfire. Maybe implosion?? I don't think it'll see much play except in demon centric decks.
Alternatively, I feel like that the slitherer is being underrated. Throw him in an Aviana/control deck and watch how hard it is to remove. Also, besides chillmaw it's the biggest nuetral taunt in the game.
I think people really under-valued Herald Volazj, I mean, by simply playing him with Brann Bronzebeard you get 3 Branns, meaning you get a times 8 battlecry if you manage to play a minion in the same turn! You could like, play Brann, followed by Volazj and then the one that gives C'Thun +2/+2 as a Battlecry (of course with Emperor Thaurissan's help), and get a tasty +16/+16 on C'Thun! That means that if even if that's the only C'Thun related card you played, C'Thun would be a 22/22, and the chance of 1 of the 3 Branns surviving are not so bad! Man, I can't wait to play that deck!
That is not how Brann works. You only trigger battlecries twice. Not "twice as much times". So at most you give your C'thun +4/+4
If would be neat if having 3 Brann Bronzebeard on the board gave you 4 extra battlecries. Then you would be looking at +8/8 buff instead of just +2/2. Also, playing Abusive Sergeant would make your first Brann a 10/4 for one turn...
I gotta say.... Cho'gall seems pretty uninspired. I can't think of a situation where I'd want to use him. Even in Reno, what warlock spell would u possible use him with?? MAYBE that doom card to help draw Reno?? But that pretty much wastes both cards. Same with Hellfire. Maybe implosion?? I don't think it'll see much play except in demon centric decks.
Alternatively, I feel like that the slitherer is being underrated. Throw him in an Aviana/control deck and watch how hard it is to remove. Also, besides chillmaw it's the biggest nuetral taunt in the game.
So you don't think Chogall and siphon soul on turn 7 is an amazing play?
I gotta say.... Cho'gall seems pretty uninspired. I can't think of a situation where I'd want to use him. Even in Reno, what warlock spell would u possible use him with?? MAYBE that doom card to help draw Reno?? But that pretty much wastes both cards. Same with Hellfire. Maybe implosion?? I don't think it'll see much play except in demon centric decks.
Alternatively, I feel like that the slitherer is being underrated. Throw him in an Aviana/control deck and watch how hard it is to remove. Also, besides chillmaw it's the biggest nuetral taunt in the game.
So you don't think Chogall and siphon soul on turn 7 is an amazing play?
Yeah, depending on the board it could be amazing tempo swing. I don't get why people don't like Cho'Gall. Maybe Malganis was better overall, but Cho'Gall has much more potential later on when new cards come out. And in Wild he's going to be even better.
Tempo mage is dead. At least in its current state, it'll most likely rotate towards a more control-ish style, so analysing Mukla that way is kinda wrong. Also, he is not a 8 mana 7/7, he is a 6 mana 5/5 that CAN be a 8 mana 7/7 or can also fix your slower minions. Also, elise is already playable and I dont see her getting any worse, so there is also a synergy with golden monkey decks (turn your bananas into legendaries).
If you want to compare it to an existing card, compare it to ancient of lore.
Tempo mage is not dead at all. Losing portals and mad scientists, that's it really. Water Elemental replaces shredder. Maybe just 1-2 secrets with Kirin Tor Mage.
Tempo mage is dead. At least in its current state, it'll most likely rotate towards a more control-ish style, so analysing Mukla that way is kinda wrong. Also, he is not a 8 mana 7/7, he is a 6 mana 5/5 that CAN be a 8 mana 7/7 or can also fix your slower minions. Also, elise is already playable and I dont see her getting any worse, so there is also a synergy with golden monkey decks (turn your bananas into legendaries).
If you want to compare it to an existing card, compare it to ancient of lore.
Tempo mage is not dead at all. Losing portals and mad scientists, that's it really. Water Elemental replaces shredder. Maybe just 1-2 secrets with [card]Kirin Tor Mage{/card].
Yeah, just the two cards that gave it a HUGE edge over other midrange decks. Nothing big, really. /kappa
You're insane if you think Kirin Tor is a reliable way to use secrets. Doesn't even compare to Mad Scientist. Or maybe you're just new to hearthstone, and you missed the time where people tried to make it work and it didn't. Tempo Mage as we know is dead, meaning that its Standard list won't be as good as it is today.
Forbidden healing is exactly what you want out of a healing card, its flexible and can give you just what you need. If you get hit with a crazy aggro storm and are almost dead by turn 4, where healbot was too slow this card will shine. And playing forbidden healing on lets say, somewhere between 7-10 mana is a game winning amount of healing. In control mathups where health matters less it can be used cheaply to heal up a minion too. Its a very powerful card
Tempo mage is dead. At least in its current state, it'll most likely rotate towards a more control-ish style, so analysing Mukla that way is kinda wrong. Also, he is not a 8 mana 7/7, he is a 6 mana 5/5 that CAN be a 8 mana 7/7 or can also fix your slower minions. Also, elise is already playable and I dont see her getting any worse, so there is also a synergy with golden monkey decks (turn your bananas into legendaries).
If you want to compare it to an existing card, compare it to ancient of lore.
Tempo mage is not dead at all. Losing portals and mad scientists, that's it really. Water Elemental replaces shredder. Maybe just 1-2 secrets with [card]Kirin Tor Mage{/card].
Yeah, just the two cards that gave it a HUGE edge over other midrange decks. Nothing big, really. /kappa
You're insane if you think Kirin Tor is a reliable way to use secrets. Doesn't even compare to Mad Scientist. Or maybe you're just new to hearthstone, and you missed the time where people tried to make it work and it didn't. Tempo Mage as we know is dead, meaning that its Standard list won't be as good as it is today.
Didn't say it would be as good, just said it wasn't dead. Kirin Tor Mage is a 4/3 body for 3 mana so it isn't a terrible play. Do you really think there won't even be 4-6 good cards in the whole expansion to replace those cards? Maybe it drops from top tier, but no way is Tempo Mage D.O.A.
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Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
Forbidden healing is exactly what you want out of a healing card, its flexible and can give you just what you need. If you get hit with a crazy aggro storm and are almost dead by turn 4, where healbot was too slow this card will shine. And playing forbidden healing on lets say, somewhere between 7-10 mana is a game winning amount of healing. In control mathups where health matters less it can be used cheaply to heal up a minion too. Its a very powerful card
I feel like Forbidden Healing is going to have the same problem Tree of Life had (and, consequently, Reno Jackson tries to solve) - healing for full means nothing if you can't deal with your opponent's board. They simply deal the damage again. And it's not like this is stalling while putting a body on the board (Antique Healbot, Reno Jackson) or drawing into answers (Lay on Hands), you are simply delaying the inevitable.
At least, that's what I've learned playing this game. Maybe I'm wrong (which is the beauty of discussion, trial and error).
Tree of life is only good against aggro decks, and usually bad then because you have to get to 9 mana to play it. What forbidden healing has that no other heal card has ever had is flexibility. Against aggro healing for 20 is definitley game winning, and it also has the potential to give you a few extra health needed to clutch out the game. Aggro usually dont really have a crazy board. Against midrange it has the flexibility to heal yourself for those close more aggressive games, and even potentially heal up a minion. Against control its probably going to be used on a minion, but in cases where healing isnt that good a card that can be played cheaply on a minion is usually better than say, healbot. I agree though, we'll have to wait and see whats played. I definitley think its the best healing card ever printed though (except for reno jackson, but you have to build a deck around him).
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Cards that may or may not be competitive, but will at least be entertaining.
Regarding shaman, I'm not sure how long you've played but back in the mac midrange shaman was one of the strong decks. It was really good against handlock, druid and control warrior, back then.
Considering how many cards they are getting this expansion directly aimed at fixing the midrae archetype... I think it will become a thing. but I can see your point though.
Nice, props to you for making an actually decent tier list.
Agree with mostly everything, but you're probably being a bit too pessimistic about Master of Evolution and Mukla.
Master has insane value even if used on a 1 mana hero power totem, and that's like the worst case scenario (ok maybe playing him on an empty board is, but hey it's still a yeti! That's okay in standard meta). And Mukla is a 5/5 for 6, that gives you 2 very flexible cards for 1 mana each. We already play 5/5s for 6 mana (Sylvanas), and of course Mukla is not as strong as the Dark Lady herself, but to say that he will not see play at all might be a little too harsh.
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Tempo mage is dead. At least in its current state, it'll most likely rotate towards a more control-ish style, so analysing Mukla that way is kinda wrong. Also, he is not a 8 mana 7/7, he is a 6 mana 5/5 that CAN be a 8 mana 7/7 or can also fix your slower minions. Also, elise is already playable and I dont see her getting any worse, so there is also a synergy with golden monkey decks (turn your bananas into legendaries).
If you want to compare it to an existing card, compare it to ancient of lore.
I gotta say.... Cho'gall seems pretty uninspired. I can't think of a situation where I'd want to use him. Even in Reno, what warlock spell would u possible use him with?? MAYBE that doom card to help draw Reno?? But that pretty much wastes both cards. Same with Hellfire. Maybe implosion?? I don't think it'll see much play except in demon centric decks.
Alternatively, I feel like that the slitherer is being underrated. Throw him in an Aviana/control deck and watch how hard it is to remove. Also, besides chillmaw it's the biggest nuetral taunt in the game.
Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
"Hey Pal, Trade Prince Gallywix here!"
All Classes Golden - 11/5/2016
Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
wow this tier list is horribly wrong :) but sure its your opinion bro
Master of Evolution and Thing From Below being lower tier than Forbidden Shaping and equal to NZoth's Tentacle, that's adorable.
Forbidden healing is exactly what you want out of a healing card, its flexible and can give you just what you need. If you get hit with a crazy aggro storm and are almost dead by turn 4, where healbot was too slow this card will shine. And playing forbidden healing on lets say, somewhere between 7-10 mana is a game winning amount of healing. In control mathups where health matters less it can be used cheaply to heal up a minion too. Its a very powerful card
Cards that will be run in meta (imo):
Tempo Mage:
Archmage Antonidas loves his bananas. So does Freddie Flamewaker.
Too flexible to pass up. Can kill a 7 drop for 7 mana, or can be a cheap spell in the early rounds for Mana Wyrm/Flamewaker.
Freeze Mage:
The opponent minions played after Flamestrike just hit a brick wall. Maybe it's a stretch, but a good fit for a slow deck.
Refill for more ammo or board clear, or both.
Flexible removal, or another Pyroblast in endgame.
Patron Warrior:
Whirlwind plus a body. Can't be silenced like the old ghoul.
Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
Scott Allen aka Bluespartan - Student of Hearthstone - Purveyor of Deck Lists
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
Tree of life is only good against aggro decks, and usually bad then because you have to get to 9 mana to play it. What forbidden healing has that no other heal card has ever had is flexibility. Against aggro healing for 20 is definitley game winning, and it also has the potential to give you a few extra health needed to clutch out the game. Aggro usually dont really have a crazy board. Against midrange it has the flexibility to heal yourself for those close more aggressive games, and even potentially heal up a minion. Against control its probably going to be used on a minion, but in cases where healing isnt that good a card that can be played cheaply on a minion is usually better than say, healbot. I agree though, we'll have to wait and see whats played. I definitley think its the best healing card ever printed though (except for reno jackson, but you have to build a deck around him).