As a rogue main, I just feel like this is.... Bad....
4 mana for 3/2 body is absolutely terrible. Plus you have to actually invest another 2 mana to cost the toxins, which may or may not be helpful depending on RNG.
Comparisons to spare parts are obvious, but I think it's just as helpful to see the toxins as standing in for existing rogue spells that you would happily have if they didn't 'waste' a deck slot.
In the less powerful standard format, I could believe the small body isn't too weak. regardless, it looks cool and fits the class well
At first I missed that it was Battlecry AND Deathrattle and thought the card was understatted, and while I still don't think it'd be broken as a 4 mana 4/3 with the same effect, I do like it a LOT more. About time Rogue got a solid, playable legendary in an expansion.
i like rogue having minions giving cheap spells that help enable combo and would like to see this space explored more in the future. When i first read "toxins", i was expecting random effects to oil up your daggers, and wish atleast one was some sort of weapon booster to help with Blade Flurries etc.
As a rogue main, I just feel like this is.... Bad....
4 mana for 3/2 body is absolutely terrible. Plus you have to actually invest another 2 mana to cost the toxins, which may or may not be helpful depending on RNG.
I don't see how this will be a good card. 4 mana for a 3/2 is a terrible loss of tempo, and you have to spend 5 mana if you want to use the effect on the turn you play this card. Most of the toxins are worth right around one mana, so they have fair costs for their effects. Sure this can activate combos, but rogue has plenty of other cards that can do that. What worse the card you get is random instead of a discover effect. This is like the second coming of mistwalker in terms of tempo loss.
as an oil rogue main, i'd say that this card is just bad or ok
but in the standard mode, there will be no oil
so, when I see the rogue cards, I realize that the miracle might be one of the greatest decks in the new mode, and this is a card that will be really powerfull for the miracle
8/10 card
PS: The toxin tokens are reeeeeeally better than the spare parts
I don't see how this will be a good card. 4 mana for a 3/2 is a terrible loss of tempo, and you have to spend 5 mana if you want to use the effect on the turn you play this card. Most of the toxins are worth right around one mana, so they have fair costs for their effects. Sure this can activate combos, but rogue has plenty of other cards that can do that. What worse the card you get is random instead of a discover effect. This is like the second coming of mistwalker in terms of tempo loss.
Rogues are probably the best class to give a card like this, as they have the strongest tempo-plays in the game.
I really like the card but maybe only for a control deck. You lose a lot of tempo when playing this. It seems like Blizzard is afraid of making big body deathrattle cards for this expansion due to N'Zoth.
2 Mana for the 3/2, plus 2 mana to draw two toxins, plus you have to wait a turn to get the second toxin. A little pricey.
I'd only use it to give me a cloak for Malygos on turn 10 or to give me a 7 damage spell when dropping Maly on turn 10.
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It's good because Rogues like having more spell triggers.
I'm kinda expecting more Rogue cards to give out Toxins.
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Loving this. Looks good enough to see play. Also nice to see another card with the "battlecry and deathrattle" effect.
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As a rogue main, I just feel like this is.... Bad....
4 mana for 3/2 body is absolutely terrible. Plus you have to actually invest another 2 mana to cost the toxins, which may or may not be helpful depending on RNG.
Very disappointed.
wow this card is amazing....i dont like where this is going though.... are they trying to make rogue the deathrattle class of standard?.....
Comparisons to spare parts are obvious, but I think it's just as helpful to see the toxins as standing in for existing rogue spells that you would happily have if they didn't 'waste' a deck slot.
In the less powerful standard format, I could believe the small body isn't too weak. regardless, it looks cool and fits the class well
Brann + this card?? OMG yes!
At first I missed that it was Battlecry AND Deathrattle and thought the card was understatted, and while I still don't think it'd be broken as a 4 mana 4/3 with the same effect, I do like it a LOT more. About time Rogue got a solid, playable legendary in an expansion.
AND RAPTOR?!??
Spare parts are back! I wonder if we will get anymore cards that give the toxin stuff.
RIP yogg-saron good things don't last forever :(
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i like rogue having minions giving cheap spells that help enable combo and would like to see this space explored more in the future. When i first read "toxins", i was expecting random effects to oil up your daggers, and wish atleast one was some sort of weapon booster to help with Blade Flurries etc.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I don't see how this will be a good card. 4 mana for a 3/2 is a terrible loss of tempo, and you have to spend 5 mana if you want to use the effect on the turn you play this card. Most of the toxins are worth right around one mana, so they have fair costs for their effects. Sure this can activate combos, but rogue has plenty of other cards that can do that. What worse the card you get is random instead of a discover effect. This is like the second coming of mistwalker in terms of tempo loss.
An exciting card. I hope they will use these toxins in other rogue card battlecries/deathrattles/etc. as well.
as an oil rogue main, i'd say that this card is just bad or ok
but in the standard mode, there will be no oil
so, when I see the rogue cards, I realize that the miracle might be one of the greatest decks in the new mode, and this is a card that will be really powerfull for the miracle
8/10 card
PS: The toxin tokens are reeeeeeally better than the spare parts
I want this.
Good job on this reveal! :D
Kickass card too. Can't wait to play it.
This what i call good design. Interesting card!
I really like the card but maybe only for a control deck. You lose a lot of tempo when playing this. It seems like Blizzard is afraid of making big body deathrattle cards for this expansion due to N'Zoth.
2 Mana for the 3/2, plus 2 mana to draw two toxins, plus you have to wait a turn to get the second toxin. A little pricey.
I'd only use it to give me a cloak for Malygos on turn 10 or to give me a 7 damage spell when dropping Maly on turn 10.