Yes, cause face hunter and secret paladin are full of RnG cards.
This RNG bullshit and face decks are destroying the game!!!
Fun Fact: The decks that are commonly referred to as the least fun (Freeze Mage, Face Hunter, Secret Paladin, Pre-Nerf Patron Warrior) were called so because of their lack of RNG (also overexposure, of course). Every game against them was the same, so it felt stale. Plus one of the reasons Hearthstone exists is because the creators wanted a card game with all of the fun of RNG while the computer does all the hard work "under the hood." It kinda would defeat the purpose of the game to remove the RNG, wouldn't it?
Yes, cause face hunter and secret paladin are full of RnG cards.
This RNG bullshit and face decks are destroying the game!!!
Fun Fact: The decks that are commonly referred to as the least fun (Freeze Mage, Face Hunter, Secret Paladin, Pre-Nerf Patron Warrior) were called so because of their lack of RNG (also overexposure, of course). Every game against them was the same, so it felt stale. Plus one of the reasons Hearthstone exists is because the creators wanted a card game with all of the fun of RNG while the computer does all the hard work "under the hood." It kinda would defeat the purpose of the game to remove the RNG, wouldn't it?
I agree but I still don't like it. I love playing control warrior and other control decks. Today I played like 10 games. 5 against secret paladin and 5 against face shaman and I lost all of them. It's pretty hard to enjoy the game if in order to do well you have to play decks that you don't want to play.
If you want to change your warlock cards and hero power for a random class, why not just use another class???
It's random!!! You don't even know what cards you'll have in your deck how can you possibly predict your moves if you don't even know what you have in your deck...
If you want to change your warlock cards and hero power for a random class, why not just use another class???
It's random!!! You don't even know what cards you'll have in your deck how can you possibly predict your moves if you don't even know what you have in your deck...
That's why it reduces the cost of all class cards by one. This way even shitty spells like Far Sight become pretty good. And you can increase the consistency of your deck by including more neutrals.
Indeed, but still it's 100% luck so you could get 5 Astral Communion so in the end it's not very effective... but that's just my opinion maybe it will see play in some decks...
Indeed, but still it's 100% luck so you could get 5 Astral Communion so in the end it's not very effective... but that's just my opinion maybe it will see play in some decks...
It's random!!! You don't even know what cards you'll have in your deck how can you possibly predict your moves if you don't even know what you have in your deck...
I can see this played with an extremely aggressive Warlock based early game. Once you're hyper aggressive tools stop being so useful, you play this and get a reroll. Hopefully it's a good late game. It's too random to be a win condition though. But there are worse gimmick decks.
In a sense, this is like a better Wild Growth, because WG effectively ends on turn 10, this carries on throughout the entire game. The downside of course is the RNG, but even most bad class cards are really good if you reduce their cost by 1 (a few exceptions, like Blessed Champion, Astral Communion, and of course any 0 mana cards). And the good class cards become INSANE. 3 mana Consecrate. 3 mana Fireball. 6 mana Ancient of Lore.
The downside is, you won't likely have any great synergies, or any gameplan in general. It'll be a lot like playing arena in that sense, where you're just trying to grind out your opponent with superior cards.
unless you're at the point when you kno you have lost and you have no other options.
And well, that too. A deck with random cards and a random hero power will probably be better against aggro than my current deck. I don't have to waste 6 card slots for anti-aggro techs anymore, I'll just run this.
I can see this played with an extremely aggressive Warlock based early game. Once you're hyper aggressive tools stop being so useful, you play this and get a reroll. Hopefully it's a good late game. It's too random to be a win condition though. But there are worse gimmick decks.
You have to avoid putting neutral cards in your deck then, which won't probably be easy.
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actually there is a word for that level of randomness
its call esports
#Holyshiiiitttt!!!!!
YES! MOAR USELESS WARLOCK CARDS!!
Awesome. Just what we needed.
Put your faith in the Lock. *Desideratus Bellum*
I feel this is gonna be keystone in lots of warlock fun decks. Cant wait to try this awesome RNGs.
"Ima check FotM warlock decks on hearthpwn"
*opponent plays Renounce Darkness*
"well shit..."
face the sun, let the blindness guide you ^_^
If evolution is outlawed, only outlaws will evolve.
The artwork looks like a thin forsen look-alike warlock getting high and Renounce Darkness and embrace the light instead lol
This is just a bad Finley...
If you want to change your warlock cards and hero power for a random class, why not just use another class???
It's random!!! You don't even know what cards you'll have in your deck how can you possibly predict your moves if you don't even know what you have in your deck...
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I can see this played with an extremely aggressive Warlock based early game. Once you're hyper aggressive tools stop being so useful, you play this and get a reroll. Hopefully it's a good late game. It's too random to be a win condition though. But there are worse gimmick decks.
This Is Our Town, Scrub
Yeah, Beat It
In a sense, this is like a better Wild Growth, because WG effectively ends on turn 10, this carries on throughout the entire game. The downside of course is the RNG, but even most bad class cards are really good if you reduce their cost by 1 (a few exceptions, like Blessed Champion, Astral Communion, and of course any 0 mana cards). And the good class cards become INSANE. 3 mana Consecrate. 3 mana Fireball. 6 mana Ancient of Lore.
The downside is, you won't likely have any great synergies, or any gameplan in general. It'll be a lot like playing arena in that sense, where you're just trying to grind out your opponent with superior cards.