The funny thing is, even if you get totemic might, it's actually good for rogue to get a 0 mana spell that does nothing. It can give you an extra 1/1 dude, draw a card, or activate your combo cards. Well...ain't that funny.
Why are people talking about Tempo, when it comes to this card? Literally nothing about this card has anything to do with Tempo. It also doesn't work in Rogue Tempo decks.
you just read my mind. I look at this card and think, how do they come up with tempo? If for anything this is a tempo loss.
I agree but Rogue has ways to gain tempo back though, doesn't it? + With this and the new legendary you won't run out of gas so quickly. We haven't seen everything but it's worth trying at least (though so far, I'm more excited to try a C'Thun deck with Rogue)
I've been playing a lot of Burgle in my Malyrogue for funsies and have been surprised by how powerful it can be. Other class cards can really change the game so I think that card will be good.
But is it "good" enough to be played ? Really not sure ...
I've been playing a lot of Burgle in my Malyrogue for funsies and have been surprised by how powerful it can be. Other class cards can really change the game so I think that card will be good.
But is it "good" enough to be played ? Really not sure ...
If you're playing Burgle with success in what is effectively Wild right now, then Undercity Huckster should definitely make the cut for Standard. (if the Deathrattle is worth half a Burgle then the 2/2 body effectively costs you only 0.5 mana)
It's a really good card. A two mana minion for rogue that doesn't need a combo. It has decent stats and a nice deathrattle. It gives Raptor some more synergy and now that rogues have more viable two drops, it might actually make the Cutpurse playable.
Coin this thing out turn 1 and if it survives, play Cutpurse. Now you're basically forcing your opponent to choose between giving you a coin or allowing you to get some Raptor synergy. If they kill this instead of the Cutpurse, you hit face and coin out a Pillager. It wouldn't be a tremendous card in any other class, but in rogue where every single other two drop outside of Cutpurse are really conditional it's pretty damn great.
It's a really good card. A two mana minion for rogue that doesn't need a combo. It has decent stats and a nice deathrattle. It gives Raptor some more synergy and now that rogues have more viable two drops, it might actually make the Cutpurse playable.
Coin this thing out turn 1 and if it survives, play Cutpurse. Now you're basically forcing your opponent to choose between giving you a coin or allowing you to get some Raptor synergy. If they kill this instead of the Cutpurse, you hit face and coin out a Pillager. It wouldn't be a tremendous card in any other class, but in rogue where every single other two drop outside of Cutpurse are really conditional it's pretty damn great.
There is no room in oil rogue for this or some other miracle rogue crap. Only if a control deck for rogue comes out then you would play this. It would be sorta like rogues super novice engineer. Even a crap low cost spell like a random paladin secret can still be used as a combo starter. And a crap expensive spell like explosive arrow from the hunter will still be welcomed for free. Your chances of getting something super niche for a beast or demon are really low from any class.
There is no room in oil rogue for this or some other miracle rogue crap. Only if a control deck for rogue comes out then you would play this. It would be sorta like rogues super novice engineer. Even a crap low cost spell like a random paladin secret can still be used as a combo starter. And a crap expensive spell like explosive arrow from the hunter will still be welcomed for free. Your chances of getting something super niche for a beast or demon are really low from any class.
Well it looks like it was made to play in death rattle rogue with raptor
Oops I thought it was battlecry :(
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You can't discover cards from other classes. Curator is Priest, this is rogue.
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The funny thing is, even if you get totemic might, it's actually good for rogue to get a 0 mana spell that does nothing. It can give you an extra 1/1 dude, draw a card, or activate your combo cards. Well...ain't that funny.
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I've been playing a lot of Burgle in my Malyrogue for funsies and have been surprised by how powerful it can be. Other class cards can really change the game so I think that card will be good.
But is it "good" enough to be played ? Really not sure ...
Not a bad card; it's a 2/2 for 2 that cycles itself. Any trade it does is +1 card advantage.
But the question is... is it good or merely average?
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
(wherever it is)
It's a really good card. A two mana minion for rogue that doesn't need a combo. It has decent stats and a nice deathrattle. It gives Raptor some more synergy and now that rogues have more viable two drops, it might actually make the Cutpurse playable.
Coin this thing out turn 1 and if it survives, play Cutpurse. Now you're basically forcing your opponent to choose between giving you a coin or allowing you to get some Raptor synergy. If they kill this instead of the Cutpurse, you hit face and coin out a Pillager. It wouldn't be a tremendous card in any other class, but in rogue where every single other two drop outside of Cutpurse are really conditional it's pretty damn great.
There is no room in oil rogue for this or some other miracle rogue crap. Only if a control deck for rogue comes out then you would play this. It would be sorta like rogues super novice engineer. Even a crap low cost spell like a random paladin secret can still be used as a combo starter. And a crap expensive spell like explosive arrow from the hunter will still be welcomed for free. Your chances of getting something super niche for a beast or demon are really low from any class.