This is way too powerfull! C'Thun can be silenced and polymorphed and shit, but this is a battlecry! damn!
Fcking OP
You can't silence C'thun. The buffs are attached to the player, not the card, meaning that if C'thun is 20/20, that's it. You can't silence it back to 6/6.
Wait what?! You sure about that?
Indeed, Blizzard has already stated the player gets the buff effect that powers up C'Thun.
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(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
An extremely strong minion in a control deck with strong deathrattles. It's not really a card you build a deck around, but if you're already some strong deathrattlesit could be a card that can help you close out the late game.
Should be really good in Wild, but its use in Standard will be dependent on more Deathrattles being announced, apart from maybe Paladin which gets Tirion.
With these extremely slow decks coming to the meta, the anti-aggro salt will reach stratospheric proportions. It's too bad these 10 drops won't see the light of day since my hunter or shaman will have the game wrapped up by turn 8.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I really don't see secret paladin being a problem. (In standard anyway, which I'm assuming is the 'continue to refuse to die' part) MC isn't as game-stealing without avenge and all the super strong early game will be missing
Pretty much all the cards that would make N'zoth scary in a pally deck would belong in control rather than secret
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"Hello. Would you like to destroy some evil today?"
what good deathrattle cards will there be without naxx? yeah, not that many. dunno, sounds cool, but im not sure just yet
Keep in mind that we've still got another 100+ cards from WotG, and this card will be in Standard for the next two years. Even if its not amazing now, it's got plenty of time to find a place.
This is way too powerfull! C'Thun can be silenced and polymorphed and shit, but this is a battlecry! damn!
Fcking OP
You can't silence C'thun. The buffs are attached to the player, not the card, meaning that if C'thun is 20/20, that's it. You can't silence it back to 6/6.
Wait what?! You sure about that?
Indeed, Blizzard has already stated the player gets the buff effect that powers up C'Thun.
Cthun almost certainly will have an unwritten buff that effectively retrieves the player buff.
Silence Cthun to remove that link and put him back to 6/6.
Find a way to resummon or bounce then back up to 20/20.
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Anger is the punishment we give ourselves for someone else's mistake.
- Dark Cultist and Voidcaller are ok too as 3/4 bodies. There are no beefy demons with deathrattle yet, though, for some reason.
- You really don't want to play Dr. Boom in an N'Zoth deck (now that's a first). The boom bots really mess up the battlecry since the bots might be resurrected instead of something more beefy.
- The same anti-synergy applies to Dreadsteed, Mad Scientist, Darnassus Aspirant, Leper Gnome, Loot Hoarder, Haunted Creeper, Zombie Chow, Webspinner, Explosive Sheep, Thalnos, Huge Toad, Unstable Ghoul, Nerubian Egg... You don't want to stuff your deck with cheap deathrattle minions that have weak bodies because they crowd out the better stuff. This will make figuring out the best early curve quite challenging, especially if you want early deathrattle synergy for cards like Undertaker or Feign Death.
- Museum Curator is a total MVP in N'Zoth decks! Early game that doesn't stuff the N'Zoth queue, and has a high likelyhood of a good pick.
- How does this interact with Anub'Arak and Malorne? These minions aren't put into the graveyard.
Non-deathrattle cards to consider for these decks:
Does not overcommit to board cos the minions he summoned are not te hnically from your hand or deck
It looks quite overpowered. The fastest 10-mana card in the game so far; the effect is easy to manipulate as well.
I think it kind of needs a downside, it seems too much of a bomb as it is.
(Note everything within the () is actual me)
AND THE TEXT OUTSIDE "()" IS ME! THE GREAT AND MIGHTY CTHUN!!!!!!!!!!!!!!!!!!!!!!!
(Class mains are warrior, rogue and mage)
Welcome back Mass Dispel!
An extremely strong minion in a control deck with strong deathrattles. It's not really a card you build a deck around, but if you're already some strong deathrattlesit could be a card that can help you close out the late game.
Should be really good in Wild, but its use in Standard will be dependent on more Deathrattles being announced, apart from maybe Paladin which gets Tirion.
what good deathrattle cards will there be without naxx? yeah, not that many. dunno, sounds cool, but im not sure just yet
i prefer handlock over zoo.
This card is nuts.
I'll have to try it on my Reno Paladin.
1 chow, 1 creeper 1 shredder, 1 sludge, 1 sylvanas, 1 tirion.
Battlecry: Give the OP two Bananas
Deathrattle: Replace the OP with Ragnaros the Firelord
With these extremely slow decks coming to the meta, the anti-aggro salt will reach stratospheric proportions. It's too bad these 10 drops won't see the light of day since my hunter or shaman will have the game wrapped up by turn 8.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I really don't see secret paladin being a problem. (In standard anyway, which I'm assuming is the 'continue to refuse to die' part) MC isn't as game-stealing without avenge and all the super strong early game will be missing
Pretty much all the cards that would make N'zoth scary in a pally deck would belong in control rather than secret
"Hello. Would you like to destroy some evil today?"
Anger is the punishment we give ourselves for someone else's mistake.
Now I wont play Wild ..... EVER!!
A 5/7 body? And I thought that all of the Old Gods would be humongous.
That aside, lets see if we'll get enough good deathrattles to justify this card. Hum... not sure what to think.
This card shits on Varian like it's not even funny.
Quick question, if I entomb the Fordring, will he be resurected?
Cairne comeback PogChamp
Maybe Baron Rivendare will actually be good in wild
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
This card has some surprising synergies and non-synergies
- The ideal curve for N'Zoth is to play 6 fat deathrattles on turn 1-9 and then drop him turn 10 on an empty board.
Assuming wild, you start with T4 Shredder into T5 Belcher / Stalagg / Feugen T6 Sylvanas / Toshley / Cairne / Sky Golem / Highmane / The Beast (?) T7 Chillmaw (?) T8 Tirion / Rhonin / Sneed's T9 ? ...
- Dark Cultist and Voidcaller are ok too as 3/4 bodies. There are no beefy demons with deathrattle yet, though, for some reason.
- You really don't want to play Dr. Boom in an N'Zoth deck (now that's a first). The boom bots really mess up the battlecry since the bots might be resurrected instead of something more beefy.
- The same anti-synergy applies to Dreadsteed, Mad Scientist, Darnassus Aspirant, Leper Gnome, Loot Hoarder, Haunted Creeper, Zombie Chow, Webspinner, Explosive Sheep, Thalnos, Huge Toad, Unstable Ghoul, Nerubian Egg... You don't want to stuff your deck with cheap deathrattle minions that have weak bodies because they crowd out the better stuff. This will make figuring out the best early curve quite challenging, especially if you want early deathrattle synergy for cards like Undertaker or Feign Death.
- Museum Curator is a total MVP in N'Zoth decks! Early game that doesn't stuff the N'Zoth queue, and has a high likelyhood of a good pick.
- How does this interact with Anub'Arak and Malorne? These minions aren't put into the graveyard.
Non-deathrattle cards to consider for these decks:
- Reno Jackson, Varian Wrynn, Kel'Thuzad, Baron Rivendare, Unearthed Raptor, Ancestral Spirit, Reincarnate...
- Even Undertaker might not be worth a shot. It's only 2 health, and you lock yourself into playing deathrattle 2-drops.