REALLLLLLY good card. This will single handedly push Shaman into higher tiers of play. Mark my words.
Really nice how Blizz is pushing the Shaman "Damage Dealer Healer Hybrid" class, as it is in WoW. Shaman will have enough healing to join Druid as the healer hybrid in Hearthstone now. With Pally and Priest as the ultimate pure healing class.
Yeah, I suppose it does say 'any damage'. Okay, thats cool. Could be better then, not sure, kindof dependent on opponent's threat density (and you would need turn 8 to cast ED or LS (or Far Sight hehe)). But has potential.
Rollback Post to RevisionRollBack
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Solid card, you're basically paying one mana for the text, and I think that it's worth at least that much. If it heals for just 2 on average, it's already borderline playable, and I'd expect it to heal for much more on average. It even lives through Elemental Destruction, for what would almost certainly be a full heal.
It's a really well-designed legendary, and makes control and Malygos Shaman more viable. Useful in everything but aggro shaman, really. And unlike Reno, you don't have to gimp your deck with only one-ofs (although there's potential to run this and Reno in some kind of fatigue Shaman).
While this card is good, this is not what Shaman needed. It needs more reliable draw mechanics to keep up with the other classes. Ancestral Knowledge and Azure Drake cannot carry Shaman alone, they need another draw engine.
What are people talking about? This card is utterly broken OP!!
It will make control shamans in the same league as control warriors.
Now why would you think that, in terms of Life Gain, warrior is still the only class that can go over 30. In terms of removal this card doesn't actually remove anything. Warrior is strong because it can leverage it's life total as armor and use it as removal, through Shield Slam and Weapons, on top of tons of cheap removal, Execute, Slam, Bash and Brawl.
If Brawl gave you 10 armor, but also costed 5 more it likely wouldn't be played. This is essentially what Hallazeal is when played with Elemental Destruction.
If Bash gained say 8 armor instead of 8, but costed 5 more it wouldn't be played.
This is essentially what Hallazeal does adds an additional cost of 5 on a removal spell, for a little life gain.
This one card can not fill all the roles, and I argue it doesn't even fill one of them.
This card is great. Good body, excellent effect. More importantly though, it makes control shaman a real deck. I mean, you drop this and lightning storm and with 3 or 4 creatures on the board and you wipe the board and heal for 6-12 while leaving a threat that has to be dealt with. Anyone that is knocking this card has no clue.
Nice stats, no overload.Still a bit skeptical people tend to overvalue healing personally I would prefer something to come back from a losing board or a way to activate totems (like a greater quartermaster)
A poor man quartermaster that requires 2 extra mana to activate instead of being a battlecry, gives no health not to mention there is no muster for totems with the upsides of having +1/+1 and the possibility to activate it multiple times over several turns (this can only happen if you opponent is AFK) is far from good.
Whenever you see a paladin summoning dudes you are "Oh sh.. I need to remove those little guys or I'm going to get fu.." Whenever a shaman summons a totem you are "ok".
Seriously is this people even playing the game or tried these cards?