This card is great. Shamans need cards that do many things at once. As a masochist who plays all legendary shaman decks and uber control shaman decks, i can tell you that you are oftentimes punished no matter what you do. you are punished by your board clears for using them with overload. you are punished for trading minions because charge minions already damaged your health. you are punished for healing by losing board control. you are punished by your cheap healing(healing wave) because you played low cost minions to compete with aggro early game.
Now at least you have a card that can be played vanilla turn 5 with no overload(fire elemental thanks you). It has pseudo taunt to absorb damage and if it isn't killed off, you can throw out your damage spells the turn after(and heal!). You can now clear a board turn 8 and full heal with a body on the board. Your single target damage spells heal and damage.*reminder* sticky aggro mininons are leaving. shamans strike back with best early board clears. Bottom line this is a needed card for shamans in wild and standard. maybe not everything it needs, but its certainly an amazing tool to now have in your belt. Aggro of course will not care about this and think this is a bad card for their shaman decks. they will cry when this card gets played on them though. mark my words.
Kripp was pretty biased in his reveal of this card. I think it's mediocre at best and could DEFINITELY could have been an Epic or even a Rare.
If you think rarity is even supposed to indicate the "goodness" or power level of a card, you are very far from being someone who has any business criticizing the opinion of one of the streamers Blizzard has entrusted with a card preview.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Kripp was pretty biased in his reveal of this card. I think it's mediocre at best and could DEFINITELY could have been an Epic or even a Rare.
If you think rarity is even supposed to indicate the "goodness" or power level of a card, you are very far from being someone who has any business criticizing the opinion of one of the streamers Blizzard has entrusted with a card preview.
I'm not sure what Kripp said that anyone would have a problem with. He said it's the best card released so far in WOG. You might debate that it's actually C'Thun but it's debatable. And he said you could get insane value for it if you pair it with Lightning Storm, which is completely true.
A lot of people have just jumped to Control Shaman as the class that will rise from this card but to me I just think mid range Shaman will make a comeback. I think of it like mid range paladin which also had a lot of heal, and with no more Antique Healbot in standard Shaman might have the best healing in the game now.
Couple this with the fact that this minion is now one of the highest priority targets in the game, in a 4/6 body? What's not to like?
Kripp was pretty biased in his reveal of this card. I think it's mediocre at best and could DEFINITELY could have been an Epic or even a Rare.
If you think rarity is even supposed to indicate the "goodness" or power level of a card, you are very far from being someone who has any business criticizing the opinion of one of the streamers Blizzard has entrusted with a card preview.
I'm not sure what Kripp said that anyone would have a problem with. He said it's the best card released so far in WOG. You might debate that it's actually C'Thun but it's debatable. And he said you could get insane value for it if you pair it with Lightning Storm, which is completely true.
A lot of people have just jumped to Control Shaman as the class that will rise from this card but to me I just think mid range Shaman will make a comeback. I think of it like mid range paladin which also had a lot of heal, and with no more Antique Healbot in standard Shaman might have the best healing in the game now.
Couple this with the fact that this minion is now one of the highest priority targets in the game, in a 4/6 body? What's not to like?
I love it personally. I think most (obviously not all) the debate is whether or not the card is good enough to make control shaman a thing. I think control shaman was already pretty close. This plus the rotation of some very good deathrattle minions and it may just be a thing, though I think Control Shamans biggest issue is still draw, which it still doesn't have a good solution too.
Yes shaman has a bit of draw, but it needs draw that ties into what the deck does. Control priest heals it's minions keeping them on the board and trading and getting draw off of it through Northshire. Warrior has many ways to proc acolyte that plays into removal, same with shield block. Shaman doesn't have that.
Dropping one stat below the vanilla cost for such a unique effect is quite good.
The card ain't unfair... but it's not as crappy as they could have made it... so it could really see play.
With the decrese of 5-mana drops... it'll increment a solid option for Shaman. 5-mana were tech cards from what we know (Loatheb, the Belchers, Healbot)...
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I don't think it's very good at all, i don't use very much spells in my shammy decks and when i do, they don't do direct dmg. Hence i don't think this will fit, it have no place in aggro shammy and there is no other shammy as of now, therefore i am not looking forward to this card, i think the mistcaller is better.
You were so close, SO close, I think the mistcaller was a bit over the top, leave that out and you would have got me.
Back when TBV was previewed I believed that having 6 health at 5 mana made it playable on curve, as a setup for the following turn. In practice, though, it always dies.
I couldn't disagree more.
I've had a lot of experience with not only Thunder Bluff Valiant but with Nexus-Champion Saraad in Renolock. Saraad usually survives over 60% of the time and it actually has LESS health than Hallazeal the Ascended. And most of the time, even when they do kill it, they end up wasting something like a Fireball on it. Something they would almost never do with a vanilla 4/6.
Back when TBV was previewed I believed that having 6 health at 5 mana made it playable on curve, as a setup for the following turn. In practice, though, it always dies.
Occasionally you'll heal for 3 on turn 6. However, if you've been holding that LB for several turns waiting for this card, you've probably missed the optimal turn on which to play it. Ditto with LS on turn 8, currently Nerubian Eggs and IGB are played to resist AoE and I'm sure that when this expansion hits there will be different options which achieve a similar effect - and by this time the opponent will have had plenty of turns to shore up. In either case Azure Drake is just better, IMO.
If Hallazeal get killed on opponent's turn, he is basically a Druid of the Claw in taunt form, which is pretty good.
So many people again saying stuff like - "it's not good because it doesn't fit the current decks"
Yeah. That doesn't make a card bad? Cards that don't fit current decks have to be pushed or new decks never exist. This guy is clearly pretty strong and will hopefully help bring back control Shaman.
Better than Druid of the Claw except when opponent have lethal next turn
This is a decent way of valuing Hallazeal the Ascended, but only on turn 5. From turn 6 onwards you might be able to play Hallazeal and some burn, which can spoil lethal for your opponent. Also bear in mind that any deck looking for lethal on turn 5 or 6 can't afford to let you untap with Hallazeal in play so, if lethal has gone, they need to very strongly consider killing Hallazeal instead of going to your face.
Actually there aren't many good 5 drop minions in standaRd atm. Shaman really needs this card in my opinion because of its lack of heals. Sure you have healing wave but you don't always win the joust and this card can give you that health you need that just might help you win the gAmerican.
Back when TBV was previewed I believed that having 6 health at 5 mana made it playable on curve, as a setup for the following turn. In practice, though, it always dies.
I couldn't disagree more.
I've had a lot of experience with not only Thunder Bluff Valiant but with Nexus-Champion Saraad in Renolock. Saraad usually survives over 60% of the time and it actually has LESS health than Hallazeal the Ascended. And most of the time, even when they do kill it, they end up wasting something like a Fireball on it. Something they would almost never do with a vanilla 4/6.
My saraad usually survives 5% of the time... There's something wrong around here.
Never Lucky. Part of it is confirmation bias though, of course.
Better than Druid of the Claw except when opponent have lethal next turn
IMO this is just the card shamans needed to crawl back into the meta. Infact I even think this card is so strong it might need an overload or 2.
A cthun shaman deck that runs this + removal spells. Hmmm....
CONTROL SHAMAN
This card is great. Shamans need cards that do many things at once. As a masochist who plays all legendary shaman decks and uber control shaman decks, i can tell you that you are oftentimes punished no matter what you do. you are punished by your board clears for using them with overload. you are punished for trading minions because charge minions already damaged your health. you are punished for healing by losing board control. you are punished by your cheap healing(healing wave) because you played low cost minions to compete with aggro early game.
Now at least you have a card that can be played vanilla turn 5 with no overload(fire elemental thanks you). It has pseudo taunt to absorb damage and if it isn't killed off, you can throw out your damage spells the turn after(and heal!). You can now clear a board turn 8 and full heal with a body on the board. Your single target damage spells heal and damage.*reminder* sticky aggro mininons are leaving. shamans strike back with best early board clears. Bottom line this is a needed card for shamans in wild and standard. maybe not everything it needs, but its certainly an amazing tool to now have in your belt. Aggro of course will not care about this and think this is a bad card for their shaman decks. they will cry when this card gets played on them though. mark my words.
Tonput this simply, im losing healbot when this come out. My inspire control shaman needs a replacement, and this fits the bill nicely.
Kripp was pretty biased in his reveal of this card. I think it's mediocre at best and could DEFINITELY could have been an Epic or even a Rare.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Dropping one stat below the vanilla cost for such a unique effect is quite good.
The card ain't unfair... but it's not as crappy as they could have made it... so it could really see play.
With the decrese of 5-mana drops... it'll increment a solid option for Shaman. 5-mana were tech cards from what we know (Loatheb, the Belchers, Healbot)...
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Will be good in Control Shaman may be.
I am Priest-main. RESPECT MY AUTHORITAH!
So many people again saying stuff like - "it's not good because it doesn't fit the current decks"
Yeah.
That doesn't make a card bad? Cards that don't fit current decks have to be pushed or new decks never exist. This guy is clearly pretty strong and will hopefully help bring back control Shaman.
Actually there aren't many good 5 drop minions in standaRd atm. Shaman really needs this card in my opinion because of its lack of heals. Sure you have healing wave but you don't always win the joust and this card can give you that health you need that just might help you win the gAmerican.
9/10
great stats, great artwork, great ability
If evolution is outlawed, only outlaws will evolve.
I think it has promise in a control Shaman, and with some more help from other new cards surely has potential.