Ooh, I like the Equality + Wild Pyromancer + this card (heal for 12). This leave a 3/1 up on your side of the board and you're relatively healthy. Control Paladin might finally be a thing again.
Equality-Pyro combo doesn't leave any bodies on board except for the ones that had divine shields or were spawned by deathrattle effects.
It would then be 4 for 12, 5 for 15, 6 for 18 etc. I believe it would still be balanced enough, because Healing Wave is a card.
Yes, this equation would end up giving you a guaranteed Reno effect at 10 mana, but then again, you would effectively skip your whole turn in achieving it, so no OP.
As it is, "heal for double", Not too exiting a card imo.
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"No one in born salty. Only through Hearthstone shall we learn to shake The Grand Shaker."
So this plus Reno plus initial health equals 80 health. Wow, that is s bit crazy. I must say, I'm not a fan of games that end on turn 4, but I dislike 30 minute games as well...
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Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
Basically a guaranteed 2/3 Reno Jackson on turn 10 or after without needing to deal with the single card restriction albeit costing you 10 mana if you go for 20 healing.
Promotes paladin's flavor of healing and protection, has flexibility between hero and minions, and it can fill the curve perfectly well with a x2 healing effect.
Its very difficult to say if this card will be played.... my guess it will be one in some standard paladin decks.
I like it!
I'm still think both forbidden cards for paladin and mage not so viable, if had a "draw a card" as well... it would be played even in wild... maybe its op to draw as well...
If this card opens a option for control paladin, I'm happy.
Terrible card... Reno is so good because it gives you a decent body as well... doing nothing but healing for 20 doesn't really do much since the board is still not in your favour
I guess Murloc Paladin and Control Paladin will be things.
The all new forbidden cards encourage me to invest into Burgle and Nefarian
I reckon it could be "heal for triple".
It would then be 4 for 12, 5 for 15, 6 for 18 etc. I believe it would still be balanced enough, because Healing Wave is a card.
Yes, this equation would end up giving you a guaranteed Reno effect at 10 mana, but then again, you would effectively skip your whole turn in achieving it, so no OP.
As it is, "heal for double", Not too exiting a card imo.
hooorayyy! Lay on Hand!
Can't wait for Priest to Thoughtsteal this and then deal 20 to my face with an Auchenai.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Okay, now that's ridiculous.
So this plus Reno plus initial health equals 80 health. Wow, that is s bit crazy. I must say, I'm not a fan of games that end on turn 4, but I dislike 30 minute games as well...
Road to Golden Hunter 500/500 (FYI I used Midrange not Smorc)
This is the "best" OP card so far.
Where shall I start...
Basically a guaranteed 2/3 Reno Jackson on turn 10 or after without needing to deal with the single card restriction albeit costing you 10 mana if you go for 20 healing.
I can just imagine the Shaman version now. Spend all your mana, Overload that many of your crystals, poor Shamans :(
Love it!
Promotes paladin's flavor of healing and protection, has flexibility between hero and minions, and it can fill the curve perfectly well with a x2 healing effect.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
This card sucks like the other two spells that were announced
at first glance i thoughts it a Rogue card. >.< that slightly black boarder...
as if paladin need more heal!? and rogue dont. feelbadman.
Its very difficult to say if this card will be played.... my guess it will be one in some standard paladin decks.
I like it!
I'm still think both forbidden cards for paladin and mage not so viable, if had a "draw a card" as well... it would be played even in wild... maybe its op to draw as well...
If this card opens a option for control paladin, I'm happy.
Terrible card... Reno is so good because it gives you a decent body as well... doing nothing but healing for 20 doesn't really do much since the board is still not in your favour
Just my 2 cents
Well no duh no one plays them because we only have Wild right now. In Standard I can see this being a very solid card.
I'm here to kick ass and play cards, and I'm all out of ass.
0 sinergy with Holy Wrath, trash card.